[LPF] Allbright's Shadow

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric was already awake and his reactions are much faster as things start to go awry. He recognizes the effects of the haste spell almost immediately as Nate had used such a spell during a few of their battles some months ago.

"Yeah, I can feel it. I think it was gramps that just cast it.”

“What’s going on down there?"
He nods towards the front as Kalinn stands up and draws a weapon.

Before he can even get a reply, all hell broke lose. Quite literally, it would seem.

[sblock=Crunch]Delaying until after a few more people go.
[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack)

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
[sblock=OOC Questions]Is there something to be done about the map? It took over 10 minutes to load and I cannot even see it come up on my phone. Is there a link that we can click to go to the hosting site direct? In know Photobucket provides that.

The Turkey Demons, what sort of reach do they have? This should be obvious by looking at them.[/sblock]
 

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Daylily_150.jpg


Daylily draws his black metal glaive, smiling hugely. "Finally! I have been waiteds for this doom forevers! Stay safes while I am kill things!"

He sprints down the aisle. "FALSHENAYAAAAAAAAAAAAAAAAAA!" Ducking around the demon, he swings his glaive around, landing a vicious crack in the creature's knee.

[sblock=OOC]I count 70' move, which can put me at T23 without AoOs.
Move: T23, avoiding AoO from turkey demon. Draw weapon during move.
Activate Rage, Advanced Str Surge, Regular RA
Std: Knockdown blow for 8 damage plus prone Knockdown, flank/haste/Adv SS/RA (18+12+2+1=33) (1d20+33=46)
AoO if applicable: AoO flank/haste/RA/vs. prone (23+1+4=28) (1d20+33=37, 1d10+24=28)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 117/117
CMB: +16 CMD: 29
Fort: +13 Reflex: +8 Will: +7
Attack: +17/+9 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch) [+1 Haste, +1 normal RA]
HP: 137/137
CMB: +18 CMD: 31
Fort: +15 Reflex: +8 Will: +9
Attack: +24/+16 for WD+24 (+1/+0 Haste)

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Glaive Guisarme
Current Conditions in Effect: Haste, Aligned Weapon
Rage Remaining: 14/16

Used Items:
None

[/sblock]
 
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[sblock=ooc]I cut the size of the pic in half and reduced the colors. So, it is now 20% of the original size.
Hosting site = my VPN, so a little slow, but not that bad. I will look into photobucket later.

Turkey demons are large with their 10' halos, so you can assume they have a 10' reach. A Kn Planes would give you a definite answer.

Kalinn's nearest demon was mistakenly labeled AH23 instead of AM25. Fixed.

Mirror Image: 1 hits the real target (1d8=6)
[/sblock]Edit: Mirror Image popped

Daylily circles the first demon that he will be hunting today, strikes its knees, but the magic that makes it look like several are standing in a group together gets the better of the barbarian. One of the copies of the demon disappears leaving only seven to chose from for the next stroke.
 
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Syl watches in horror as the demons take over the ceremony. "Borric, this is really bad. Those demons are using Blasphemy and Confusion magic, stronger than I can cast. Some of them are resistant to spells, so I'm afraid you are going to have to do a lot of bashing, until we can get this place clear."

Syl uses one of his favorite little pieces of magic, as he enhances his fighter friend's abilities, and Borric grows stronger as the magic overtakes him.


Syl's Action [sblock] Skills:
Know. Arc. 1d20+20=25
Know. Planes 1d20+20=28
Know. Religion 1d20+17=20
Move Action: Stand up.
Standard Action: Cast Heroism on Borric.
Free Action: Speech[/sblock]



Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 82/82
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution--none used today.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20) (x2), Heroism^, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
^means spell is used for the day.

[/sblock]

 
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The mermaid had been waiting for something to happen, but when the time came, she too fell victim to the screeching howls of the feathered demons.
[sblock=Combat Mid Round 1] Names in gold still have actions available.
117/117 AC 19 K28 ~ Daylily ~ Haste 9r ~ moved, attacked with knockdown trip, Mirror Image: 1 hits the real target (1d8=6) Popped an image instead
..83/83. AC 18 K29 ~ Relic ~ Haste 9r ~ cast Align Weapon on Daylily's
..82/82. AC 17 L32 ~ Sylvain ~ Haste 9r ~ cast Heroism on Borric
..99/99. AC 24 AJ17 ~Orlando ~ DC20 Fort or stunned 1 round
105/105 AC 30 L31 ~ Borric ~ Haste 9r, +2 Heroism 1000r, ~
..65/65. AC 17 AN30 ~ Anaerion ~ MA/FL/OFl/4hr/DS/16h ~ Magic Circ f/Evil 10' 900r, failed save stunned 1 round
..74/74. AC 18 AN29 ~Elenka ~ Magic Circ f/Evil 10', DC20 Fort or stunned 1 round
..82/82. AC 18 AN28 ~ Arianna ~ MA/4hr ~ Magic Circ f/Evil 10', Fort save vs DC20 screech (1d20+7=9) failed stunned 1 round
164/164 AC 28 AD28 ~ Kalinn ~ DC20 Fort or stunned 1 round
..74/74. AC 18 AJ16 ~Breninyr ~ DC20 Fort or stunned 1 round
105/105 AC 26 V15 ~ Aradra ~ Gravity Bow 110r, move, cast Gravity Bow
101/101 AC 22 W14 ~ Shadow ~ defend

