[LPF] Allbright's Shadow


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Replying back in a whisper to Borric "Hopefully, setting up a flank for us. I heard the same noise from both directions, so hopefully we are heading to the same place. We are not far off from a room of them, but I can't get a closer look yet." With a cautious look back to Daylily, Aradra returns back to Borric and whispers back "Be ready to go at any time. Once Daylily rushes in there, I'll improve you skin to be that of a strong tree. So, like a strong tree, be sure to weather any blow."

[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 1d8+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 110/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

With a small nod to Elena, Anaerion flies over the pair of Elenka and Drew. Seeing the old Relic down the right, Anaerion decided that his talents could best be used down the left hand hallway for now.

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 

Daylily_150.jpg


Daylily waits impatiently for everyone else to catch up so he can head inside. He picks at a brown tooth with a filthy fingernail, eventually dislodging a bit of breakfast.

[sblock=OOC]--[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: Rage, Haste
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility x2

[/sblock]
 

[sblock=Left]Orlando hears a muffled voice, a startled grunt and some movement, but can't quite react before his quarry closes. Skinny red demons start coming through the rubble to investigate and search.
OOC: Orlando and Anaerion are tucked in alcoves enough to give them cover/concealment.
[sblock=left_map]
dungeon17left.jpg
[/sblock][/sblock][sblock=Right]Listening and waiting carefully, Daylily hears Borric's question quite clearly. Borric didn't use his sneaky voice. It was his voice, or his clanky armor, but Daylily hears a grunt and some movement coming his way. Aradra, Relic and Borric hear the clawed footsteps too, but out of the four, Borric wasn't already tensed and ready to pounce forward.

Aradra starts whispering his reply, but realizes the whispering might be a moot issue.
[sblock=right_map]
dungeon17right.jpg
[/sblock][/sblock]

[sblock=Surprise Round]Only those in yellow get a surprise round action before the horde arrives...
117/117 AC 19 ???? ~ Daylily ~ AW 9r horsechopper ~
..83/83. AC 22 AU28 ~ Relic ~ MA 70r, Fly 40r,
..82/82. AC 21 AW28 ~ Sylvain ~ DV 1480r, MA 5525r, (3 rds to move up if wanted)
..99/99. AC 24 ???? ~ Orlando ~ DV 1480r ~
105/105 AC 25 AR26 ~ Borric ~ DV 1480r, +2 Heroism 459r ~
..65/65. AC 17 AT28 ~ Anaerion ~ DV 1480r/MA/OFl/1940r/DS/9111r/MC459r ~
..74/74. AC 18 AT29 ~ Elenka ~ DV 1480r,
..65/65. AC 25 AU29 ~ Drevezh'Korol ~ MA 4289r, Gr Magic Fang 4906r,
82^62/82^62 -8 NL. AC 30 ???? ~ Arianna ~ MA/1913r, GMF 18hr ~
164/164 AC 28 AT27 ~ Kalinn ~
..80/80. AC 22 AU25 ~ Breninyr ~ CR 7321r/MA 5522r
116/116 AC 26 ???? ~ Aradra ~ DV 1480r, LS 13924r, AW 8r ~
112/112 AC 28 AV29 ~ Shadow ~ DV 1480r, GMF +2 13922r/MA 5523r,
.,??/??.. AC 15 AV25 ~ Kutholiam ~ DV 1480r, guiding group


Demons: Perceptions (1d20+19=28, 1d20+19=32, 1d20+19=25, 1d20+19=28, 1d20+19=39, 1d20+19=33, 1d20+19=38, 1d20+19=24) Several moving after Borric's question


Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
[/sblock]
 

"Allright, earlier than I wanted, but it's go time. Let's kick their asses." Aradra says to his compatriots, seeing that now was the time they needed to get going.

Reaching forward and touching Borric on the shoulder, Aradra says "Grant this warrior the protection of the tree, that he might stand tall against the demonic forces!"

[sblock=OOC]
Surprise Round:Cast Barksin on Borric. Since he already has a +1 NA enhancement bonus, he gets +3 to his AC.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +21/16/11 1d8+3
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);

Used Items:

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 8/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

Daylily_150.jpg


Daylily looks at Borric with an expression that is disappointed but not particularly surprised. He raises his weapon, ready for whatever might come around the corner.

[sblock=OOC]Ready a normal attack for now. Readied attack (1d20+18=35, 1d10+19=22)[/sblock][sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine Horsechopper (1d10, 20x3, reach, rip)
Current Conditions in Effect: None
Rage Remaining: 13/18
Haste Remaining: 9/10

Used Items:
Potion of Fly, Potion of See Invisibility x2

[/sblock]
 

Relic looks the least surprised of everyone when Borric arrives with a question. In fact the wizard had already began reaching into his component pouch with his nimble gnarled fingers, as though he had already known that the battle was about to begin. He pops a dark curl of licorice root into his mouth.

