[LPF] Allbright's Shadow

"If the target remains still for about 20 seconds, then yes we can use that method. However, if it realizes it is going to be detected, it will most likely want to flee. Also, with all of the magical equipment everyone is wearing, it is alot harder to detect 1 creature in a sea of magic. " Anaerion says with an apologetic look towards Borric.

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 

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"Uh yeah, you can borrow the sword. It will probably be a few days before the priests bring Merkor back from the dead."

"More like a couple weeks. It was a real mess in the cathedral. Let's see..." Kutholiam searches through his sack for a bit before pulling out a pile of scrolls. Looking through he finds a couple suitable ones and puts the rest back. "Can't have them getting stinky in the mean time." Reading the scrolls, he touches Merkor and Vericon. Nothing happens. Well nothing noticeable. "That gives them five days. Make sure that it is repeated again for them." as he gives orders to the other three squires. "Carry your comrades back. We will be going on." As he is doing so, he relieves the corpses of several vials and an identical longsword from the other one.

The rushing winds die down finally and the room goes quiet except for your own chattering and heavy breathing. Looking at the bodies, these creatures have no baubles or trinkets that might have value. They are all foot soldiers in this war, even the big guy.

Orlando goes ahead, and finds an angelic marble statue in plate mail and wielding an enormous maul stands silent vigil at the center of the room. Writing on the plaque at the bottom of the statue is in a language that Orlando doesn't understand. The room and the two passages are chiseled from the surrounding bedrock. Inset into the walls are 3-foot-diameter plugs of marble and weathered copper that bear names and titles. The metalwork has weathered, creating tear-like streaks of bluish-green that stain the surrounding stone. Several of the plugs are broken allowing ash to pour forth upon the floor. A shattered wooden mosaic on the floor was likely what the door to the tunnel was hidden behind. The other exit to the room is rough carved as if it followed the rock stratta for the easiest route. A magical candle lights this room and flickers tell that the same is for the rooms beyond.

Arianna watches carefully from the ceiling, ready to spring into the room if Orlando gets into trouble.

[sblock=Spellcraft DC 17] Gentle Repose. Standard fair in a body retrieval kit.[/sblock][sblock=Status]
20 foot ceiling.

117/117 AC 19 BE26 ~ Daylily ~ AW 17r horsechopper ~
..83/83. AC 22 BH27 ~ Relic ~ MA 80r, Fly 48r,
..82/82. AC 21 BI28 ~ Sylvain ~ DV 1488r, MA 5532r,
..99/99. AC 24 BG29 ~Orlando ~ DV 1488r ~
105/105 AC 25 BG28 ~ Borric ~ DV 1488r, +2 Heroism 467r ~
..65/65. AC 17 BI26 ~ Anaerion ~ DV 1488r/MA/OFl/1948r/DS/9119r/MC467r ~
..74/74. AC 18 BH29 ~ Elenka ~ DV 1488r,
..65/65. AC 25 BE25 ~ Drevezh'Korol ~ MA 4297r, Gr Magic Fang 4914r, finishing off the rest
82^62/82^62 -8 NL. AC 30 BH29 ~ Arianna ~ MA/1919r, GMF 18hr ~ finishing off the rest
164/164 AC 28 BG27 ~ Kalinn ~
..80/80. AC 22 BH25 ~ Breninyr ~ CR 7329r/MA 5530r
116/116 AC 26 BI28 ~ Aradra ~ DV 1488r, LS 13932r, AW 16r ~
112/112 AC 28 BG26 ~ Shadow ~ DV 1488r, GMF +2 13930r/MA 5531r,
.,??/??.. AC 15 BI27 ~ Kutholiam DV 1488r, guiding group, cast from a couple of scrolls

BF25 ~ squire A ~ nauseated
BG25 ~ squire B ~ nauseated
BG30 ~ squire C ~ nauseated
G 0 1 F A D G D

18/18 AC 14 twenty four dretches dead
-199/140 AC 30 DEAD and in pieces ~ Big elephant headed, tuskless demon ~

Ceiling: 20 feet
Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, darkness which everyone can still see in.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
[/sblock][sblock=map]
dungeon12.jpg
[/sblock]
 

Syl considered poking back at Borric, but as the scouting had began in earnest, he held his tongue. He took a step forward and showing off his sophomoric sense of humor, just pushed the warrior in the back. As expected, Syl didn't move him, but it gave him reason to show a broad grin nonetheless. "As I call you're no stranger to a big'un every once and again, you know," he adds in a whisper only Borric could hear, even in the silence.

