[LPF] Allbright's Shadow

Relic coughs slightly embarrassed as he raises the wand to heal Daylily. "Err ... I think everyone understood. Daylilly is a lot smarter than people give him credit for. You see, I think we just assumed that as you said it would heal good and moral folk ... well ..." Relic cough again and shifts to his other foot and then back again. "Well ... it seemed like a waste of time... Daylily, do you want to try the statue first?"
 

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Orlando Furioso, Venzan bravo

Fury bursts out in laughter but walks over to the statue of St. Cayr Astil and places one hand upon it as directed by Kutholiam. He looks at the priest as he does so and grins.

"I'm afraid you've fallen in with a lot of miscreants and reprobates."

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]To the statue! And prove he's actually a nice (but somewhat unpredictable) guy.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 25
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

[section]
Smiling at the good natured banter, Bren joins Fury at the statue and reaches out to touch it reverently. Though the Gods of this place are not his patrons, the presence of any Divine creature is still exalting to the priest.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (18 Touch, 22 FF)
HP: 80/80
CMB: +10 CMD: 27 (+12/29 vs Grapple)
Fort: +12 Reflex: +09 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (06/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Spiritual Ally, Spiritual Ally
5th Level: Breath of Life, Command (Greater), Dispel Evil
[/sblock]
 

[section]

Kalinn follows Fury and Bren, brushing the statue lightly with a bloody palm as she passes.
[/section]

[sblock=Actions]--[/sblock]
_______________
[sblock=Mini Stats]
CURRENT BLOCK
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Standard Block
Initiative: +03
AC: 29 (15 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +15 CMD: 30
Fort: +11 Reflex: +07 Will: +09

Rage Block
Initiative: +03
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 160/160
CMB: +17 CMD: 30
Fort: +14 Reflex: +07 Will: +11

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 27 (13 Touch, 24 Flat-Footed)
HP: 195/195
CMB: +16 CMD: 29
Fort: +13 Reflex: +06 Will: +10

Fatigue Block
Initiative: +2
AC: 28 (14 Touch, 26 Flat-Footed)
HP: 164/164
CMB: +14 CMD: 28
Fort: +11 Reflex: +06 Will: +09

Senses: DarkVision
Perception: +15, Sense Motive: +2

Special: Rage (Remaining Rounds: 18/18)
Special: Spirit Totem (+10/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: None

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 7/7 per Day)
( 3rd Level: 4/4 per Day )
Cantrips : Acid Splash, Disrupt Undead, Haunted Fey Aspect, Jolt, Mending, Prestidigitation, Ray of Frost
1st Level: Ear Piercing Scream, Icicle Dagger, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal), Resist Energy, Scorching Ray
3rd Level: Fly, Haste, Versatile Weapon
[/sblock]
 

When Orlando places his hand on the statue, a great rush of healing energy runs through his body and several of his wounds close up, but not all of them. "Again." Kutholiam says. Touching the statue again, almost all of the wounds are healed. "Again, she won't mind." The third time brings Orlando back to full health and vigor. Not bad for a man that on his way to meeting is maker only minutes ago.

Kalinn's wounds are washed away too by the statue.

As it was suspected, when Daylily touches the statue, it was only cold stone. "Okay, Okay, you were right. And wands are our best resources to spend first, because this is going to be a long, uphill battle." He lets Relic go to work with the wand bringing the mighty elf back to full form. "Those of you with ranged healing, save it as your most precious, for it is the most useful. If I had not altered my breath of life when I prayed this morning, the patron of shirtless women would not have come back from the grave." as he gives a dirty look at Borric. "Do you have a healing wand with you?" as he gets back to business. When Borric pulls one out of his pack, the old priest starts using it on him to restore Borric's health as well.

While the statue does heal the mermaid's wounds, it does nothing for Teq Oola, the living battle armor. She pulls out a wand and starts repairing his damage as well.

"Now, I have one scroll of calling back the dead to fight some more. But, that one I need to be touching the body. So, don't run too far ahead of your healer if you expect him to save you."

Aradra pulls out a wand and heals up a couple of wounds that Shadow received during the battle as well.

