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[LPF] Borric, Nathan, Sylvain, & Zelena

Zelena looks to Syl, "Do not be offended my friend, but what can those like yourself, with a more evil bent, do? I am not usually watching you during the fighting and of what I have seen and heard, you have some nifty skills. Of course, that is if this Iserd is a real witch."
 

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Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric glances over at Zelena and Syl. "You think this Iserd might be a witch, huh? Sounds more like a necromancer that likes hanging out with vampires. Maybe we should stock up on holy water just in case."

"Eneko, my man, what can you tell us about this hovel. Is it a defensible place or just a mud hut?"

"Maybe we should fly there,"
he speculates and looks at his companions.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Eneko's whole face lights up at the prospect of flying.

"Now that sounds exciting! To see the Ouhm like that... How? Do you have a magic carpet?" Catching a glimpse of the faces surrounding him and still seeking answer to Borric's question he dampens his enthusiasm. "I can't say for certain what the place is like; I've not been by it. And I'm not one to judge another's lifestyle but you know how these inbred, superstitious, backwater types can be. How defensible could it be? It's probably just a cabin on stilts near a mudbank and surrounded by stagnant water. Tales, of course, make it out to be some sort of dark lair with demons cavorting all over the place and..." With an embarrassed cough, a shrug, and a wry grin he lets the overly dramatic description trail off into silence.


Eneko, Ouhm River
 

"Yes Eneko, we have a few method's of flight. I am not sure that that would be wise at this point in time, but when we are done with our task, I would be more than happy to give you the experience." Zelena says with a smile.

She gives Borric a shrug, "Necromantic magic does not necessarily mean necromancer. There are many spells that are within that school of magic. I do not know what kind of spellcaster we are facing, but it does seem like a powerful one."
 


Borric Hawkins, Male Human Fighter

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Borric nods his head with a determined look.

"So the best idea is to hit the bastard hard and fast, introducing him to mageslayer before he gets his minions summoned then?"

"We might need to consider some aids or assistance in sneaking inside. You all are practitioners of magic, what about some invisibility? What are the chances he'd have wards to protect him from that sort of thing?"


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"Good thinking, Borric. I still have that wand with a few Invisibility charges left in it. We might be able to get in and smash him, then out before he even realizes exactly what is happening. Of course, as strong as he must be to have pulled off that bones-to-rats curse, he might be able to see through that kind of an illusion..."


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

Eneko grins broadly and rather starry-eyed at the prospect of Zelena's promise of flight and the thought of other magics. "Invisibility! You folks must have stumbled upon some powerful m... Wait... Bones to rats curse? Diabolical! You didn't mention this! Is this why you are after Iserd?" The halfling's face rapidly passes through startlement to sage understanding then his eyes go wide in alarm. "It's not Aldino, is it? He was a nice old man. I'll rip that foul creature's tongue out myself! There won't be any speaking of curses when I get done...!"


Eneko, Ouhm River

OOC: Hope you're feeling better, Gerald
 

Borric Hawkins, Male Human Fighter

Swash1.jpg



Borric looks down at Enko's outburst with an arched eyebrow and then crouches to place a hand on the Halfling's shoulder.

"Relax, mate. Aldino's fine, on his way back to Venza to buy himself an estate and a harem of beauties. Don't you worry, I got just the thing for ol' Iserd. I'll bash his head in silly."

Straightening he looks to the spell casters.

"What do you think about him being able to really break through the cloak of invisibility? I can understand if he has a spell to counter it, but would he be able to have it active all of the time? Or are you thinking anti-magic wards on the entrance of this hovel?"

"Personally, I think the bastard is relying on his reputation to safeguard his lair more than anything. Particularly if he believes he has the power to deal with any interlopers that he finds after the fact."


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 


"He might be off his guard a bit, since he hexed the sage. We might be able to get the drop on him. I've heard of powerful mages who could see invisibly on a permanent basis, but that took an expensive spell to be worked. I'd doubt our fella has the means for that kind of magic, but you never know. Worst case scenario, we try the sneaking, and if he is prepared, we retreat and come up with another plan."

Sylvain absentmindedly stroked Waltor while he spoke, which might appear strange to the newly reacquainted to the group Eneko.

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

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