"The speed of the Wind at your backs" he whispers, his word electrifying the air and charging his companions movements with exhilirating speed.

[sblock=Surprise Action] Relic casts Haste affecting all those within his range: Relic, Daylily, Aradra, Borric, Shadow, Elenka, Drev , Sylvain?, Is that the priest with us?

Haste: Duration: 10 rounds; +30 ft move, +1 atk, +1 ac, +1 ref save and +1 attack with full round action[/sblock]

[sblock=Relic lvl 10]
Relic Nevyn
(Lvl 10) Human Wizard 9/Oracle 1
HP: 91
/91
AC: 14 (19) Touch 14 (15) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armour, Fly, Haste (10 rounds)
Fort: +7 Ref: +7 (+8) Will: +12
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile, Tiny Hut, Enlarge Person, Colour Spray, Silent Image: Used
Lvl 2: Gust of Wind, Hideous Laughter, Mirror Image: USED,
Prot vs Evil, Communal, See Invisibility, Empty Slot
Level 3: Haste 2/2 Used; Lightning Bolt; Fly, Dark Vision, Communal: Used
Level 4: Control Summoned creature, Black Tentacles, Dimensional Anchor, Empty Slot, Empty Slot,
Level 5: Suffocation; Telekinesis, Empty Slot, Empty Slot,
Bonded Ring:
Pearl of Power #1 (lvl 1):
Pearl of Power #2 (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 9/9 uses left today
Cyclone: 8/9 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (44/50) charges
Wand of CLW: (47/50) charges
Wand of Protection vs Evil:(50/50) charges
Wand of Glitterdust: (50/50) charges
Wand of Align Weapon:(46/50) charges
Lesser Metamagic Rod, Extend: 2/3 uses left today
Lesser Metamagic Rod, Bouncing:3/3 uses left today
Lesser Metamagic Rod, Piercing: 3/3 uses left today
Lesser Metamagic Rod, Silent: 3/3 uses left today
Consumables: 2/2 CLW Potions; 1/1 CMW Potion; 4/4 trail rations
Scrolls prepared for Battle:
Curse: Clouded Vision: Max Vision limit 60'; as Darkvision
[/sblock]
 
Last edited:

[sblock=Left]Three red demons pour through the misshapen and damaged archway from the other room and find living quarry in Orlando tucked into an alcove, just out of site of the archway. With the close quarters, the lead two drop their spears and go in with their claws. One sinks a claw deep into Orlando's arm while the other just scrapes his armor. But, from behind the first two, a long spear stabs forward, catching Orlando in the thigh.

Behind them, a larger black beast about seven feet tall with tattered wings moves in, surveying the blood that it's minions are spilling.
[sblock=Anaerion]The red demons are called Babau. specializes in stealth and assassination. As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic. Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it. Babau have a limited range of spell-like abilities. They can at will cast the following: darkness, dispel magic, see invisibility and greater teleport.

The black one is a Tarry Demodand, not a demon, but still from the abyss. Much stronger than the babau, this creature is made of like a living tar. Any manufactured weapon striking it has a chance to get stuck. It can see magic and good, as well as dispell magic and toss around chaos hammers. (and much more you don't remember)[/sblock]
[sblock=leftt map]
dungeon18left.jpg
[/sblock]
[/sblock]


[sblock=Right]Relic gets his spell off just before the first wave comes around the corner. Skinny red demons with long spears, Relic recognizes well what these soldiers are, while Daylily is just as likely to treat all of them the same. With longer weapons than Daylily's, they get the first strike in, each sinking their spears into the elf. One hit the right spot, but forgot to twist the shaft as well to get the maximum effect.

Behind the first wave, a taller beast, standing about seven feet tall with tattered wings and dripping black ooze, surveys the blood that it's minions are spilling. After him, a third of the red beasts makes his way into the narrow corridors.
[sblock=Elenka]The red demons are called Babau. specializes in stealth and assassination. As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic. [/sblock][sblock=Relic]The red demons are called Babau. specializes in stealth and assassination. As well as its natural attacks, a babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic. Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it. Babau have a limited range of spell-like abilities. They can at will cast the following: darkness, dispel magic, see invisibility and greater teleport.