[sblock=Status]Maximized Cure Serious Wounds (39 hp) with each touch.
.28+97=125/130 AC 19+1-2+2 AL20 ~ Daylily ~ DR 1glaive-guisarme ~ Rage used 4 rds (rds 2-5), 20 taps, (I was a level low on HPs you did have, so last two taps not needed)
..83/83. AC 22+1 AL19 ~ Relic ~ MA 38r, Fly 8r,
..82/82. AC 21+1 AJ13 ~ Sylvain ~ DV 1450r, MA 5493r,
.25+39+39+39=108/108. AC 24+1 AC22 ~ Orlando ~ DV 1448r, Fly 20r ~ Fly active
.41+71=112/116 AC 30+1H+2BS+3CE AL21 ~ Borric ~ DV 1448r, +2 Heroism 427r, +2 BS 568r ~ 12 CLWs from wand (12d8+12=71)
..72/72. AC 17+1 AH11 ~ Anaerion ~ DV 1448r/MA/OFl/1908r/DS/9079r/MC427r, ~
..74/74. AC 18+1 AI15 ~ Elenka ~DV 1448r,
..65/65. AC 25+1+4 AG11 ~ Drevezh'Korol ~ MA 4257r, Gr Magic Fang 4876r,
67+39^2+35+22=82^59/82^62 AC 30+1 AA22 ~ Arianna ~ MA 1881r, GMF 18hr ~ Lesser Rejuv Eidolon wand charges (6d10+6=35) Lesser Rejuv Eidolon wand charges (4d10+4=22)
119+39+39=164/164 AC 28+1 AC21 ~ Kalinn ~
..80/80. AC 22+1 AE20 ~ Breninyr ~ CR 7289r/MA 5490r ~
116/116 AC 26+1 AB23 ~ Aradra ~DV 1448r, LS 13892r, Adaption 32r ~
.93+5+7+9=112/112 AC 28+1 AJ21 ~ Shadow ~ DV 1448r, GMF +2 13890r/MA 5493r, CLW wand on Shadow (1d8+1=5) CLW wand on Shadow (1d8+1=7) CLW wand on Shadow (1d8+1=9)
.,??/??.. AC 15 AI21 ~ Kutholiam ~ DV 1448r,


-194/171 AC 30 AK21 ~ DEAD Black Demon a ~ CMD 42 (46 vs. disarm) ~
-172/171 AC 30 AG11 ~ DEAD Black Demon b on Kalinn ~ CURB STOMPED by Drev
-192/171 AC 30 AK21 ~ DEAD Black Demon c
-195/171 AC 30 AI14 ~ DEAD Black Demon d on Fury

-115
/73 AC 19 AL20 ~ DEAD Red Demon A
..-90/73 AC 19 AK20 ~ DEAD Red Demon B
.-106/73. AC 19 AL20 ~ DEAD Red Demon C
.-119/73. AC 19 AJ13 ~ DEAD Red Demon D
..-81--/73. AC 19 AJ14 ~ DEAD Red Demon E
..-86--/73. AC 19 AI13 ~ DEAD Red Demon F
..-90/73. AC 19 AJ20 ~ DEAD Red Demon G prone next to Shadow
-118/73. AC 19 AJ21 ~ Spattered DEAD Red Demon H
-111/73. AC 19 AI15 ~ DEAD Red Demon I
..-80--/73. AC 19 AG12 ~ DEAD Red Demon J

Ceiling: 10 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind
Dark blue X: unconscious
Red X: dead[/sblock][sblock=Map]
dungeon36.jpg
[/sblock]
 

Daylily_150.jpg


Daylily nods at Relic. "Is much generous praisings, Elder. Thanks you." He turns to Kurodan. "Jiragan does not believing your good and moral, because in your good and moral, there is no places for the Trickster and the Hunter in the Darkness." He makes a six-pointed sign across his chest.

