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[LPF] Borric, Nathan, Sylvain, & Zelena

"Ah, Aquos." Iserd's eyes flash with emotion that seems to be mingled amusement and irritation. She sighs like a child who can't believe she's been caught being naughty. "Yes, I took his fish and turned him into a pile of rats. He can be so... pedantic. I only wanted to teach him a little lesson. I'll give his bones back. As long as the rats can reach them he can reform his body. The fish... I'm afraid it'll be cold by the time you get it back to Gist." She glances at the platter of fish steaks steaming in her hands.

Iserd turns her gaze upon Borric. "Mageslayer?" Her lips curl downwards in a pout. "I've heard of a great warrior called the Mageslayer..."


• Iserd, swamp-witch of Gist •

[sblock=Map]Translucent Green squares = heavy undergrowth
Translucent Red squares = shallow bog
[/sblock]
 

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"Well... I suppose that Aqous will be glad to have his bones back." Zelena states. "Why was that fish important? Aqous made it out to be of some importance and then you roast it up and eat it. We have to be missing something." The gnome is finding it hard to understand the squabble between the two.

(( Sense Motive on Iserd 1d20+8=18 and throw in a Perception check just to keep on top of things... 1d20+18=38 :D))
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods offhandedly and replies to Iserd, "Yeah, that's me. The Mageslayer and I call my flail that name in honor of the bastard's skull I bashed in to earn the title. Though, I am thinking of adding a new title, the Rock Crusher after turning some huge earth elementals into gravel."

He looks at the offered fish and realizes that there is nothing to be done about it now. He glances at Zelena and shrugs, "Unless you have spells to uncook and resurrect this fish, I don't think we can recover it. Assuming she is not just trying to be funny and the fish in question is actually in her hut." He jerks a thumb over his shoulder to the wooden hovel.

He has been talking loud enough so the invisible Syl can hear what he says.

Borric turns back to Iserd and continues, "You did know the fish was some sort of holy thing, yeah?"

"Where are these bones? I assume that you have punished the guy enough that we can just taken them with us and leave everything all civil."


[sblock=Actions]..[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Subtle as always, Borric...Syl smirks as he follows the fighter's lead. He swoops out of the sky to look into the windows of the home, seeing if he can spot the fish from the outside.

Perception: 1d20+2=11

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

Iserd sighs and looks downcast.

"The fish! He just snagged it out of some fisher's net, took it to the pool in his library and called it a holy fish of knowledge or wisdom or something! I've eaten a bit and I'm no smarter now than I was before. It was a con, pure and simple, and the people of Gist fell for it, ah... hook, line, and sinker. Meanwhile, I'm forced to live out here in exile." She stamps her foot in indignation.

Iserd calms quickly and sags in defeat. "Yes, yes," she says with a half-hearted wave towards the cabin. "The bones are in the cabin. Take them and restore Aquos, if you must. I would have done it soon anyway."

Zelena has realized some things about Iserd when she sees a figure, an old woman, perhaps, lurking behind the dead tree at the corner of Iserd's cabin. The gnome blinks and when she looks again the old woman is gone.

Sylvain sees no fish but the interior of the cabin is lined with shelves filled with gourds and bottles decorated with bits of fur, shell, feathers and string and other strange bits scavenged from the swamp. They seem a bit large for potions but he can think of no other thing that they could be.

[sblock=Sense Motive]Iserd's words seem true but she is clearly playing up her feminine wiles for Borric's benefit. There is also an underlying uncertainty, perhaps fear, that she won't be able to control the situation and her agreeable demeanor seems calculated to get you to go without violence.[/sblock]


• Iserd, swamp-witch of Gist •
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric nods once more and repeats in a loud enough voice for Syl to still hear, "You say the bones are in the cabin, eh? Where exactly are they in there?"

"What exactly are you supposed to have done to the townsfolk to have such a bad reputation, anyway?"

[sblock=Actions]..[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Syl holds still at the window hoping that Borric's gambit pays off. If the lady gives any indication where exactly the bones are located, he will try to quietly open the door and head inside to look at them.

ooc[sblock] I'm sure nothing bad could happen when I open that door, could it, lol?[/sblock]

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

"One might ask who is forcing you too live out here." Zelena asks, "You are attractive and I am sure could manage quite well in any city. If it is your reputation in Gist, continue down the river, change your name if you wish, and make a new life for yourself."

Zelena blinks several times at catching to sight of an older woman about and covers her moth and whispers to Syl, "Be careful. I could have sworn that I just saw someone else by the dead tree by the cabin." and

She looks to Iserd, "You are alone out here, yes?"
 

"The bones are in a grain bag, under the shelf." Iserd motions towards the cabin. "Next to the back door."

Sylvain, hearing Iserd's description, looks and sees a lumpy bag lying on the floor across the small room from the window he is peering into. It could be a femur that he sees poking out of the bag. As he considers whether to sneak in Waltor pinches his ear and tells him the front door is unobserved...

Iserd's eyes blaze with anger at the townspeople of Gist. "Every bad thing that happens I get the blame! Bad catch on the river? Iserd has cursed you! Sickly baby? Iserd did it! Your grandfather passes? Iserd poisoned the old lech! Oh, yes, I know herbs and potion lore, and I don't deny that I see..." Abruptly she cuts off and her hands fly to her throat and she begins gasping as if choking.


• Iserd, swamp-witch of Gist •
 

As Syl was preparing to enter the abode, he pauses seeing the witch choking all of a sudden. He looks around to see if Zelena's warning was true, trying to locate any possible creature nearby.

Perception 1d20+2=13

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 
Last edited:

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