"How interesting. The rats understand you, Borric...and that's no small task! Seriously, I've not seen a swarm of creatures behave like this, ever. They wanted us to come in here, and the way they are behaving, is it possible that our sage friend here somehow got himself turned into a bunch of rats? Interesting."
DM [sblock]Any Knowledges that might help Syl figure out what's going on?[/sblock]
Sylvain statblock [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing
Spells: Arcane
Hexes DC 20
DM [sblock]Any Knowledges that might help Syl figure out what's going on?[/sblock]
Sylvain statblock [sblock]
Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing
Spells: Arcane
- (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
- (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
- (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
- (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
- (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice
Hexes DC 20
- Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.