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[LPF] Borric, Nathan, Sylvain, & Zelena

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric looks over at Syl with a raised eyebrow, and quips with exaggerated wonderment, "You don't say, Syl."

"Is this more of the zealous squabbles from a few weeks ago during our trip on the river? Or something else?"


While education is fine and all for bookworms, the brash fighter is not one to spend much time on it. Reaching into his haversack, he removes a crowbar and holds it down in front of his body, shielding it from view of the street and potential passersby.

"Shall I give my lock pick a try and we can all find out what's inside?"

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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"Well, at first blush, Waltor doesn't seem worried. That's about all I can tell from out here. I'd hold off for a second, Borric, but please keep that crowbar handy, in case that changes. Let the little man work for a bit."

DM [sblock] Waltor looks at the rats and sniffs in their general direction. Not sensing immediate danger, he mimics the greetings he had seen from his big pink student and the others. He holds up an empty paw as the others including the little one who gave him crickets and spoke to him occasionally sometimes did. He sniffed again and waited for the rats reaction.[/sblock]


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods, "Sure, sure."

"The little guy is resourceful and has saved us a few times."

"However, there is a key in the lock. Deliberately broken off. My guess, we are going to have to enter either way. But, I can wait. Patience is my mid-..."

"Okay, patience is not any part of my name or creed."

"While we wait, you want to take Celeb and look around outside a bit first, Zelena?"


The brash fighter impatiently slaps the crowbar into the palm of his gauntlet encased hand. After one time, he realizes that it was too loud and harrumphs.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

[sblock=Waltor]Waltor isn't certain if the rats recognize his greeting or not (one of the hazards of having claws instead of hands). However, they wheel about and scamper deeper into the temple beyond. At the door to the next room the rats stop and look back at Waltor as if beckoning him to follow then scurry through into the next room. The near instantaneous decision and unified action is certainly outside Waltor's experience of massed rat behavior.

[/sblock]
 

DM [sblock] Interesting actions. Big Pink probably says I shouldn't follow. Waltor looks back at the door, knowing his mission, but then heads off after the rats, unable to resist the adventure that might await him. This is much more exciting than being trapped in his sleeve while all the action is happening![/sblock]

"All I can tell is that Waltor isn't experiencing any fear or worry. He was a bit confused for a second, but now he seems rather excited. No telling what kind of adventure that scamp is going on..."


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

[sblock=Waltor]The rats lead Waltor deeper into the library-temple and to a side room that contains the big constructions of dead trees that humans are wont to like. Constructions that provide nice hiding places but Waltor senses nothing dangerous in the area (though there is a high window letting in lots of light that would probably be big enough in Waltor's estimation for the big pinks to wriggle through, a few pieces of clothing in a heap and a book lying open on the floor next to the desk). The rats rush towards the desk scrambling over each other to form a wriggling pile of rats until one reaches the top and pushes something off the desk with its nose. The object tumbles down the pile of rats bouncing off furry, squeaking bodies until it lands with a clatter on the stone floor in front of Waltor. A metal key.

The rats tumble down from their pile to stand watching Waltor. One scuttles forward and pushes the key towards Waltor with its nose.

[/sblock]
 

DM [sblock]. "I've seen them use metal like that before. I know they will know what to do with it," Waltor thinks as he looks at the key. He grabs it with both claws and tries to drag it back the way he came. If he is able to get the key outside, the little scorpion pushes it through the hole and tells Syl in their shared language--"Leave the rats be. They helped me..."[/sblock]

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Borric has just about exhausted what little patience he has when a key slips under the door to tumble into the dust at his feet, then a familiar claw appears, and finally Waltor struggling to squeeze under the crack. The scorpion chatters at Sylvain in their private language.
 

After chittering with Waltor for a few moments, Syl looks at the others, after patting his scorpion on the head and picking him, placing him on his robes. "Ok, I think I follow what he said. Apparently there are some rats in there that actually told Waltor where this key was. So, don't squash any of them, please, Borric. Somehow they seemed to want us to enter the home. Very interesting."

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

As the party confers outside the door, they notice a soft humming from just a few feet away. As the humming rises in pitch, anyone turning to look sees a spinning ring of light coming into view, its center darkening even as the outline glows brighter. Soon enough, the melodic hum is joined by a much less harmonious cry of alarm.

The voice grows loud enough to be recognizable just before Nathan emerges from the portal, spilling out headfirst and landing with a grunt in a jumble on the ground. The portal dissipates as the edge breaks apart into the tiny glowing motes to which the party's grown accustomed from their previous journeying with the celestial-blooded young man. The motes quickly disappear before Nathan manages to untangle himself and sit up where he's been so unceremoniously deposited.

"Look, I told you I have no intention of keeping on this stupid 'road to glory' you lot have your heartless heads set on...!" he starts to spit venomously to the unseen motes, but then he notices the others and stops a moment, agape. Quickly enough he regains his composure, standing and brushing the dirt off his garments. Those inclined to look notice Nathan wears a new, wide belt with a large steel buckle.

"So, I guess I'm not going to ride all the way back with Aldino after all," he offers by way of recovery from his rather embarrassing arrival. "What kind of trouble are you lot stirring?"

[sblock=ooc]I cleared the fluff of Nathan's arrival with GE. Seemed like a fun way to cover things and work with what's gone before.[/sblock]
 

Into the Woods

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