[LPF] Allbright's Shadow

Borric Hawkins, Male Human Fighter

Swash1.jpg

Borric moved along with the others (double move), bringing up the rear guard should anything come up on them from behind.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w shield, 28(23w/out shield) flat-footed, 13 Touch) Barskin -> 33 now
HP: 116 Current: 112
CMB: +16 CMD: 29 (31 vs. Disarm/ 33 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +9 Reflex
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg), Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SVs/Skills), Mind-shielded, Darkvision, Barkskin

Current Weapon in Hand: Spiked Gauntlet (RH), Shield (LH), Holy Flail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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"You would think that the trained military guy would at least know to wait for back up..." Malkovian says aloud as Anaerion follows the rest of the group towards the only known exit.
[sblock=Actions]
Double Moving w/ group.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 + 4 (14 flat-footed, 13 Touch ) HP: 79 Current: 79
CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +9
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Spells in Effect:
Detect Scrying: 16 hours remain
Mage Armor: 4 hours
Overland Flight: 4 hours
Magic Circle against Evil: 90 Minutes


School Focus:
Abilities locked due to Dimensional Lock

Shift: 25' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining) (3+ Int)
Summoner's Charm: Summoning Spells Last a total of 16 Rounds (1.5 level)
Dimensional Steps: 330/330 feet per day. Must be used in 5' increments (30 * Level)

Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Ring Of Counter spells: Contains Enervation

Malkovian: Happy for now.
Timely Inspiration: 1/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks (Normally Knowledge Skills)
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 3/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared (* denotes School Spell):
Level 0: Detect Magic, Read Magic, Prestidigitation, Mending
Level 1: Mage Armor *, Comprehend Languages, Grease (DC 18), Disguise Self, Feather Fall, Ray of Enfeeblement (2 Slots) (DC 17)
Level 2: Stone Call *, False Life (2 slots), Invisibility, Mirror Image,See Invisibility,Create Pit (DC 19)
Level 3: Aqueous Orb (DC 20) *, Haste, Dispel Magic, Magic Circle against Evil, Resist Energy: Communal, Haste
Level 4: Black Tentacles(+11+1+4 CMB) *, Persistent Glitterdust (DC 19 Save Twice), Telekinetic Charge, Detect Scrying, Telekinetic Charge
Level 5: Wall of Stone *, Persistent Slow (DC 19 Save Twice), Overland Flight, Dismissal (DC 21)

Level 6: Quicken Web (DC 19), Disintegrate, OPEN SLOT

Arcane Bond: Available
Pearl of Power level 1: 0/2
Piercing Rod: 1/3
[/sblock]
 

Aradra chases after the sniper down the hallway and sees it fly up a stairway at the end of the hall. Daylily, with jungle cat speed and grace, rushes past him and gets to the top of the stairs. Even though there is plenty more spring in his step, there is the problem that the last crystal of light in the hall downstairs is not giving him seeings past the the stairs he is on. Ahead sounds like a big room with beasties moving about, but no light to showing where they are.

Being at the bottom of the stairs, Aradra can see in an upward trajectory that the room opens into a large chapel with a thirty foot ceiling and nothing is directly in front of Daylily at the moment. The lumbering wolf is not letting master get out of sight again now that chasing is happening.

[sblock=Combat round 2]
125/130 AC 19 N29 ~ Daylily ~ DR 1 glaive-guisarme ~ room is pitch black and has beasties in it
..83/83. AC 22 AA30 ~ Relic ~ MA 11r, Fly 599r
..82/82. AC 21 AD26 ~ Sylvain ~ DV 1421r, MA 5465r,
108/108.AC 24 X29 ~ Orlando ~ DV 1421r ~
112/116 AC 30+2BS AD25 ~ Borric ~ DV 1421r, +2 Heroism 400r, +2 BS 541r ~
..72/72. AC 17 Z30 ~ Anaerion ~ DV 1421r/MA/OFl/1881r/DS/9052r/MC400r, ~
..74/74. AC 18 AD27 ~ Elenka ~DV 1421r,
..65/65. AC 25+4 AD28 ~ Drevezh'Korol ~ MA 4230r, Gr Magic Fang 4849r,
82^59/82^62 AC 30 W29 ~ Arianna ~ MA 1864r, GMF 10318r ~
164/164 AC 28 AA29 ~ Kalinn ~
..80/80. AC 22 AC29 ~ Breninyr ~ CR 7261r/MA 5462r ~
116/116 AC 26 P29 ~ Aradra ~DV 1421r, SI 245r, LS 13865r, Adaption 5r ~
112/112 AC 28 Q29 ~ Shadow ~ DV 1421r, GMF +2 13863r/MA 5466r,
.,??/??.. AC 15 AD29 ~ Kutholiam ~ DV 1421r,

??/?? AC 27 ???? ~ invisible creature
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
...

