• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Daggers at Midnight

(OOC - Sorry to post this here, I couldn't find the OOC thread for this game. Does a 5' radius burst cover 1 square, or does it cover 4 squares that share a common corner? Also, Scott, give me at least a day befoe you PM me, alright? It takes time for me to find time to post on a weekday. :))
 

log in or register to remove this ad


Maia looks at the wolf in dismay and calls, "Um...can someone help me with this big dog-thing? It looks very upset!"

She decides that Pari might be able to help her best...but Pari is busy with two of the 'goblins.' So perhaps she could him with his problem, so he could help her with hers. As Maia turns her face towards the broken ceiling, and the night sky above...soft white light begins to filter down in a shaft.

"Help me," Maia whispers to the sky. "Centaurus, you're so close...send me aid against those who would send me back."

For a moment there was silence. Then a far off whistling, like a teakettle at boil, that developed into a shriek as something hot and blindingly white came down among the two goblins near Pari and exploded, showerin them both in fire!

(Spray of Shooting Stars as a standard centered on intersection between F and G, and 7 and 8. It's an Su ability,so doen't provoke AoO, Reflex DC 14 for half)

[sblock=Ministats]Maia
Initiative: +2
AC: 18 (16 Flat-Footed, 14 Touch)
HP: 23/23
CMB: +1 CMD: 13
Fort: +4 Reflex: +5 Will: +7

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+4 to hit, 1d8 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 5/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 
Last edited:


The shooting stars bring down the disabled druid (#4), but the goblin warrior (#8) manages to avoid the worst of the damage.

The goblin warrior (#6) cornering the tiger readies his shield and swings his sword again, but missed.

The wolf fails to bite Maia, snapping at nothing but air.

The archer (#3) fires two arrows at the big half-orc, one gets through his armor for a light wound [4 dmg].


The shaken leader retorts the half-orc, but his tone lacks conviction, "Yes, yours is bigger. But so are you, more of you to feast upon."
Arzethel.jpg

Arzethel advances closer and slashes the half-orc and the gnome delivering nasty wounds with his glaive to each [12 dmg to Ausk & 16 dmg to Pari].

The female goblin in banded mail (#2) raises her arm holding a medallion of some sort and grunts in her native tongue. She brings it back down and wave of nausea radiates out from her body to washes over those of you within 30 feet [8 dmg, Will DC12 for 1/2].
The goblins are not affected. She moves away from Ausk's reach weapon.

The last two goblin warriors (#7&8) ready shields and continue to do battle with Pari and Garnet with their longswords. Pari is slashed for a light wound [5 dmg].

OOC: Combat: Round 2
[sblock=Combat Information]Everyone is aware and not flat-footed. The only illumination(Ioun Torch) is centered on Heinrich. Beyond it's range he suffers a 20% chance to miss.
Arzethel has 50% concealment, roll 1d100, 1-50 will hit.

Initiative:
Arzethel & The Goblins
You guys.

Updated Map:
SnFAEnc6Map02.jpg

1) Can move diagonally past alter and statues.
2) Statues and Alter provide standard cover

Code:
Ausk:      01/34 HP remaining; 16dmg & 4dmg
Garnet:    30/34 HP remaining 4dmg
Heinrich:  13/14 HP remaining;
Maia:      23/23 HP remaining
Pari:      16/41 HP remaining; 21 dmg & 4dmg
Tagawai:   34/38 HP remaining; 4dmg

Wand of CLW(-> Pari): 25 charges remain
Spells Cast: Guidance (Pari), Enlarge Person (Ausk), Shield (Heinrich),
Longstrider (Pari), Prot form Evil (Maia), Cat's Grace (Heinrich)
Abilities Used: Spray of Shooting stars (Maia)
Conditions in effect: Maia (Coat of Many Stars +4AC, Prot from Evil
+2AC/Saves), Heinrich (Shield +4AC, Cat's Grace +2 Dex), Pari (+10ft movement), 
Garnet (Shaken)
Ausk (-1AC & Attacks, +2Str, -2Dex, 10feet reach. +10ft movement)
Enemy Status:
Code:
Arzethel (Skaken 2 rnds remain): 11 dmg; Lightly wounded
Gob2:
Wolf:
Gob3:
Gob4: 19 dmg; Unconscious & Dying
Gob5: 8 dmg; Unconscious & Dying
Gob6:
Gob7:
Gob8: 2 dmg; Lightly wounded
[/sblock]
GM: I will edit this post as people roll their Will Saves to determine the damage from negative energy.
 
Last edited:

Ausk decides he's rather tired of his opponent having a reach weapon and takes action to correct that as he takes a 5 foot step back to CD-45.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 12 (13 flat-footed, 10 Touch)
HP: 34 Current: 27 (21)
CMB: +8 CMD: 19 Fort: +4 Reflex: +1 Will: +5

Current Weapon: Darkwood Longspear
Notable Effects: Longstrider, Enlarge Person, Rage

Rage Remaining: 5 rounds
Spells Remaining: 1st Level 4/5[/sblock]
 

Gasping in pain from the multiple successful attacks, Pari shakes off the worst of the nauseating energy and decides that discretion is the better part of valor. He steps back quickly, finding and unstopping a potion. The gnome never takes his eyes off his opponents as he downs the draught in one long swallow.

[sblock=Actions]Will Saves (Pari: 1d20+7=21, Tagaiwi: 1d20+4=24)

Pari
Tagaiwi
[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 23/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Produce Flame


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 34/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

OOC: Is Garnet still shaken from the Druid's spell? It's marked on the map but not the combat status. I've assumed she is -- If she isn't, please modify rolls.

Garnet tries to focus past the magical energies that wash over her, and swings her axe at the goblin before her.

OOC: Just a single attack, no TWF.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 
Last edited:

OOC: I updated the Combat Status. Yes, garnet is still shaken, the spell will last the duration of this combat most likely.
Ausk's attempt to disarm the leader, misses as the spear's point passes through the weapon while Arzethel is out of phase.

Tagaiwi's claw severely wounds the goblin warrior, but he is still on his feet.

Garnet takes down the goblin facing him, leaving that warrior mortally wounded.

[sblock=Updated Map]
SnFAEnc6Map02A.jpg
[/sblock]
GM: Pari 23/41 HP

Gob6: 5 dmg; Almost dead
Gob7: 8 dmg; Unconscious & Dying

Heinrich & Maia are left for this round.
 

Heinrich moves 10 feet east and 10 feet north, the speaks words of power.
(Cast Acid splash)
1d6 is a d3 damage for 2 points-too bad there is no spell critical
 

Into the Woods

Remove ads

Top