Sylvain stat block: [sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)

Initiative: [/sblock]
[sblock]+9
AC: 17 (15 Flat-Footed, 14 Touch)
HP: 90/90
CMB: +4 CMD: 18
Fort: +8 Reflex: +9 Will: +10
Perception: +2
Current Weapon in Hand: None
Hexes: Misfortune, Healing, Fortune, Flight, Slumber, Cackle, Evil Eye, Retribution
Fortune on Borric and on Daylilly.
Spells Per Day
Cantrips: Detect Magic, Light, Message, Stabilize
1st Level: Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Ill Omen (DC 20), Ray of Enfeeblement, Shocking Grasp
2nd Level: Flaming Sphere (DC 19), Glitterdust (DC 21) (x2), Hold Person (DC 21), Vomit Swarm, Web
3rd Level: Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Heroism, Stinking Cloud (DC 20)
4th Level: Black Tentacles, Confusion (DC 23), Dimension Door, Wall of Ice
5th Level: Baleful Polymorph (DC 22), Feeblemind (DC 24), Teleport
6th Level: Flesh to Stone (DC 23), True Seeing
^means spell is used for the day.

[/sblock]
 
Last edited:

Not wanting to leave Fury by himself, Aradra follows the rogue.

He ties off the sword to his belt, and get his bow out again.
[sblock=OOC]
--
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 1d8+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock][/QUOTE][/QUOTE]
 

Elenka Danyllova, Summoner

Elenka waits while the others discuss the assassin that so far hasn't been discovered except through his handiwork. She frowns, deep in thought, as she tries to figure out some way to help. She considers casting a surge upon Drevezh'korol and then finally decides and steps over to the wood man. She quickly, and quietly as possible, casts a spell and reaches out and touches Drevezh'korol. His senses become greatly enhanced and he begins moving across the landing and down the steps seeking out the hidden assailant.

"Be ready, Breninyr."

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]cast Evolution Surge to give Drevezh'korol blindsense, 30 ft. for 10 minutes. Drev will look around the landing, then down the stairs into the passage towards the cathedral. He'll move quickly (all the way back to the cathedral if necessary) and if he senses anything he'll point it out to Bren.
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Orlando Furioso, Venzan bravo

Fury looks around but doesn't touch anything.

"Well, looks like it's safe up to here. Hey, Aradra, wasn't your wolf going to suss out that little demon-assassin? Wouldn't want to miss that."

He'll return to the main group until they seem ready to move on.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand:
Effects/Conditions: Bless Weapon (rapier & dagger); nauseated 4/5

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

[section]
The diplomat-priest moves ahead with the others, happy to have found a way to be of use to the group. "Aye, the prayer hovers on my lips . . . I'll call it out when I get the word!"
[/section]

[sblock=Actions]Move up, staying 15' behind Drev.[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (08/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

[section]

Kalinn moves up into the room as well, eager to be in on whatever action comes their way.
[/section]

[sblock=Actions]Moving with Bren & Drev, staying adjacent to Bren.[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

"if he had smelt something, we would know. That, and Relic, Daylily, and Kalinn have seen what happens when Shadow smells something, so they can react in case he smells something. Shadow is extremely smart for a wolf."

Aradra moves silently down the hallway, the darkness pressing in around him. With Relic's darkvision spell upon him, Aradra tries instead to keep quiet as possible. While no one can see it, his color in his eyes once again disappear.
[sblock=OOC]
Aradra will activate Skill Focus Stealth again, gaining a +6 to stealth, and being able to hide without cover or concealment.

Move to AR26.
Stealth: 1d20+25=27
Perception: 1d20+20=31

Shadow (scent):1d20+20=33
[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 1d8+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

Daylily_150.jpg


Daylily moves up, somewhat disappointed not to have been shot at. "Okays. What else is needing smashings?" He peers at the statue. "This is not bad hammer. I am not impress with the metal cover, though."

[sblock=OOC]--[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: Rage, Haste
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility x2

[/sblock]
 

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