[LPF] Borric, Nathan, Sylvain, & Zelena

GlassEye

Adventurer
Sylvain is still blinking spots from his eyes; they aren't adjusting from the flash of the group's transmigration as quickly as he would like though he can still see well enough. Borric and Zelena's ioun torches help in that regard though their light is greatly diminished by the light-eating black sun and provide only about half the amount of light than is typical. Still, that is enough to see anything within arm's reach and a few feet beyond clearly.

Borric's twin strikes shred the skin from the undead dwarf and where the skin is torn away the wound is sealed with a coating of bloody frost.

GM: Combat Round One: Zelena has standard and move actions remaining.


[sblock=Combat/OOC]
Zelena's actions: using PM's logic that you were all underground and would most likely have already had ioun stones up and active Zelena has both a standard action and a move action remaining (though she has taken a 5 ft step).

Initiative: Party (17.666), Monsters (15)

Map:


Monsters:
Dwarven undead: AC 18/14/14 32/85 hp

Characters:
Borric 94/94
Sylvain 74/74
Zelena 66/66 [Magic Circle Against Evil; 80/80 min.]

Conditions:
Sylvain: Dazzled: -1 on attack rolls and Perception checks.
Dim light: negated by ioun stones[/sblock]
 

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Songdragon

Explorer
The gnome calls her goddess, "Annaya, grant us your blessing."

(( Cast Bless ))


[sblock=Zelena's Stats]Zelena Andu Gnome Cleric (Annaya) 8
Initiative: +6 Perception: +18
Conditions: Protection rom evil (80 minutes)
AC: 25 (15 touch; 21 flat-footed)
HP: 66 of 66
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Morningstar +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, grace, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Magic Cirle of Protection from evil, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Blessing of Fervor, Holy Smite (d)
Channeling: 8 of 8 attempts remaining; Restorative Touch: 6 of 6 uses Elysium’s Call (Su): 6 of 6 uses remaining.


Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

GlassEye

Adventurer
The words of Zelena's blessing are barely finished when frost bursts forth in a cloud around the dwarf chilling Borric and leaving frost crystals on his armor. The dwarf claws at Borric twice but the chill nails only manage to scrape against Borric's armor doing no damage.

Sylvain is focused on Borric and still dealing with the aftereffects of the flashes of light caused by their transport through the gate when he feels the sharp stab of a spear in his back. Behind him an emaciated creature, skeletal with slimy, black leathery skin, climbs up onto the top of the spire across a wide crack from Sylvain grasping a longspear in its hands and jabs at the witch dealing Sylvain a bloody wound.

The magic of Zelena's magic circle flares as it comes under some sort of attack. As far as anyone can tell the circle fended off whatever sort of attack it might have been as nothing seems to happen to the circle or anyone within it nor is a third attacker visible to the group.

GM: Combat Round Two: Everyone is up. Please add Perception checks with your posts.


[sblock=Combat/OOC]
Initiative: Party (17.666), Monsters (15)

Map:


Monsters:
Dwarven undead: AC 18/14/14 32/85 hp
Babau: AC 19/11/18 73/73 hp

Characters:
Borric 91/94 (3 dmg from frost cloud)
Sylvain 55/74 (19 dmg from spear)
Zelena 66/66 [Magic Circle Against Evil; 80/80 min.]

Conditions:
Sylvain: Dazzled: -1 on attack rolls and Perception checks.
Dim light: negated by ioun stones
Dwarf: concealment (swirling frost and snow)
Babau: concealment (dim light)[/sblock]

 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric grins evilly as the ghost dwarf is damaged by his shocking mageslayer. "Well, this one is not so tough, but it looks like we are in for an assault by many."

He keeps whirling the flail and whipping it down at the undead dwarf of frost. The crackling spike head crashes into the apparition repeatedly.

