[LPF] Borric, Nathan, Sylvain, & Zelena

[sblock=ooc]Checking in after waaaaay too long. Looks like, at least, things are still in a planning phase? Nathan's motes should provide a decent way to throw him back in with the party when you're leaving town, I think (they bully him semi-regularly, after all). Best for now as I struggle to get things in hand if Nathan's just absent, I think, rather than moping in a corner. :) [/sblock]
 

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"Well,Aldino, we had a good run, didn't we? My advice is to find some warm place to retire to, with some pretty young ladies. I'm sure you could spend a decent part of your gold really easily," Syl says with a laugh, as he pats the old timer on the back.

"Are you heading out as well, Nate? I hate to break up band of merry men...and Zelena, of course," Syl adds with a nod toward the cleric.

Ooc [sblock]Sorry for the delay. We've had a decent little ice storm here in my part of KY, and we've struggled with power, etc. I think the worst of it is over now.[/sblock]


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods heartily and pours some ale for Aldino to give him a proper send off.

"Sounds perfect, gramps. A place near the water, but away from the marshy smells would help. A place with a nice vineyard and you can hire someone to tend to the grapes and wine-waking for you. All you need to do is manage and test the stuff."

That settled, he begins swapping stories and tales to pass the rest of the day.

At some point a few hours later, Borric asks, "Well, is there anything else we need to get before we head on back in to the mountains? We going to make the journey through the air this time or horses?"

Since the fighter cannot fly on his own, he doesn't feel comfortable making those plan himself.

OOC: According to jkason, Nate is not going to lurk but show up later once RL lets him. So in actually, Nate is not in the scene, right? ;)
[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"I suspect we will have to do most of the travel on horseback. I can keep us flying for less than ten minutes total, so it would be best to save that to use for the impassable parts of the trek. But, nonetheless, I'm ready to head out when the you and Zelena are now that I have stocked up on tasty crickets for Waltor..."

ooc [sblock]I'm ready to go![/sblock]



Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Aldino smiles all round accepting advice and ribbing in his good nature as goodbyes are said.

"When I see Nathan, I'll tell him to come by. Farewell, and good luck!" With a twinkle in his eye and a mock frown he continues, "Back into Khuldun, eh? You aren't holding out on me, are you?" He laughs, lightly punches Borric on the arm, winks at Zelena, and shakes Sylvain's hand. "Watch out for those witches! Not respectable folks like you wizards and priests and Mageslayers."

With a grin their old charge totters out of the inn leaving Borric, Sylvain, and Zelena to continue their planning.
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric waves farewell, "Witches smitches."

He looks over at Zelena, "Well, lass? You about ready to go?"

"You still want roll the dice on the portal to see where it takes us. Even if it is the third pit of hell? Heh, heh, maybe I will become demonslayer too."


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Zelena says her goodbyes to Aldino, assuring the man that the trip is use the fate and see where it goes. "Another adventure to see what there is to see. When we get back, I'll be sure to stop by and tell you all about it over an ale."

As the group watches Aldino head off, Zelena turns to the others a twinkle in her eye and obvious excitement just ready to burst out, "Yes I am ready to go. We get to actually use one of the gates of E'n, who can say that... and who can say where we end up." She flashes a smile, "Unless someone has been holding out and knows how to control where you go with one of those things."

[sblock=Getting mundane gear]Zelena has been stocking up on some mundane gear, which I will update my character sheet with shortly.
Cold Weather outfit (8g)
Silk rope 100ft (20g)
restock with rations (20days) 10g
meat for the puppy (3g)[/sblock]
 

For some reason when Zelena mentions controlling the gate again a memory of the spiral inlaid into the floor of Khuldun surfaces and she remembers noticing several small indentations along its length...

OOC: I'm ready to advance the scene (and will soonish since you all seem ready also). I'm assuming you'll travel by horse again. I don't think you have enough flying methods/time to make the whole journey. Out of curiosity (and I'm too lazy to go look), did the bronze griffon get sold off?
 

ooc [sblock]I still have the bronze griffon. Honestly, I haven't looked up its properties yet. If it can fly the three of us, I'm cool with using it for that.[/sblock]

""That gate travel will be wild. I've never teleported or anything like that before. I wonder what it will feel like," Syl ponders, thinking about the possibilities of the trip.

"And yes, Waltor, I suppose if we have time, we could drop by and say a quick hello to your girlfriend..."



Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 


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