???/??? AC 30 P23 ~ Announcer ~ moved, attacked, missed, flank
..??/??. AC 22 P22 ~ Usher1 ~ moved, attacked, missed

Green BD25 ~ High Priest, Dazed 1 rd
???/??? AC ?? BD24 Magenta ~ Alton Allbright, finish scroll in surprise round, std dismiss Veil, looks like a really big demon now
Light Yellow BD26 ~ Kalton Gebidinger, retiring paladin, Dazed 1 round

Inside green circle, DC 20 Will save or (13th level dazed 1rd, 12th level -2d6 STR for 2d4 rds, 8th lvl, paralyzed minutes)
Inside a Cyan Circle, Screech DC 20 Fort save or stunned one round
Inside a lavender circle, DC 16 Will save or Confusion
Inside Red circle, Magic Circle vs. Evil 10'
Tan shaded state: Stunned
Purple shaded state: Confused
Green diamond state: Weakened
Magenta Triangle state: Flying
Blue Circle: Prone
Red X state: dead
Grey X state: Paralyzed/unconscious
Balls around Demons: Mirror Images
Greyed Area: Stinking cloud, no visibility beyond 5'

???/1?? AC30 ~ Horned Demon A ~ Q18 ~ Crash through stained glass window surprise, land and attack
???/1?? AC30 ~ Horned Demon B ~ BA24 ~ single move, land and defend
???/1?? AC30 ~ Horned Demon C ~ AQ31 ~ Crash through stained glass window surprise,land and attack
???/1?? AC30 ~ Horned Demon D ~ AQ19 ~ Crash through stained glass window surprise, land and attack
???/1?? AC27 ~ Winged Turkey Demon A ~ Q23 ~ 7->6 Mirror Images ~ fly/fall and screech
???/1?? AC27 ~ Winged Turkey Demon B ~ Z23 ~ 6 Mirror Images ~ fly/fall and screech
???/1?? AC27 ~ Winged Turkey Demon C ~ AF35 ~ 8 Mirror Images ~ fly/fall and screech
???/1?? AC27 ~ Winged Turkey Demon D ~ AF17 ~ 7 Mirror Images ~ fly/fall and screech
???/1?? AC27 ~ Winged Turkey Demon E ~ AM25 ~ 7 Mirror Images ~ fly/fall and screech
???/1?? AC27 ~ Winged Turkey Demon F ~ AV25 ~ 8 Mirror Images ~ fly/fall and screech
...??/?? AC25 ~ Winged Female Demon A ~ AR6.. ~ Crash through stained glass window, read scroll, flying
...??/?? AC25 ~ Winged Female Demon B ~ AE39 ~ Crash through stained glass window, read scroll, flying
...??/?? AC25 ~ Winged Female Demon C ~ BA39 ~ Crash through stained glass window, read scroll, flying
...??/?? AC25 ~ Winged Female Demon D ~ .W35 ~ Crash through stained glass window, read scroll, flying

18/18 AC14 ~ Dretch A ~ BG10 ~ open door, move out of way
18/18 AC14 ~Dretch B ~ BA10 ~ Charge Attack, nat 20 , Dead
18/18 AC14 ~ Dretch C ~ BA11 ~ Charge, hit
18/18 AC14 ~ Dretch D ~ BA12 ~ Charge Miss
18/18 AC14 ~ Dretch E ~ BA13 ~ Charge miss
18/18 AC14 ~ Dretch F ~ BA14 ~ Charge miss
18/18 AC14 ~ Dretch G ~ BA15 ~ Charge miss
18/18 AC14 ~ Dretch H ~ BB11 ~ double move
18/18 AC14 ~ Dretch I ~ BB14 ~ double move
18/18 AC14 ~ Dretch J ~ BB15 ~ double move
18/18 AC14 ~ Dretch K ~ BB16 ~ double move
18/18 AC14 ~ Dretch L ~ BC10 ~ miss, wounded
18/18 AC14 ~ Dretch M ~ BC11 ~ hit
18/18 AC14 ~ Dretch N ~ BC13 ~ double move
18/18 AC14 ~ Dretch O ~ BD11 ~ miss, wounded
18/18 AC14 ~ Dretch P ~ BD 14 ~ double move
18/18 AC14 ~ Dretch Q ~ BE10 ~ miss
18/18 AC14 ~ Dretch R ~ BE 12 ~ move, stinking cloud
18/18 AC14 ~ Dretch S ~ BF11 ~ move
18/18 AC14 ~ Dretch T ~ BF 12 ~ move, cause fear, Yeah Right!
[/sblock]Map Link = http://lpf.coloredpixels.com/Allbright/cathedral8.png[sblock=Map Inline]
cathedral8.png
[/sblock]
 
