[LPF] Borric, Nathan, Sylvain, & Zelena

Borric Hawkins, Male Human Fighter

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Borric shrugs at the old crone's advice, mixed that it is.

Glancing at his companions, he remarks, "Just curious to see where it goes, eh? We can always do something else profitable to be better prepared as well. If I recall, there were some river pirates that needed thumping... or was it helping? Either way, I want to check on that crime boss lizard if we get the chance."

"Oh yeah, there was that fair maiden too. Rissa? Something like that."


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
OOC: If we are not going to break up the team, I have no issues about moving to a site with better capabilities and more reliability. Even if they fix the main problems this week.
 

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Despite knowing better, Syl couldn't help but extend his hand as he maiden approached and did the same. He was left quite red faced as the lovely former crone bypassed his hand, and instead reached for Waltor. When she passed the scorpion back, Syl listened to Waltor's thoughts. "Oh har dee har har, Waltor. I was hoping you didn't notice that, smart ass. What was that? Oooo, that's a bit of magic I have been very curious about. Wait til everyone gets a taste of this one!"

Syl turns to the maiden and gives a slight bow. "Thanks so much my dear. Your beauty might be surpassed by your magic, or maybe it's vice versa. Anyway, Waltor and I thank you greatly."

Ooc[sblock]A. I am all about keeping the group together. I hope Jkason is ok, as I haven't heard from him in a week or two. If we want to look at another site, I am fine with that. PM has another site we are on that is okay, as well. At least we get notifications on new posts. B. And DM thanks for the spell. I had forgotten that I passed on the offer before. C. I am fine with using the gate, since Zelena has a preference. I am fine with whatever, so that sounds good for me. I think that's all, lol.[/sblock]


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 
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The maiden smiles at Sylvain before turning with the other crones to retreat from the clearing. Aldino presses the group to tell their experiences in Khuldun and everyone settles in for an evening of relaxation and tale-telling. Aldino prepares a meal and serves it round, along with a bottle of wine that he had stashed in his saddlebags. All too soon, however, the sun is down, darkness covers the clearing, and the four are crawling off to their tents for a night's sleep.

The next morning Aldino is up early and ready to travel. The old man has clearly had enough of the adventuring life (for the moment, at least) and is eager to return to Venza where, as he has told you all many times, he plans to retire in style. The crones are nowhere to be found when the group leaves but once away from the mountain a glance back shows the three standing on a tall stone watching with unnatural stillness.

The two weeks travel back to Gist, while not easy, is quiet. Game and water are plentiful and there is no sign of predators or hostile creatures. Upon arriving on the shore of the Ouhm river the group immediately sees that Gist's port is overfull with ships crowded together and fighting for dock space or anchored along the banks. When it is noticed that a ferry is needed several boats race to be the first to offer their services. The boatmen argue loudly amongst themselves and a couple nearly come to blows over the potential fare.

[sblock=OOC]Alright, moving us forward to Gist. You can shop and delay here as long or as little as you like. I'm open to what you/your characters would like to do. So far, I've heard Zelena express interest in exploring the other side of the gate and Borric express interest in moving downriver to Hruthrip to check on Kremuur, the lizardfolk crime boss (retired), and the barmaid, Rissa. As far as I'm concerned you can do either, both, or something else entirely but I would like the direction to come from you.[/sblock]
 

[sblock=OOC]Oops, I thought Gist was Hruthrip. I don't recall doing anything in Gist. Borric has not heard a good reason to go through the gate yet, IIRC. The crones advised being better prepared, though. I am up for it, though if the majority rules. Or if the strongest minority overrules the three abstentions. :p[/sblock]
 

Ooc[sblock]Like I said earlier, I am fine with going in any of the directions. One day Syl will want to go back and investigate that elemental font type area we found (while on the boat adventure, I think), but he knows as powerful as it was described, it will be some time before he is ready to go back there.[/sblock]


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

After many days on the road and returning to Gist the gnome is more than happy ti enjoy a night in an inn and having a nice hot bath to wash away the ick of the dwarven adventure. The next morning she is up bright and early and after her prayers she meets up with the others, "I am going to try and find a way to Arcane Row and the Mystic Pearl, you boys are welcome to join Celebfedhiin and me."

The gnome makes her way there and eventually finds the right street and will quickly make her purchase of a headband before returning to Gist. Zelena wonders aloud, "I wonder why you always return to the city you came from, instead of wherever you wanted..."