The black one is a Tarry Demodand, not a demon, but still from the abyss. Much stronger than the babau, this creature is made of like a living tar. Any manufactured weapon striking it has a chance to get stuck. It can see magic and good, as well as dispel magic and toss around chaos hammers. (and much more you don't remember)[/sblock]
[sblock=right map]
dungeon18right.jpg
[/sblock]
[/sblock]


[sblock=Combat Round 1]OOC: Yes, the priest is still tagging along, but he doesn't look to competent or anxious to get into a fight.
91/117 AC 19+1 AL18 ~ Daylily ~ DR 1, H 10r, AW 8r horsechopper ~ (ready didn't go off because of reach)
..83/83. AC 22+1 AN17 ~ Relic ~ MA 69r, Fly 39r, H 10r, Kn Planes (1d20+27=47) and Kn Planes (1d20+17=32)
..82/82. AC 21+1 AR19 ~ Sylvain ~ H 10r,DV 1479r, MA 5524r,
..73/99. AC 24 AK14 ~ Orlando ~ DV 1479r ~
105/105 AC 25+1 AO18 ~ Borric ~ H 10r, DV 1479r, +2 Heroism 458r ~
..65/65. AC 17 AQ13 ~ Anaerion ~ DV 1479r/MA/OFl/1939r/DS/9110r/MC458r ~ Kn Planes (1d20+29=40) and Kn Planes (1d20+19=29)
..74/74. AC 18+1 AQ18 ~ Elenka ~ H 10r, DV 1479r, Kn Planes (1d20+5=21)
..65/65. AC 25+1 AR18 ~ Drevezh'Korol ~ H 10r, MA 4288r, Gr Magic Fang 4907r,
82^62/82^62 -8 NL. AC 30 AM14 ~ Arianna ~ MA 1912r, GMF 18hr ~
164/164 AC 28 AN14 ~ Kalinn ~
..80/80. AC 22 AS11 ~ Breninyr ~ CR 7320r/MA 5521r Kn Planes (1d20+5=9)
116/116 AC 26+1 AN18 ~ Aradra ~ H 10r, DV 1479r, LS 13923r, AW 7r ~
112/112 AC 28+1 AO17 ~ Shadow ~ H 10r, DV 1479r, GMF +2 13921r/MA 5522r,
.,??/??.. AC 15 AQ21 ~ Kutholiam ~ DV 1479r, guiding group from the back



???/??? AC 3? AL20 ~ Black Demon a double moved
???/??? AC 3? AH13 ~ Black Demon b double moved
..??/??. AC 2? AL19 ~ Red Demon A move and longspear attack on Daylily (1d20+12=25) hits for damage (1d8+7=13)
..??/??. AC 2? AK20 ~ Red Demon B move and longspear attack on Daylily (1d20+12=32), crit confirmation (1d20+12=15) failed, hit for damage (1d8+7=15)
..??/??. AC 2? AK21 ~ Red Demon C moved
..??/??. AC 2? AJ13 ~ Red Demon D move and claw attack (1d20+12=21) Orlando missing
..??/??. AC 2? AJ14 ~ Red Demon E move and claw attack (1d20+12=28) Orlando hitting for damage (1d6+5=11) (Yea for uncanny dodge blocking more)
..??/??. AC 2? AI13 ~ Red Demon F move and longspear strike (1d20+12=27) hits Orlando for damage (1d8+7=15)



Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light.
Inside Red shaded circle, Magic Circle vs. Evil 10'
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
[/sblock]
 

With the encounter of new creatures from the Abyss, Anaerion refreshes his memory of the creatures before explaining it to the others.

"The creatures in red are Babau, demonic assassins. They will strike at your vitals if your unprepared for them, and will damage your weapon if you are not quick enough. They are weak to cold iron and those weapons aligned with good. If they try to cast darkness, you're eyes will be able to handle it thanks to Relic's spell.

The black one is called a Tarry Demodand. Like the name, it is a creature created out of pure tar, and if you strike them there is a chance you will get your weapon stuck. They can see aura's of magic and good, and will try to dispell those spells cast upon you."


Realizing that Fury was still in a tight spot, Anaerion pulls out a speck of dust, and grinds it in between his fingers. Looking up at the demonic Babu, Anaerion shouts out "Grant those enemies in front of us the loss of thier sight, that they might be stricken dead in their blindness!"

Throwing the mica in the air, a more concentrated down fall of glitter descend onto the 4 demons, hoping to blind them to allow the man from the Planks a chance at a vicious counter attack.

[sblock]
Standard Action: Persistant Glitterdust at the intersection of AH13/Ah14/AI13/AI14 , getting all 3 Babau and the Tarry Demondand, and missing Orlando. Because 10' radius spread is awesome.

All 4 need to make a DC 19 Will Save Twice, and pass both.

Move Action: Draw Lesser rod of Piercing.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 1/2
Piercing Rod: 2/3
[/sblock]
 

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