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Orlando Furioso, Venzan bravo

Fury is struggling to stay awake with the numerous speeches and bits of ceremony that obviously mean a lot to the paladins but mean quite a bit less to Fury himself. When Kalinn strides down the center aisle he snaps to attention wondering what she is up to. And then hell breaks loose. As the glass windows of the cathedral shatter and devils, or demons (he's never been sure of the religious categorizations of other-planar beings and never cared that much anyway), begin to rain down on the attendees the rogue shields himself from flying glass and begins to reach for his rapier.

A shriek halts his action and leaves Fury mentally numbed.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Fort vs. Stun (1d20+5=7)[/sblock]

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 99 Current: 99
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand:
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Elenka, human summoner

Elenka flinches from the falling glass and then stares slackly as she is pummeled by the intense shriek.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]Fort vs. Stun (1d20+5=16)[/sblock]

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 9
Initiative: +2 Perception: +11

AC: 18 (13 touch; 16 flat-footed)
HP: 74 Current: 74
CMB: +7 CMD: 19 Fort: +5 Ref: +6 Will: +9

In Hand: empty
Conditions:
Spells:
  • 1st level: 6/6 remaining.
  • 2nd level: 5/5 remaining.
  • 3rd level: 4/4 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 9/9 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)

[section][size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +3 Perception: +10; Darkvision 60 ft.

AC: 21 (13 touch; 18 flat-footed) Current AC: 21
HP: 65 Current HP: 65
CMB: +16 CMD: 29 Fort: +6 Ref: +5 Will: +5 (+9 vs. enchantment)

In Hand: empty
Conditions:
Special:
Longarm bracers 3/3 remaining

[sblock=Large Evolution][section]Large Stats Not currently in effect
Evolution Surge (Large): +8 STR, +4 CON, +2 Natural Armor, -2 DEX, -1 AC &
attack rolls, +1 CMB & CMD, -2 Fly, -4 Stealth, 10 ft. reach, STR evolution
costs double

Major Modifications:
STR: 30 +10 [32 +11 w/ belt]
DEX: 15 AC: 21, 11 touch, 19 flat-footed
CON: 17 HP: 79

Modified Attacks:
Slam (x2) +19 (2d8+12)
Bite
Hooves (x2)[/section][/sblock][/section][/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric has a wry expression and says in a sarcastic voice, "No sheet, Syl. These paladins sure know how to throw a party. Might as well get to work. Stick close and behind me. Do these things have any special weaknesses for cold iron?"

With the magically enhanced speed and bolstering of his morale with spells, he leaves his pew and closes in with the nearest demon. He enters the circle of its influence and easily shrugs off the effects.

Coming up behind the ushers, he gets into a flanking position with the elven warrior. He lunges between the ushers and swings Giantslayer at the demon.

[sblock=Crunch]Fort Save vs. DC20 (1d20+14=30)
Move to N23, use Lunge
Holy Flail on WTD A (Flank & PA), hit real one on a 1 (1d20+22=29, 1d7=7, 1d8+16+2d6=29)

Edit, now that I see the rolls I should probably move to P25 instead and forget flanking and not pay penalty for cover.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 31 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) w/Haste, 29 with Lunge
HP: 105 Current: 105
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear), Ref +9 with haste,
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Haste (+1AC, +1 Att, +1 Ref, +30ft move, +1 Attack with Full Attack), Heroism (+2 Att/SVs/Skills)

Current Weapon in Hand: Shield (LH), Spiked Gauntlet (RH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
[sblock=OOC Note]Yep, the link is much better. I can open on my phone and it took less than 1 minute. I can also zoom on my computer as well. Thanks. If you convert it to jpeg, it takes up less space. But you might lose too much resolution on the pixels for your map.

Since Borric doesn’t have the need knowledge skills, he is relying on the people who did acquire the knowledge to share it. ;)[/sblock]
 

[section]

Winterbite surges to life, casting a quick spell to fill his ward with vigor for the upcoming fight. Kalinn shakes her head briefly to rid ears of the shrieking, opens herself to the rage of her mother's blood, and then steps up to the turkey before her. She swings Winterbite in a whistling arc, then follows her first swing up with a vicious backswing as well. Sadly, neither attack scores a hit on the elusive demon. The Spirits of her demonic ancestors are conflicted, and though they eventually attempt to wound the demon they are also ineffective.
[/section]

[sblock=Actions]Fortitude Save (1d20+11=23)
[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +3
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +15 CMD: 30
Fort: +15 Reflex: +08 Will: +10

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 
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