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon40.jpg
[/sblock]
 

Aradra stopped the base of the stairs, and watched as the creature gets out of his shot range. "Damnit...DAYLILY! FALL BACK!"

Turning around to see the rest of the party on their way Aradra quickly says "There is an invisible creature in there somewhere. Wanted to wound it so Shadow could track it, but it got away. It's fast. Very fast. Be on your guard."
[sblock=Round 2]
Delay for now. I want to see if Daylily DOES fall back.
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 26 (19 flat-footed, 16 touch)
HP: 114/114
CMB: +14 CMD: 30
Fort: +10 Reflex: +15 Will: +7
Perception: +20
Initiative: +8
Current Weapon in Hand: +17(fires 2)/+12/+7 1d8+12 per arrow
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3);Longstrider (16 hours);Skill Focus Stealth (5 Min)

Used Items:
3 taps CLW wand

Adaptation: 100/120 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)

Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Barkskin (+4), Wind Wall, BLANK
Level 3 Spells: Greater Magic Fang
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: Casted Mage Armor on Shadow
Negate Crit: 1/1
Haste: 7/10
Fly (CL 5): 1/1
Potion of See Invisibility(Loan from Daylily): 0/1
[/sblock]

[sblock=Shadow Stats]
Shadow
AC: 24 + 4 (22 flat-footed, 11 touch)
HP: 114/114
CMB: +15 CMD: 28 (32 vs Trip)
Fort: +12 Reflex: +9 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +20
Initiative: +2
Current Weapon in Hand: Bite (+15 / 8 1d8 + 18 + Trip) + d6 Shocking Amulet of Mighty Biting (De-activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent, Magic Fang Greater (+2) (16 hours), Mage Armor +4 (10 hours)
[/sblock]
 

[sblock=OOC]I was wondering why Daylily has no darkvision. Did he not receive the spell from Relic? (Sorry I can´t remember. It just seemed strange to me because Relic usually looks out for Daylily first and then everyone else.)
[/sblock]
 

[sblock=ooc] Here shows that Relic was a bit away from the door and rushing at the time to get buffs up before the door was opened. Daylily has been running without darkvision, but there has been continual light torches/candles until now.[/sblock]
 

[sblock=OOC]
Having just levelled Relic casts Fly on himself which he can now do at will. (10 minutes; Fly speed 60 ft; Fly skill +19+5=+24)
Move to Daylily and use Wand of Align Weapon to align to good, then to Orlando to do the same, and then to Aradra.
Then cast Darkvision Communal with Lesser Rod of Extend: Provides 20 hrs of Darkvision 60 ft to distribute between those that will benefit, having no means of their own to see in the dark. (Relic can see in the dark so does not cast it on himself)
He will cast Bless positioning himself so that all benefit from the +1 morale bonus just before Daylily opens the door
He positions himself 15 ft up and 30 ft back from the door

Read more: http://www.enworld.org/forum/showthread.php?345614-LPF-Allbright-s-Shadow/page13#ixzz2z2By4WAt
As we were in a more free form moment of the game I thought that I was able to do all of the buffs that I described in my post above. I know it doesn't stated clearly that I specifically went back to Daylily, but I did move to Daylily first to align weapon; Relic was not afraid of nearing the door to reach Daylily. He was able to fly so I imagined him mobile enough to go around and affect each of his companions that would benefit from Darkvision. Daylily would be, as he usually is, his primary concern. [/sblock]
 

Orlando Furioso, Venzan bravo

Fury moves up just behind Daylily. Wearing his goggles of the night the dark room should pose no problem for him. If it does, he would be very concerned...

fwmu.jpg

• Orlando Furioso •

[sblock=Actions/OOC]Move to catch up with Daylily. Fury has Darkvision from his goggles but I think is also noted as a benefactor of Relic's spell. Since things were rushed at that point in time I'm adding an INT check to see if Fury remembered he was a target of that spell. INT check (1d20+1=19) Or should that be a Spellcraft check? Either way, I leave that to you, SK. Regardless, he'll need to figure out Daylily can't see before he would hand over his goggles for him to use.
[/sblock][sblock=MiniStats][size=+1]Fury[/size] Human Rogue 10 / Bard 2
Initiative: +9 Perception: +15

AC: 25 (18 touch; 18 flat-footed)
HP: 108 Current: 108
CMB: +10 CMD: 28 Fort: +5 Ref: +18 Will: +7

In Hand: rapier & dagger
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift
Special:
Winged Boots 2/3 remaining.[/sblock]
 

[sblock=Orlando]Since your eye level is about the height of Daylily's boots, you get to see part of the room ahead...

