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Ru: 25/39 HP remaining; 14 dmg
Damaris: 34/27 HP remaining; False Life
Lai Tai: 21/30 HP remaining; 9 dmg
Thuvian: 27/27 HP remaining;
Nora: 13/13 HP remaining;
Tyrion: 53/57 HP remaining; 4 dmg
Spells Cast: Stone Call (2/4rnds), Vanish(2/5 rnds)
Abilities Used:
Ru: Ki Pool 0/3; Rngr Foc 0/1
Damaris: Bard Pef 1/12; Spells 1st 0/4, 2nd 0/2;
Lai Tai: Arc Pool: 1/5; Staff Charges 0/10; Spells 1st 1/4, 2nd 1/2; Lev 0/1
Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 1/3
Conditions in effect: False Life(Dam), inspire Courage +1
Tiefling 1 (AC19/Touch14/CMD19): -2/??hp; healed 9
Gith Male 1 (AC18/Touch14/CMD15): -1/??hp
Gith Female 2 (AC19/Touch12/CMD16): -9/??hp
Gith Warrior 3 (AC18/Touch12/CMD15): 1/10hp
Gith Warrior 4 (AC18/Touch12/CMD15): 2/10hp
Gith Warrior 5 (AC18/Touch12/CMD15): 10/10hp
Gith Warrior 6 (AC18/Touch12/CMD15): 3/10hp
Flying Creature (AC??/Touch??/CMD??): ??/??hp
Tiefling 2 (AC16/Touch12/CMD13): 8/8hp
Tiefling 3 (AC16/Touch12/CMD13): 8/8hp
Tiefling 4 (AC16/Touch12/CMD13): 8/8hp
Tiefling 5 (AC16/Touch12/CMD13): 8/8hp
Fiendish Eagle (AC14/Touch13/CMD11): 5/5hp 5ft elevation, Round 1/4 Duration
Note: Tieflings have Resist 5 Cold/Electricity/Fire
I started with normal light due to the time of day and the canopy of trees. Ru and Lai Tai got hit with Darkness twice in succession to knock them 2 steps down the illumination scale. So effectively you would need to use the rules for being blind until you do something about the darkness. Moving at full speed requires Acrobatics DC10 check, but for Ru that is automatic success so I did not bring it up. [/sblock]jkason said:A minor logistical question: are the areas of the spells full darkness (grope and feel to find your way unless you have darkness) or dim light (limited visibility a la dusk)? It was full day when we arrived, so I've been assuming the latter since Darkness takes light down one level, but I may have been misreading the word "darkness" for the spell "Darkness," and this is actually full on inky blindy dark because the pointy ears have cast a more effective nastiness.
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I started with normal light due to the time of day and the canopy of trees. Ru and Lai Tai got hit with Darkness twice in succession to knock them 2 steps down the illumination scale. So effectively you would need to use the rules for being blind until you do something about the darkness. Moving at full speed requires Acrobatics DC10 check, but for Ru that is automatic success so I did not bring it up.
Huh, that changes things. I don’t have access to the rules at work where I drafted half of this combat. Sorry for the mistake. Instead of blanketing the area with 2 more darkness circles, I will just give the spells back to the two tieflings and they will probably not be used.jkason said:The Darkness spell actually explicitly states that it doesn't stack with itself. It's the last line of the description, and I actually only noticed it myself when I looked the other day (I think I actually screwed that up back in Kostry Kopec, but that whole adventure is a muddled haze). I'll roll the Acro check to move just in case so things don't get bogged down, though (with the -4 Dex for Blinded):