[sblock=Actions]Perception (1d20+10=26)

Full Attack: 1st Attack (PA/bless) (conceal miss 1-20) (1d20+17=23, 1d8+16+1d6=21, 1d100=93) & 2nd Attack (PA/bless & Fortune) (conceal miss 1-20) (1d20+12=21, 1d8+16+1d6=25, 1d100=65) = 46 total unless something else is going on
If Syl cackles, the Fortune Hex was not needed but used on the second attack.[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +10
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 91 Current: 94
CMB: +14 CMD: 27 (29 vs. Disarm/ 31 vs. Trip) Fort: +10 Reflex: +7 Will: +6 (+8 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6)

Current Weapon in Hand: Shield & Shock Flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

GlassEye

Adventurer
Borric's flail smashes the dwarf to the ground and the corpse splits open in a blast of frigid air and ice crystals much more intense than the chill cloud that surrounded it. The blast radius covers the entire platform, even forming rapidly melting ice crystals on the dark creature's slimy hide though it doesn't seem to be injured by the effect.

Borric also hears the faint click of claws on stone and catches a glimpse of another of the emaciated creatures out on one of the larger, room-sized chunks of rubble orbiting the top of the spire.

GM: Combat Round Two: DC 18 Ref to halve damage from cold blast (10 or 20 dmg).
Sylvain & Zelena are up. Please add Perception checks with your posts.


[sblock=Combat/OOC]
Initiative: Party (17.666), Monsters (15)

Map:


Monsters:
Dwarven undead: dead
Babau: AC 19/11/18 73/73 hp

Characters:
Borric 91/94 (3 dmg from frost cloud)
Sylvain 55/74 (19 dmg from spear)
Zelena 66/66 [Magic Circle Against Evil; 80/80 min.]

Conditions:
Sylvain: Dazzled: -1 on attack rolls and Perception checks.
Dim light: negated by ioun stones
Dwarf: concealment (swirling frost and snow)
Babau: concealment (dim light)[/sblock]

 

Gerald007

First Post
OOC: Sorry, Borric with me being in range of a spear, I'd got to use my move action instead of Cackling. DM, I assume a 5' step will get me out of spear range..if it won't let me know and I'll adjust my post.


Sylvain was oblivious at the best of times, and with his vision being affected, this was even worse. He didn't notice the creature with the spear until it jabbed him. He moves 5' backwards hoping to get out of the range of the spear. Noticing the icy and snow in the area, the witch guesses that fire might be a weakness of the monster. He casts a spell and an explosion targets the spear-wielder, and surrounding it in a burst of fire.

As he releases his spell, the witch was hit with another burst of cold, damaging him even further. "Zelena, I need healing," he croaks.

Perception check 1d20-1+2=13
Reflex save 1d20+7=10

OOC: Standard action--Cast Fireball DC 19 Ref for 1/2 damage. 9d6=35. Move action 5' step.



Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 9
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 74 of 74
CMB: +2 CMD: 15 Fort: +7 Ref: +7 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 18), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 19), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 20), Glitterdust (DC 20), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 22), Summon Monster IV, Wall of Ice
  • (5th level - DC 21)Baleful Polymorph (DC 21), Feeblemind (DC 23)

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock][/QUOTE]
 

perrinmiller

Adventurer
Swash1.jpg


Borric takes the full force of the cold after felling the undead dwarven creature. "Brrr, it is fookin' cold."

"There is another thing over there."


He gestures with the flail in the direction he saw the critter.

[sblock=Actions]Reflex save (1d20+7=8)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +10
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 71 Current: 94
CMB: +14 CMD: 27 (29 vs. Disarm/ 31 vs. Trip) Fort: +10 Reflex: +7 Will: +6 (+8 vs. Fear)
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6)

Current Weapon in Hand: Shield & Shock Flail
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
OOC: Ger, 5ft step is a Free Action, not a Move Action. So you can still Cackle if you want.
 

