perrinmiller
Adventurer
[Sblock=GM Notes]
Ultimately keeping surprise is going to require your stealth checks versus perception no matter how you play this. Since there is no mechanical rule on facing, much of the little details that you might think would come into play still get boiled down to your stealth roll anyway.
Btw, if you were to drop prone in the undergrowth, you can effectively break LoS and receive bonuses to stealth. However, your own visible range will get reduced to 2 squares. I am unofficially letting LoS extend in the undergrowth for standing characters to about 6 squares so everyone can see the gnoll.
Btw, I used Take 10 on stealth for your characters and the distance penalties pretty much made the gnoll’s initial perception roll impossible when I set the scene. [/Sblock]
Not sure what skill checks really would apply for some of the ideas you might try, but this might be better solved by just RPing it and not looking at the mechanics. I can always roll a dice and if it is low, then the issue of the modifier becomes moot.JS45 said:PM, what are the rules for distracting someone, via a sound or object, like the glass vial? I know actual feinting in combat is a bluff check, but that doesn't really make sense since we are trying to lure someone out from their current post via sound. By luring the creature away from it's post, we have a better chance of all of us hitting and killing it in a single strike, then moving the body into the woods. Stealth maybe, to hide ourselves after throwing the bottle? I think that is our current issue right now, since we have a plan on how to deal with the gnoll once lured.
Ultimately keeping surprise is going to require your stealth checks versus perception no matter how you play this. Since there is no mechanical rule on facing, much of the little details that you might think would come into play still get boiled down to your stealth roll anyway.
Btw, if you were to drop prone in the undergrowth, you can effectively break LoS and receive bonuses to stealth. However, your own visible range will get reduced to 2 squares. I am unofficially letting LoS extend in the undergrowth for standing characters to about 6 squares so everyone can see the gnoll.
Btw, I used Take 10 on stealth for your characters and the distance penalties pretty much made the gnoll’s initial perception roll impossible when I set the scene. [/Sblock]