[sblock=OOC]Cure moderate hex (2d8+10=23)[/sblock]

That's (I think) 4 taps off the total, over and above the 2 from before. So 16 taps all told and full health?[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 19 (19 flat-footed, 14 touch)
HP: 130/130
CMB: +17 CMD: 30
Fort: +13 Reflex: +8 Will: +7
Attack: +18/+10/+5 for WD+19

-Raging-
AC: 14 (14 flat-footed, 9 touch)
HP: 152/152
CMB: +19 CMD: 32
Fort: +15 Reflex: +8 Will: +9
Attack: +25/+17/+12 for WD+24

Perception: +15
Initiative: +3

Current Weapon in Hand: Adamantine horsechopper (1d10 20x3)
Current Conditions in Effect: Rage, Haste
Rage Remaining: ??/18
Haste Remaining: ??/10

Used Items:
Potion of Fly, Potion of See Invisibility x2, Wand of CLW x16

[/sblock]
 

Orlando Furioso, Venzan bravo

Despite the irreverent face Fury likes to present, upon being healed the rogue bows his head briefly and mutters thanks to Saint Astil. He takes a deep breath and pokes fingers through the rent in his shirt to feel around where the black sword pierced his body and nearly killed him.

"Not even a scar."

While the healing is going on for the others Fury finds a bit of clear wall and leans up against it waiting until it is all done.

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]--
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

While the healing is going on Elenka squeezes past the statue dragging Drevezh'korol and the bundled swords behind her to have a little discussion with Anaerion, Sylvain, and Arianna who all happen to be in one corner though she doesn't exclude anyone from coming over and joining in.

"I pulled these swords from the black demons when Drev was making sure they were all dead. I left the breastplates behind; it was too much to carry. Even though they were of good craftsmanship they weren't magical. The swords are and I've taken a brief look at them." She smiles and unwraps the bundle Drevezh'korol presents for examination. "I thought you all could help me take a look at them and discern what sort of power we are dealing with."

Elenka will cast her detect magic again and study the swords.

elenkasmall.jpg

. . . Elenka Danyllova . . .

[sblock=Actions/OOC]K (Arcana) to determine school of magic (1d20+5=23)
Spellcraft to identify properties (1d20+11=22)
[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 10
Initiative: +2 Perception: +12

AC: 18 (13 touch; 16 flat-footed)
HP: 82 Current: 82
CMB: +8 CMD: 21 Fort: +5 Ref: +6 Will: +10

In Hand:
Conditions:
Spells:
  • 1st level: 5/6 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 2/4 remaining.
  • 4th level: 2/2 remaining.
Special:
Summon Monster 5 7/7
Bond Senses 10/10 rounds remaining
Maker's Call (Transposition) 2/2 remaining
Rod of Extend: 3/3 remaining (3rd lv. or lower)
[/sblock]
 

Elenka takes a good look at the swords and the aura's are different on each of them. There is only one that she is sure of, a heartseeker. A nasty blade, used by thieves because it finds it's way to the target's heart even if the wielder is not seeing the target clearly.

[sblock=Ids]
Demodand B's Right 23 missed, need a 24, conjuration based
Demodand B's Left 22 success +1 Heartseeker shortsword
Demodand D's Right need a 24, necromantic based, Spellcraft ID 2nd (1d20+5=13) missed
Demodand D's Left need a 25, illusion based, Spellcraft for other two (1d20+5=23, 1d20+5=8) missed

The other black beasts probably had nice weapons too. Well, they are probably still out there in the demodand's cold hands waiting to be pried free.
[/sblock]
 

Malkovian continued with his little history lesson, and Anaerion could feel how excited he was. "Listen carefully, in case you didn't hear it earlier today. There 13 original order members. Mendikarr (which should sound familiar. That was his statue we first saw), Guenarog, Naimar (his statue is over there where we fought), Arymril, Amrith, Kaspin, Trebin, Cayr Astil (who is right now healing the good people's wounds), Kenabres, Eterrius, Hulmun, Shappok and Nestrin. There were ALWAYS 13 people in honor of these 13 founders for the past 1300 years, as one grows old they would be replaced."

Meanwhile, Anaeiron moves over to help Elenka, and tries to identify the other 3 swords. Once done, he moves over to the other 4 that Aradra's group defeated to look for any magical items amongst them.
[sblock=Actions]
Detect Magic, followed by 7 Spellcraft rolls for those not ID
1d20+21=40, 1d20+21=33, 1d20+21=22, 1d20+21=31, 1d20+21=25, 1d20+21=38, 1d20+21=41
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 72 Current: 72
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 13 Rounds
Dimensional Steps: 300/300 feet per day. Must be used in 5' increments

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal
Level 4: Black Tentacles(+20 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)
Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

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