[sblock=OOC]
Before I roll I'm going to say that I find the fact that the Tengu appears to auto succeed on the skill checks very uncomfortable. I don't object to the format, but if PCs need to make skill checks to traverse something so should NPCs imo.
I'm sorry that you are uncomfortable with the way I've handled this. I have a question for you: If we were playing face to face and I rolled behind a DM's screen would you question it? In fact, the npc
did make his skill checks; I just made them while working on the chase scene in my living room with real dice.
Aldern Foxglove said:
Going to roll Izzik's perception I realized that its not possible for him to succeed and yet I do want to spend a fullround following. I think this chase method is a bad idea. Why can't Aressa simply shout "this way" for example? NPCs auto succeeding on anything during play is a bad precedent unless it is vital to the plot and even then its probably a bad idea.
Again, I'm sorry you don't like the way I'm handling the end of this encounter. Aressa
can shout "this way" or something like it, and I would give you a bonus to your Perception roll. The npc
hasn't auto-succeeded on anything you are assuming he has.
Aldern Foxglove said:
I know I do it at least once in my own adventure proposals - have rolls with predetermined results - but this is only NPCs auto failing so the PCs can be the stars which I feel is a wholly different kettle of fish.
This could open a big discussion on the philosophy of gameplay that I really don't think is necessary to get into at this time.
Aldern Foxglove said:
The PFSRD offers chase rules which might be better used as standard since everyone can access them, I can't seem to find the ones from the Gamemastery Guide.
The chase rules on PFSRD
are the chase rules from the GameMastery Guide.
I agree with Aldern. It appears that our options are either to fall behind or keep even, and since we can't see the Tengu, we can't make range attacks either. So eventually he escapes as we fail rolls and fall behind or do not attempt both checks and fall behind.
Unless, of course, I'm
not out to 'cheat' and the Tengu happens to fail checks later. If the Tengu does make his checks and the characters don't then yeah, it does appear that that would be the eventual result. Your line of sight issues are a direct result of the decisions you made earlier in the combat; it's not fair to blame me for that.
udalrich said:
Since Sildar cannot see the Tengu, she would have cast dancing lights in the general direction of where she expects him to be. (I indicated this in
the post for last turn.) Does that show the Tengu?
I saw that post. The problem is distance, elevation, and darkness. Dancing Lights will eliminate darkness as a difficulty (at least in a certain area) but because of the difference in elevation it doesn't take much distance moved before he's out of your sight (which he did on his turn during round three). There's no way for the dancing light to follow or illuminate your target for you when you can't see your target because of the building. A further difficulty is that taking a spellcasting action would mean you aren't chasing after the Tengu (see below). In all fairness to you, since I hadn't posted the chase information before you posted your action for round four, you can change your action if you wish.
udalrich said:
While the GM can set the rules however, the GMG indicates that it's a move action, not a standard, to try a check. That will make a difference if we see the Tengu and want to try spell casting or ranged attacks.
That's not exactly correct. The exact quote from the GMG is:
GMG said:
Using the base assumption of 30-foot cards, it takes a move
action to move through a single card. When a character exits
from a card, he must choose one of that card’s two obstacles
to face as a standard action before moving to the next card.
Success means the character moves to the next card, while
failure means the character must face the obstacle again
on the next round. Instead of exiting a card, a character
can choose to take another action not directly related to
navigating the chase’s course, such as casting a spell or
drawing a weapon.
udalrich said:
I think it is a free action to control the lights. All the spell says is that it does not require concentration. At worst, it should be a move which is only a problem if the Tengu is already visible.
Since the spell doesn't indicate the type of action it seems logical to assume that it is a free action to control the lights.
It comes down to this: do you trust me to be a fair DM? It seems the answer to that question is 'no' and that isn't much encouragement for me to continue this game. Frankly, at this point, I feel like stepping down and letting HolyMan finish when he returns.[/sblock]