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[LPF] Daggers at Midnight


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GM: I don't think it can orbit anywhere except around someone's head, that's why I was confused on what was being done with it. In my last DM update, I referred to the only illumination being centered on Heinrich. That means the Ioun Stone is still in use. It was never put away. We ready to continue?
 



[sblock=OOC]
Ausk just watches the leader quietly, with a look on his face that suggests he would do well to listen to the dwarf.
I will assume Ausk growled or something as well to trigger the skill and thus kick off combat. ;)

Also the goblin warriors are armed differently (chain shirts, longbows, longswords, & shields) than from my initial description. I fixed it.[/sblock]The leader laughs evilly and sneers, "I will feast on your soul, little girl... Er, maybe after this big ugly one though. Kill them all."

Arzethel.jpg

Ausk's attempt at demoralizing the leader is successful and the other goblins move to attack. They react faster that you do.

Two goblin warriors (#5&6) drop their longbows and draw longswords to corner the tiger. They fail to hit Tagaiwi though.

The druid (#4) orders the wolf to attack the Aasimar woman on the far side of the sanctuary and advances. He throws his flame at the man, splashing him with flames [1 dmg after resistance]. The wolf avoids the large half-orc and stops next to Maia.

The archer (#3) fires two arrows at the big half-orc, but both failed to penetrate Ausk's armor.

Arzethel advanced and slashed the half-orc for a nasty gash with his glaive [13 dmg].

The banded mailed goblin(#2) follows behind Arzethel and casts a spell on Garnet [DC13 Will or become shaken].

The last two goblin warriors (#7&8) drop their longbows as well and advance on Pari and Garnet with longswords. Neither are successful in hitting their opponents.

OOC: Combat: Round 1
[sblock=Combat Information]Everyone is aware and not flat-footed. The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.
Arzethel has 50% concealment, roll 1d100, 1-50 will hit.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map01.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      21/34 HP remaining; 13 dmg
Garnet:    34/34 HP remaining
Heinrich:  13/14 HP remaining; 1 dmg
Maia:      23/23 HP remaining
Pari:      41/41 HP remaining
Tagawai:   38/38 HP remaining

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Guidance (Pari), Enlarge Person (Ausk), Shield (Heinrich),
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft movement), 
Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel (Skaken 3 rnds remain):
Gob2:
Wolf:
Gob3:
Gob4:
Gob5:
Gob6:
Gob7:
Gob8:
[/sblock]
GM: Please use grid coordinates, combat blocks, and mini-stats.

If you need a GM update after 1-2 people post, just ask. My posting window though is only once per day and about this time.
 
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Ausk rages as the leader approaches, taking a jab first as the creature moves within the reach of his spear, and a second jab goes toward the goblin foolish enough to get within the reach of his spear. As he jabs the one goblin he takes a 5' step closer to the goblin harassing Pari. "Cute reach weapon, mine bigger."

[sblock=actions]AOO on leader as he moves within 15' reach of spear (10 ft + reach weapon)
attack on gob4
move to CD-56[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 12 (13 flat-footed, 10 Touch)
HP: 34 Current: 27 (21)
CMB: +8 CMD: 19 Fort: +4 Reflex: +1 Will: +5

Current Weapon: Darkwood Longspear
Notable Effects: Longstrider, Enlarge Person, Rage

Rage Remaining: 5 rounds
Spells Remaining: 1st Level 4/5[/sblock]

OOC: Ignore the 1d8 damage rolls. I forgot to change die types for the weapon being large.
 
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[sblock=OOC]So Pari's readied action and his 22 Sense Motive to discern the start of hostilities gave him no advantage/action/etc?[/sblock]
[sblock=If Pari's Readied Attack Interrupts Goblin's Move]Pari shifts his aim to the Goblin making a bee-line for his position; the great bow snaps, and his arrow whistles as it crosses the intervening space faster than the Goblin can react. It buries itself to the fletchings in the Gobbo's soft belly (maybe).
  • Standard: Longbow (1d20+6=14) vs. Goblin 8 (FF) for Damage (1d6+2=8)
  • If that kills Goblin 8 Pari will take aim at another target.
  • If Goblin 8 keeps coming he'll step back to G6 (Move), drop the longbow (Free) and draw his scythe (Free).
[/sblock]
[sblock=If Pari's Readied Attack Doesn't Help]Pari backpedals as he recognizes that the Gobbo will be on him faster than he can aim and shoot. He drops his bow and grabs quickly for his trusty scythe; his desperate swing cuts a long line of blood across the Goblin's chest and belly.
[/sblock]
[sblock=Tagaiwi]Tagaiwi greets the oncoming Goblins with a roar and moves to defend himself!
Claw, Claw, Bite (1d20+5=10, 1d20+5=15, 1d20+5=19) vs. Goblin 5 for Claw, Claw, Bite (1d4+2=5, 1d4+2=6, 1d6+2=7) Damage.[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Longbow

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 
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seeing things develope as expected he shrugs off almost all of the fire damage and casts cat's grace to improve his dodging ability (+ 2 to ac, reflex ranged attacks).
 

Garnet attempts to shake off the spell the goblin has thrown.

OOC: She gets +2 Save vs. Spells. For future reference, does her additional +1 vs. Fear effects count?

OOC: Shaken, -2 to-hit, Saves, skill & ability checks

Despite the sense of dread that has rocked her back, the Dwarf swings at the goblin before her.

OOC: TWF to-hit: -2 for Shaken, +1 for Goblin

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 
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OOC: I don't allow readied attacks before Initiative is rolled for either side. Otherwise you would be suffering them when Ausk started combat. Since your side triggered combat, the Sense Motive did not apply.
Ausk delivers a light wound to Arzethel, but it doesn't slow him down. However, the half-orc notices that at least some of the damage was immediately healed, similar to what happened with the half-fiend.

Tagaiwi's bite takes down one of her assailants, but Pari and Garnet both miss, failing to penetrate the goblin warriors' chain shirts [Min AC 15+Dex].


[sblock=Updated Map]Symbols on the tokens are for Shaken, Disabled, Dying & Prone.
SnFAEnc6Map01A.jpg
[/sblock]
GM: Arzethel: 11 dmg; Lightly wounded
Gob4: 14 dmg; Disabled
Gob5: 7 dmg; Unconscious & Dying

Maia is left for this round.
 
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