The keep’s chapel is ripe with the stench of unspeakable carnage. Human bodies stripped naked, their flesh marred with dozens of puncture wounds swollen into purplish oozing welts, lie propped against the walls. Gore spatters the floor, benches, and wall-panels painted with life-size portraits of saints. At various heights, dozens more corpses spiked to the high rafters leak ichorous stains down upon the deadpan portraits, anointing them in blood. Behind the pulpit, a staircase ascends in a steep curve to a choir loft.

A wild-eyed knight wearing plate mail and bearing the crest of Saint Mendikarr stands at the pulpit. His flesh quivers and twitches of its own accord as he brandishes a heavy tower shield that a young man is cruelly nailed to.

OOC: Yes, you realize you got hit with the spell, even though it was redundant with your goggles. I will call it a move action to take them off.
[sblock=You See]
dungeon41Fury.jpg
[/sblock][/sblock]
Orlando gets far enough up the stairs to see above the floor line and some of what awaits the party in the dark.

[sblock=OOC]While you thought Relic had time to get around and make a lot of buff preperations, there was actually a four round surprise trigger coming that interrupted him. He didn't get to finish off the Bless either. If it wasn't for Kalinn looking through the door without opening it, that fight would have stared with a crash and trample through all the casters on the stairs.

I am going to keep Daylily as having missed the Communal Darkvision due to holding the door. At the moment, it has saved him from running too far ahead and being gangpiled before the rest of you caught up. I have been doing all the work of keeping up on the green buff timers. If it hasn't been noticed this long, it is going to stand as is. Chaos happens. ;)[/sblock][sblock=Combat mid round 2]
125/130 AC 19 N29 ~ Daylily ~ DR 1 glaive-guisarme ~ room is pitch black and has beasties in it
..83/83. AC 22 AA30 ~ Relic ~ MA 11r, Fly 599r
..82/82. AC 21 AD26 ~ Sylvain ~ DV 1421r, MA 5465r,
108/108.AC 24 X29 ~ Orlando ~ DV 1421r ~ moved
112/116 AC 30+2BS AD25 ~ Borric ~ DV 1421r, +2 Heroism 400r, +2 BS 541r ~
..72/72. AC 17 Z30 ~ Anaerion ~ DV 1421r/MA/OFl/1881r/DS/9052r/MC400r, ~
..74/74. AC 18 AD27 ~ Elenka ~DV 1421r,
..65/65. AC 25+4 AD28 ~ Drevezh'Korol ~ MA 4230r, Gr Magic Fang 4849r,
82^59/82^62 AC 30 W29 ~ Arianna ~ MA 1864r, GMF 10318r ~
164/164 AC 28 AA29 ~ Kalinn ~
..80/80. AC 22 AC29 ~ Breninyr ~ CR 7261r/MA 5462r ~
116/116 AC 26 P29 ~ Aradra ~DV 1421r, SI 245r, LS 13865r, Adaption 5r ~
112/112 AC 28 Q29 ~ Shadow ~ DV 1421r, GMF +2 13863r/MA 5466r,
.,??/??.. AC 15 AD29 ~ Kutholiam ~ DV 1421r,

??/?? AC 27 ???? ~ invisible creature
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
??/?? AC ?? ???? ~
...

Ceiling: 30 feet
Lighter Cyan shaded circle: Borric's Ioun Torch still providing light, outside of that, candle light providing moderate or dim light. Still there, just got tired of merging maps to do the effect right.
Inside Red shaded circle, Magic Circle vs. Evil 10' around Anaerion still there. Tired of merging effects.
Deep Blue Shaded: Grease
Magenta Triangle state: Flying
Green Triangle state: Haste
Red Diamond state: Grappled
Blue Circle state: Prone
Purple Dot: Blind[/sblock][sblock=Map]
dungeon41.jpg
[/sblock]
 

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