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[LPF] Kaedyn's Quest

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru manages with some effort to suppress a wicked grin as Rhas lays into the Captain.

"Well, since you're all over things in town, we'll leave you to it," Ru says to the captain. He draws his twin blades and uses one to point to the caravan man, wincing a bit. "Might want to start with this one. He doesn't look so good. But he's actually in town now, so I know you'll do right by him." he gives a smile dripping with charm at that one

"We'll just head thataway and stay out of your way," he finishes, pointing in the direction the caravan worker had indictated. He gives the remaining party members a jerk of the head to invite them to follow, making sure to catch Damaris' eye in an effort to deter the more kind-hearted bard from offering any free healing.

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

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Damaris.jpg


Damaris feels actually very worried about the whole thing. "Is everyone ready? Alright, let's go" she nods to Ru and moves with the others.

[sblock=level up] Perrinmiller... could you check Damaris sheet? It's going to be almost a month since I posted on the Lvlup thread but I don't seem to get the approval yet. :S [/sblock]
 

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"Yes, let us get on our way. As quickly as this man apparently made it, groups inevitably take a bit longer and it's not exactly a walk across the town square."
 

~ Day 15, 7:01 - Thornbury ~

CaptainDestrani.jpg

Captain Destrani did not appear to have much of a sense of humor and his expression grew cold. His curt reply was dismissive, “Leave our town. You are no longer welcome here and I would advise that you do not come back.”

The townfolk nearby that heard the exchange grumbled about the insults you had offered to the village’s protector while he cared more for the injured cavaraner than any of you. You departed Thornbury amidst looks of indifference at best and unfriendliness at worst.

~ Day 15, 11:30 - North of Thornbury ~

After walking north along the trade road, you traveled about 9 miles before reaching a potential side trail or path to the northwest. So far you had not seen any signs of a battle.

[sblock=Combat Information]Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock] [sblock=GM Note]Insulting Captain Destrani earned you a shift in attitude to unfriendly from him and most townfolk within earshot. Conducting further business in Thornbury will result in higher rates or even refusal of aid/service due to your bad reputation in the small community.

Everyone can roll Perception for me to have on file for me to use later.[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


Ru keeps aloof until the party has managed to move out of eye and earshot, then sighs.

"Gis would have given me a proper tongue lashing for that," he admits, though he fails to say who Gis might be. His tone and context suggests someone to whom he serves or served as a subordinate, but in what fashion he doesn't seem inclined to elaborate. "It always makes life on the road difficult when you have to follow detours, as it were."

His downturned mood quickly disappates as he shrugs, though. "Okay, let's get going. I always find giving some bandits what they have coming makes a bad day better."

[sblock=ooc]My first consequence from playing a self-centered and morally apathetic character! Huzzah! :cool:

Perception (1d20+7=10)[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Damaris.jpg


Damaris bit her lip as they leave. "Well, that could have gone better..." she sighs. "I just hope this is the right thing to do. Is never good to burn down your bridges like that"

"I guess we only have to follow the road that caravan took... Do you really think this has to do with our Winged Woman and the Gith?" she asks Thuvian and Ru. "It still doesn't feel right to me"







[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4




Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)




Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)




Bardic Performance: 11/12 day




Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 1/day.




Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike




Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).


[/sblock]
 

Rhas_150.jpg


Rhas ignores the unfriendly stares of the townsfolk. He does shrug a half-hearted apology at Damaris. "I suppose I'm sorry fer gettin' the captain pissed at ye by association, as it were, Miss
Damaris. But my temper was up and to be full truthful wi' ye, I don't regret a word. It's no' as if he was going to pay us either way, whether we swabbed his nether eye or no. An' if it comes down that the townsfolk will no' serve me any more of their ale, well ... I believe I'd consider that a blessing.
"

He looks down the road, then searches the sky for hostiles, apparently out of habit. "My vote is fer lookin' fer what gnolls or bandits got the caravan, 'cause that's where the money is. An' if yer business with the gith woman and her flying beastie are all muddled in, that's fine by me as well."

[sblock=OOC]I figured there was going to be a consequence of insulting the captain. But I then figured, 8 Charisma.

Perception (+2 vs. flyers) (1d20+13=16)[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7
CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: None
Conditions in Effect: None

Used Items:
None

[/sblock]
 

Ru Brike, rangerish human ninjaa

Ru_Portrait_zpsbc1b0cc0.jpg


Ru puts a reassuring arm around Damaris' shoulder.

"They can't all love us, Princess, even the pretty ones like you and me," he says with a wink. Then he lets her go and returns to their trek.

"If these are just hungry gnoll raiders, they probably don't have much to do with the Gith, but nobody back in town had much else to go on," he says. "At least nothing since we had our own run-in. And these gnolls are acting not-exactly-gnollish. Also: they're close. We had to leave town either way. Might as well chop a few of them, grab up anything valuable, and maybe we leave one alive to see if it's seen someone flying around the forest? As far ranging as this band seems to be, you'd think they'd have seen something, even if they aren't in cahoots."

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

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Thuvian is unfazed by the captain's anger or the villager's response. "I wouldn't worry overly much about such villages as that. There is little enough there for those in our profession, and if the threat is truly great enough, and we succeed in dealing with it, petty insults are lost in the relief of surviving another day. Let us focus on what is in front of us rather than what is behind us."

Perception (1d20+6=21)
 
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"Well, if we need ones of tem Gnolls Alive, that can be done. But like Thuvian said " jabing a finger towards the teifling " best not dwell on it. Angry people happen all the time with us two around."

[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock][/QUOTE]
 

Into the Woods

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