Gerald007

First Post
OOC: Lol, I can't believe I didn't know that, PM. After all this time playing I could've swore it was a move action. In that case, DM, please let me cackle last round as my move action and 5' as my free action.
Sylvain statblock [sblock]Sylvain Marana (Gerald007) - Living Pathfinder RPG WikiHuman Witch 9Initiative: +6 Perception: +2Conditions:AC: 15 (13 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 15 Fort: +7 Ref: +7 Will: +8In Hand: Nothing Spells: Arcane
  • (0-level - DC 16) Daze (DC 18), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 19), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 20), Glitterdust (DC 20), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 22), Summon Monster IV, Wall of Ice
  • (5th level - DC 21)Baleful Polymorph (DC 21), Feeblemind (DC 23)
Hexes DC 20
  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric.
[/sblock]
 

Songdragon

Explorer
Zelena steps back between the two men leeping them within the protection of her spell. As she does so the gnome is gripped with the exploding cold from the dwarven like creature. "Cccccold issss an unddddterstttatment." the woman comments with chattering teeth.

"May Annaya's grant us her warmth and healing." the gnomish cleric calls clutching her holy symbol. A wash of possitive energy radiates out from her healing her, and her companions.

[sblock=Actions and Such]Ref Save 1d20+5=15 (failed)

5-foot step to D-5
Channel Energy to heal 4d6=17 hit points healed.

Perception Check 1d20+18=37[/sblock]
[sblock=Zelena's Stats]Zelena Andu Gnome Cleric (Annaya) 8
Initiative: +6 Perception: +18
Conditions: Protection rom evil (80 minutes)
AC: 25 (15 touch; 21 flat-footed)
HP: 66 of 66
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Morningstar +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, grace, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Magic Cirle of Protection from evil, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Blessing of Fervor, Holy Smite (d)
Channeling: 7 of 8 attempts remaining; Restorative Touch: 6 of 6 uses Elysium’s Call (Su): 6 of 6 uses remaining.

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

GlassEye

Adventurer
Sylvain almost looks like a madman as he moves to one side, casts his spell, and begins cackling. The witch-fire washes over the dark, demonic creature and it writhes in pain and has an almost comical expression of surprise upon its face as if it weren't expecting mere human magics to harm it.

The energy that Zelena draws from her goddess goes a long way to heal the blast of enervating cold that the group experienced upon the dwarf's death. Sylvain still has a nasty looking wound from where he was stabbed but it is not bleeding and he is now just out of range of the creature's spear.

The creature takes a step towards Sylvain and raises its spear. It twists in frustration but mutters a word of power in a slithering, twisting language that is unknown to Borric, Sylvain, and Zelena and disappears. Sylvain hears a voice in his head that sounds the same as the creature's but the language is the stentorian tongue of Dragons, "We break your bones first, Burning One, and let the cold eat your fire."

The bubble of protection granted by Zelena's spell shimmers briefly as it again comes under attack by some unseen force but her spell holds firm. The creature that Zelena and Borric spotted and presumably the one orchestrating the attack, moves from its hiding place scuttling through rubble and leaps to a second floating island. As it dodges behind the shattered remnants of dwarven stonework they briefly lose sight of it...

GM: Combat Round Three: Everyone is up.
Perception to detect stealthed creatures.
Creatures have SR so please include a caster level check if you cast a spell at them (I rolled successfully for Syl's fireball.)


[sblock=Combat/OOC]
Initiative: Party (17.666), Monsters (15)

Map:


Monsters:
Dwarven undead: dead
Babau1: AC 19/11/18 48/73 hp
40
Babau2: AC 19/11/18 73/73 hp
37

Characters:
Borric 88/94 (17 healing)
Sylvain 53/74 (17 healing)
Zelena 63/66 (17 healing) [Magic Circle Against Evil; 80/80 min.]

Conditions:
Sylvain: Dazzled: -1 on attack rolls and Perception checks.
Dim light: negated by ioun stones
Babau: [/sblock]

 

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