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[LPF] Kaedyn's Quest

Rhas_150.jpg


Rhas lets fly with a blistering dwarven curse as the gnoll at the gates disappears inside before he has a chance to shoot. "I dinnae have a shot on that one, but don't chase 'im in if you cannae get back out!" He aims at the nearer gnoll and squeezes off a shot. The bolt enters the beast's cheek and lodges in its hindbrain. It drops like a sack of grain.

[sblock=OOC]Move to AH 21.

Holding until after bardsong, attack on G1 (1d20+10=30, 1d10+6=14)
Crit confirm (1d20+10=17, 1d10+6=16)

Never mind the bardsong, then. That's a very dead gnoll.

EDIT: Actually, it's x3 crit ... buuuuuut I don't think I need it.[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 
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Damaris.jpg


"Time to sleep" Damaris comes out of the bushes with her bow pointing at the last standing gnoll. She infuses the arrow with some of her innate power and lets it fly.

[sblock=Actions]Damaris moves beyond the overgrowth and shoots an arrow.


Move= AB18 (or closer to the last standing gnoll if she's able)
Swift= Arcane Strike +2
Standard= Shortbow attack 1d20+8=25, 1d6+2=3


Hahaha xD I think its enough to drop him after Ru's strike
Edit: sorry for the short posts. Been really busy.[/sblock]





[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4


Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)


Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)


Bardic Performance: 9/12 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 5/day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/day
Spell-like ability: Message 0/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (16).


[/sblock]
 
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~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png
Gnoll2.png

All pretense of the ruse forgotten, the fake gnoll archer was ignored as it faded from view. Your counter attack on the two gnoll guards was swift and almost complete. One gnoll was dying in the clearing before the fort and the second was staggering backward unable to continue the fight. He was shouting, “GARK! Barballoo eck warts hooffwa!”

Still the alarm had been raised. The rest of the fort’s occupants were stirring up and reacting. Ru could hear the muffled shouts from the inside of the buildings. The double doors of what appeared to be a stable or barn opened to reveal larger humanoid stepping out. The oversized gnoll was hunched and feral, yet still standing much taller than the average human. Its eyes flash evilly as it spotted invaders.

The building to the left looked like barracks from Ru could tell when the door opened. There was activity from within, and another gnoll warrior stepped out through the door.

Closer to his left, there was a 20 feet wide pit piercing the ground. It was filled to within five feet of the rim with bones, ashes, fragments of wood, and less readily identifiable bric-a-brac.

At the other smaller gate, a gnoll was on guard and he advanced towards the main gate.

OOC: Combat: Round 2
[sblock=Combat Information]G2 withdrew, staggered
G3 moved
G4 moved
LG moved

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map02_zps01aa99d4.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 4/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 [AC0]: Dead 
Gnoll 2 [AC16/Touch 10/CMD13]: 0/11hp; Disabled, Staggered
Gnoll 3 [AC16/Touch 10/CMD13]: 11/11hp
Gnoll 4 [AC16/Touch 10/CMD13]: 11/11hp
Large Gnoll [AC19/Touch 8/CMD15]: 22/22hp
[/sblock]
GM: Everyone is up for Round 2
[sblock=GM Notes]I had to look this up. But concentrating to maintain a spell (like Silent Image) is a Standard Action. I assume Damaris knew this and wanted to attack and let the spell expire.

Also to hit G2, I moved Damaris to AB16 instead, she did not have LoS from AB18[/sblock]
 

Umthirn_zpse1d8a42b.jpg

"Allrighty Ru Boy, let's get crackn'!"

Moving up to stand on the other side of the gate, Umthirm cracks his knuckles loudly and says "Come and let me beat the crap outta ya big boy." He gives the large Gnoll a rude gesture, hoping to have it to focus on him and not Ru. He watches carefully to see what the creatures reaction is.
[sblock=OOC]
Double Move to U15. I don't think I can legally charge the 1 gnoll in this game, otherwise I would do that.
Swift Action: Expose Weakness (Defensive) on LG: 1d20+8=22 Hoping it's not a CR 12, but it does activate.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17 + 4 MA (Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 4/5
Exploit Weakness against Target D20+8 (DC 10+ (CR/Hardness): G1 Defensive
Bonus To hit Active: +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:
3 taps of CLW
Bottle of Mage Armor Armor
[/sblock]
 


Rhas_150.jpg


Rhas curses and swats at the undergrowth around him as he pushes forward. "Blasted bushes! Get back!" He raises his crossbow, looking for a target.

[sblock=OOC]Move to AF20. If the gate is solid and he can't shoot, continue moving to AC19. If he has a shot, fire. Preference is to pick off the little guys, probably G3.

Attack if possible (1d20+10=24, 1d10+6=16)[/sblock]
[sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None
Used Items:
None

[/sblock]
 

Damaris.jpg


The bard takes a few steps ahead as she lets two arrows fly towards the big gnoll. "Come here, big boy~"


[sblock=Actions]
Free= 5ft step AA16
Full Round= Rapid Shot @ LG gnoll 1d20+6=20, 1d6+2=8, 1d20+6=16, 1d6+2=5 [/sblock]

[sblock=Ministats]
Damaris - Bard lvl 5
HP 39/39
Init +4
AC 20 | Touch 15 | FF 16
CMB+5 | CMD 19
Saves: F+2 | R+9 | W+4

Perception +7 | Sense Motive -1/10* (Vers. Perform.) | Bluff 2/10* (Ver.Per) (+1 vs Males)
Diplomacy +10 (+1 vs males)

Masterwork Shortbow +8 (1d6)
Longsword +5 (1d8+3) (Two-handed)
Sling +7 (1d4+2)

Bardic Performance: 9/12 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Hideous Laughter, Silent Image 4/5 day. lvl2 Invisibility, Pyrotechnics, Glitter Dust 3/3 day
Spell-like ability: Message 0/day.

Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike

Consumables: Acid Flask(2/2), Alchemist Fire (2/2), Holy Water (2/2), Oil (2/2), Perfume, Firework Paper Candle (2), Vermin Repellent, Normal Arrows (14).

[/sblock]
 

[sblock]
[sblock=ooc]

Does that mean Umthirm moved up around / past Ru and inside the gate, or is he still outside it? Which side he's on may impact what I have Ru do here, so I wanted to clarify.[/sblock]
If i did it right, he was level with the gate an Ru, leaving a 5' space between them for archery support.[/sblock]
 

Ru Brike, rangerish human ninja

"Let's chop up some dog meat, Ponytail," Ru says with a smile. He boots the gate to swing open, stepping back slightly so that he and the dwarf with acid on his hands form their own gauntlet for any gnolls who want through. He gives an especially practiced study of the larger gnoll, holding back any further comment.

[sblock=ooc]Swift: Ranger's Focus on the Big Scary Gnoll (looks like he's labeled "LG"?). He'll have +2 attack & damage vs him.

Move / Standard: Trying to set us up as js45 said, Ru wants to swing the gate inward, then position himself so he and the dwarf can flank as much as possible while still providing a decent bottleneck. I think that might mean moving down to row V, but I'm not really sure. U is fine if that's what it takes. He's just not moving inward to where someone can shut the gate and get him cut off from the others.[/sblock]

[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 44/47

Initiative: +4
Perception: +8 (+9 Traps) Sense Motive: +6
CMB: +4 CMD: 18 Fort: +6 Reflex: +11 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +9, 1d6
Wakizashi (TWF): +7/+7, 1d6/1d6
Nunchaku: +8, 1d6
Shuriken: +8, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:Ranger's Focus (vs. LG): +2 attack & Damage until LG falls.

In Hand: Wakizashi x2

Ki Pool: 1/5 remaining
Ranger's Focus: 0/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 41/50 remaining

Used: 15 days' rations[/sblock]
 

~ Day 15, 13:43 - Miles North of Thornbury ~

Gnoll.png
Gnoll2.png

Rhas’s crossbow bolt flew over his cousin’s head as Umthirn climbed amongst the spikes on the log that was used to block the gate. The gnoll on the other side took the shaft in the throat and fell back gurgling from the blood bubbling into its throat as it lost consciousness.

Damaris’s two arrows fly through the gap between Ru and Umthirn, but the large creature was still partially obstructed from having a clear shot. Still both arrows were on target, but deflected off the metal plates of the huge gnoll’s splintmail.

OOC: Combat: Round 2
[sblock=Combat Information]Ru has to act fully

Initiative:
Gnolls
You guys

Tactical Map:
1. Dark colored vegetation is difficult terrain if more than 50% of Square for medium creatures or smaller & provides 20%(roll 1d100: 1-20 misses) concealment being bushes from ranged attacks, 50% concealment for small creatures or prone medium ones.
2. Medium or Large bodies provide difficult terrain for medium creatures or smaller. Large Bodies can provide soft cover bonuses like low wall
LPFKQEnc5Map02A_zpsf94e5b87.jpg


Party Status:
Code:
Ru:        44/47 HP remaining;
Damaris:   39/39 HP remaining; 
Rhas:      55/55 HP remaining;
Umthirn:   52/52 HP remaining; 
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 4/6; Rngr Foc 0/1
  Damaris: Bard Pef 3/12; Spells 1st 1/5, 2nd 0/3; SLA 1/1
  Umthirn: Stun Fist 1/5
Conditions in effect: Message
Enemy Stats:
Code:
Gnoll 1 [AC0]: Dead 
Gnoll 2 [AC16/Touch 10/CMD13]: 0/11hp; Disabled, Staggered
Gnoll 3 [AC0]: -5/11hp; Dying
Gnoll 4 [AC16/Touch 10/CMD13]: 11/11hp
Large Gnoll [AC19/Touch 8/CMD15]: 22/22hp
[/sblock]
GM: Ru is left for Round 2
[sblock=GM Note]Rhas has LoS over the spiked logs. The palisade walls will block LoS though as you figure angles of attack.

I figure climbing over the spiked log costs +2 squares movement and Umthirn is on the log and in difficult terrain.

There are two spiked logs (separate tokens on the map) and they cannot be simply moved with a boot to swing open. An end needs to be lifted and moved aside and requires at least one free hand. It is heavy (150-200lbs).

So I am not sure exactly what Ru is trying to do, I think I need more specifics on positioning. Ru could hold both swords in one hand, and then use the other to pick up the log (assuming he has the strength) for a Move Action. He can drag/push the log 1 square and turn it up to 90 degrees as another Move Action and must take a 5ft step to remain adjacent to the log.[/sblock]
 

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