[LPF] Borric, Nathan, Sylvain, & Zelena

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric crouches, "Hop on lass, I will give you a lift."

With the gnome clinging to his back, he will cross the water and take the left side of the hut to approach the island.

[sblock=Actions]Move to C7 via B9[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

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As Borric carries Zelena around the corner of the cabin they see a stunningly beautiful woman with long, flowing black hair tending a cookfire. If she is surprised at their appearance she skillfully masks it. She smiles in welcome.

"I so seldom have visitors. To what do I owe the honor?"

[sblock=Map]Translucent Green squares = heavy undergrowth
Translucent Red squares = shallow bog
[/sblock]
 

Assuming Syl can still see the scene, he holds his action to see how the interplay between his two friends and the woman play out. If he cannot clearly observe the action, he flies to a position where he can do so.

"I'm watching things, Zelena. I'll blow the lady to smithereens if she tries anything tricky," he whispers to the gnome.

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

As the gnome ride Borric to the hut she is very tempted to comment with a 'Giddy-up' but refrains to preserve the man's dignity and a friendship.

Looking for a dry place to be put down she looks up at the woman, not at all what she expected of Iserd, but then look can be deceiving. Once there is dry land she prompts Borric to let her down and she slides down in a very unceremonious way. She straightens out and whispers back to Syl, "Gotcha."

To Borric, "Be ready. Let us see how diplomacy works."

She then straightens and takes one step forward, "Good day ma'm. We are looking for one known as Iserd, are you this person perchance?"

[sblock=Zelena's Stats]Zelena Andu Gnome Cleric (Annaya) 8
Initiative: +6 Perception: +18
Conditions:
AC: 23 (13 touch; 21 flat-footed)
HP: 66 of 66
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, spiritual Weapon, Sound burst, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Water Walk, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Summon Monster 4, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Restorative Touch: 6 of 6 uses Elysium’s Call (Su): 6 of 6 uses remaining. [/sblock]
 

The woman studies Zelena and Borric with a long appraising look.

"I am Iserd." She reaches over and plucks a flake of fish from the spit then pops it into her mouth. Slowly she licks her fingers clean. "Mmm, perfection. Perhaps you would like to join me in a meal and explain why you have gone to the trouble to seek me out."


• Iserd, swamp-witch of Gist •

[sblock=Map]Translucent Green squares = heavy undergrowth
Translucent Red squares = shallow bog
[/sblock]
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric is a little surprised and mutters, "She ain't got a beard on her."

He steps forward to let the gnome slide off his back and prove some cover for Zelena from the nefarious (??) hag. He observes Iserd carefully, looking for signs of falsehood as the woman responds.

"Well, you are certainly not the ugly bastard we were looking for. You are not even male. Looks like we were lead slightly astray on what to expect."

"I am not exactly hungry... yet. I know hard to believe, milady. But, tis true."


[sblock=Actions]Move to D6
Sense Motive (1d20+11=22)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Iserd titters at Borric's response and begins removing the fish from the spit onto a platter she has for that purpose.

"Oh, I'm sure you were given all sorts of tales that made me out to be some sort of horrific creature." She smiles coquettishly and turns slowly shifting her hips as she shifts her weight from foot to foot. "As you can see, the truth is somewhat different. So, you were told I was a monster and what? You've come to slay the beast?"

Borric senses she is being truthful in her words but he feels she is not trustworthy. She also seems confident and there is a faint ring of challenge in her tone.


• Iserd, swamp-witch of Gist •

[sblock=Map]Translucent Green squares = heavy undergrowth
Translucent Red squares = shallow bog
[/sblock]
 

The gnome eyes the fish hoping that it was not the holy fish that the group was sent to find.

"Well, asking around Gist does bring out all sorts of rumours. We can expecting the worse, but we are open enough to deal with what is presented before us." Zelena says before continuing, "No we are not here to slay the you... and I will be straight with you, we are because of Aquos. Both what was done to him and what was taken form his temple. First, where you the one that did this? And if so, is there a way we can resolve the issues of return what was taken and returning Aquos to his original form."

((Diplomacy check 1d20+16=22 ))
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric chuckles, "Expecting the worse would explain it. We were expecting some ugly old bastard of a hermit."

"But the wee lass be correct, there is no reason for us to be bringing the boom if we can resolve this peaceably."

"However, if it comes down to no other choice than the killing, you should know that I am renowned for carrying the mageslayer here on my belt. Besides lugging the weapon around, I damned well know how to use it too. Heh, heh."


[sblock=Actions]Move to D6
Aid Another Diplomacy (1d20-1=14)[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Syl continues to fly about, keeping the three figures in sight.

OOC: Until he decides to reveal himself, Syl will just take single move actions, flying 30' back and forth so he can stay aloft and keep an eye out.


Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

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