While back at the Inn, Zelena will also upgrade Borric's Ioun Torch with a higher level version of the continual flame spell. When the man finnaly gets his arse out of his bed, she hands it to him with a smile. "All good to go for you."

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 7
Initiative: +2 Perception: +16
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine

  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, Spiritual Weapon, Ghostbane Dirge, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Searing Light, Continual Flame, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Holy Smite (d)

Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining.


Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Borric Hawkins, Male Human Fighter

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Borric rolls out of bed, hungover and not sure what happened to the brothel whore that was there last night. He was careful to have his belongings secured so he will not wake up missing valuables again.

Slowly entering the common room and finding Zelena there with his orb, he approaches. Scratching his arse with one hand, he accepts the newly magicked Ioun Stone's return in the other.

"Thankee, lass. I am not very keen about fightin' in total darkness again. That was some party last night. Looks like Nate is still recovering and Syl never made it back."

"Who would have thought being a hero was so tough."


The arrival in Gist had been welcome and all thoughts of continuing on to Hruthrip are forgotten. After several days with the only females around being crones and the gnome, all he needed was some female companionship for a night. Rissa was fun, but not necessary to satisfy his needs.

"We about all re-provisioned for heading back? I heard mention last night that everyone was in agreement that jumping down the rabbit hole was as good as any path to adventure."

He plops down on a chair in the common room and orders some lunch. He already missed breakfast.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Where am I," was Syl's first thoughts after the night of carousing with his friends. While Borric retired with his lady of the night, Syl decided to keep drinking, washing away the horrors of the last couple of months.

Soon after this thought, Syl experienced a falling sensation, striking his head on the floor, as he fell out of the chair that was supporting him. "Ah, passed out on the very chair I started the evening on. Waltor, you here," the witch asked without opening his eyes. The disapproving skitters of his companion filled Syl's head. "Nothing like civilization, huh..."

Despite his brutal hangover, Syl managed to collect items he thought necessary for the next adventure. "The gang will love my new spells," he explained to Waltor throughout the day.

"Hmmm...now where did Nate get off to?"


OOC [sblock]Hey guys, did anyone else get a Notification in this thread over the weekend? I am hopeful those are active again, because this was the first one I have gotten since December 28.[/sblock]



Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

The inns and taverns of Gist are as over-full as the docks were upon their arrival. It is easy for Sylvain and Borric to find drinking companions and more. It is less easy for Zelena to find a respectable establishment that isn't crowded with louts. After a few days all the bargaining with Gist's cadre of merchants and scouring of the local office of the Pearl has been completed, unwanted items sold and shiny new ones purchased in their place.

Aldino finds Borric, Sylvain, and Zelena in the inn's common room; Borric and Sylvain aren't the only ones waking from a good drunk and needing a bit of food or hangover cure. The old man is rather tentative as he approaches through the crowd of early lunchers and late breakfasters.

"Good morning, or day, I suppose. Dear me, not as easy as I thought, saying good-bye. I found a place on a caravan headed west towards Sumbru then on to Venza and my little house by the sea." He smiles wistfully. "So I'll be leaving in the morning. Early, before you wake, most likely. And I think Nathan is going to see me back. He's a good boy, not what I expected from a wizard at all." Aldino grins and winks at Sylvain. "I can't thank you enough for taking an old man's dream seriously."

[sblock=OOC]It's been two weeks since jkason was last on ENWorld. So until we hear from him I have to assume he's being held up by his work and family issues and the three of you will be traveling without him.

As for notifications, I stopped even trying to get them a long time ago; I'm here nearly every day except weekends anyway...[/sblock]
 

Borric Hawkins, Male Human Fighter

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Borric looks up at Aldino and grins.

"Not to worry, gramps. We will come and visit the next time we are near. And we expect a grand ol' welcome, seeing as your are rich with dwarven gold and all. All the fancy stuff, wines, whores, women, watermelon, and whatever Zelena wants."

"You take care of yourself, now. We will miss Nate, let us know if he changes his mind. I am sure we can find some other sucker to help escort your tired old bones back to Venza."


Since the man is leaving them, the brash fighter prefers to give his farewells with banter and crudeness all in fun. Saves from having to show any real emotions that he probably doesn't feel anyway.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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