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[LPF] Borric, Nathan, Sylvain, & Zelena

"If this Iserd has some some anti-magical field, we are in way over our heads and should run like little girls." the gnome says with a smile. "Do remember that Iserd has also used a powerful curse. While do away with this person, that is not our main goal either. The fish and the bones are. I of course will not complain if Iserd dies but hey we do have priorities."

"Getting close enough to look over the area would be beneficial. But we have to deal with what we have to deal with." Zelena says.

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 8
Initiative: +2 Perception: +18
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, spiritual Weapon, Soothing Word, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Water Walk, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Summon Monster 4, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining.


Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

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Eneko listens quietly as Borric, Sylvain, and Zelena discuss plans.

"I can get you there by boat, or get you good enough directions to get there if you fly. This other," he shakes his head. "This talk of curses, and invisibility and such... It's beyond me. I'm just a river-rat. Devilishly handsome and I got a knack for navigating the river. But this stuff you'll have to figure."


Eneko, Ouhm River
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric looks down at the gnome and her comments about little girls running away, "Little girls, huh? I think I am becoming a bad influence on your prime and proper language, Lass."

"Agreed, sneaking in is best and being flexible in our options."

"Eneko, I think we will be taking you along as guide, we can save the flying for the return trip or our fleeing the scene if necessary."

"Do we have everything we need for this venture?"
He asks his companions.

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"I think I have everything I need. And I agree with saving what limited flight options we have to get out ASAP, if necessary. So, I think we are going to need to take you up on the riverboat offer, Eneko."


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Eneko grins at the captain who is still standing nearby then swaggers over and slaps the fellow on the back.

"There you go, Captain! A hire, which is better than all these other louts can brag about." He glances at the crowded docks and the eavesdropping captains of other boats standing about and hoping this captain turns down the hire. "And tell you what; I'll sweeten the deal. I'll refund the cost of the Eyes which is more than you'd get for a short-term hire. Good all 'round, yes?"

The captain, assaulted by Eneko's constant chatter, blinks owlishly as Eneko's meaning sinks in. He scrunches up his brow and his eyes dart about as he calculates in his head. Finally, the captain nods and leads the group to his boat. It is a large riverboat not suitable for navigating back channels but the captain brings on a rowboat that can handle six easily.

The captain takes the boat out onto the river and travels downstream for a while giving you all plenty of time to make preparations for whatever is coming. At Eneko's direction he takes a narrower side channel but overhanging trees and the width of the channel force him to stop and unload the rowboat. Eneko climbs into the bow with ease born of a life on the river and offers his help to any needing it when boarding.

"Easy there, big guy," he says to Borric. "With that suit of bronze a tumble into the drink wouldn't be a good idea."

Once everyone is situated Eneko begins giving directions through the maze of back channels and flooded forest lands. Finally, you end up in a bank of trees not far from a cabin perched on stilts with a rickety dock jutting out over the stagnant water. Trees cluster around the back of the cabin though it is impossible to tell whether there is dry land back there or not. There is no movement and the cabin looks lifeless.

[sblock=Iserd's cabin]
Iserd's cabin[/sblock]


Eneko, Ouhm River
 

Zelena whispers, "I took the precaution of memorizing a water walk spell." She looks at Borric, "It would likely best serve you. Unless we wait for night, a quick and sudden attack may be best."

The gnome casts a detect magic spell and looks about the area for anything of a magical nature.

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 8
Initiative: +2 Perception: +18
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, spiritual Weapon, Sound burst, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Water Walk, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Summon Monster 4, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining.


Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric considers the situation.

He whispers, "That is good for the assault. We can leave the pooch and I can maybe carry you on my back, Zelena."

"Syl, you can fly a little bit now and some more later, right? What about an invisible, flying scouting mission? Can you fly silently?"


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
OOC: What are doing about Nate? Is he along? What about Eneko, is he with us now or back at the boat?
 

Zelena scans the area with her enhanced sight. She figures based on their location that the spell can visually cover an area including the cabin and, perhaps, fifteen feet beyond. After several long moments she still detects nothing with a magical aura. It would seem the cabin has none of the magical protections that the group worried about before setting out.

[sblock=OOC]Sorry, pushed things a little farther than I intended without getting your input. My last post has Eneko in the boat with you all (not the riverboat) giving directions through the twisting, stagnant waterways. Eneko will stay and guard the rowboat while the rest explore.

jkason and Nathan are a bit more difficult to resolve. I want to include him but it is nearly a month since jkason's last appearance on ENWorld. I think that until jkason's situation is resolved and he is able to post on a regular basis that we should write Nathan out. I think the irregularity of posting is just too jarring and I'm not willing to NPC the character. Which leaves where is Nathan and why? How about this:

Once the riverboat reached a spot where it could continue no further the captain began to show signs of extreme agitation, fretting about actively participating in actions against Iserd. Despite reassurances, cajoling by Eneko, and even outright threats it became clear that the captain would likely leave as soon as everyone was offboard. Eneko was needed for his knowledge of the location, Borric for his diplomatic skills, and Zelena for her magics. That only left Nathan to stay and ensure the captain didn't just continue downstream and leave the group stranded.​
[/sblock]
 

Still whispers, the gnome looks back at the others after her scan of the area, "I can see no great magical protections or traps. Unless of course, they are hidden well."

She nods at Borric's suggestion and giggles's considering some vulgar joke that could be made. She keeps it to herself though.

[sblock=ooc]Fine by me.[/sblock]
 

Into the Woods

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