[LPF] The Devil We Know, Part 2

[sblock=OOC]Alright, I guess we should take the stairs if Amien is not going into the room. As Maui and Taniwha will be at the entrance, then the marching order for the stairs would end up like this:


Vincenzo
Galandra
Amien
Lem
Menik
Mika

Comments? If Vincenzo needs someone to hold the sunrood, Galandra can for the moment, but she will drop it and take her c.longbow with quickdraw if they find enemies. Menik should still be holding Amien's. [/sblock]
 

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OOC: sounds good to me


Galandra offering to take the sunrod gives Vincenzo a smile. he re-balences himself in several fencing stances with his rapier extented to a blank wall. He nods as he feels his working steps are firmly ordered.

"I am ready to head down the steps."
 
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"I'll stay in the middle-back and watch out for our spell slingers, since they'll be able to cast over me. Ready when you are," Lem whispers happily and gives a thumbs up.
 

Galandra nods to Lem and gives Vincenzo a hand signal to advance down the stairs while she follows him holding the sunrod.

[sblock]
Vincenzo BE18
Galandra BE17
etc... [/sblock]
 

Amien concurs with the others, "I've only one life to life. I best spend it doing things I'm not ready for." He continues following behind Galandra and Vincenzo down the stairs, his heavy laden weapon keeping him company.

[sblock=OOC]I'm sure it's implied already but move to BE16[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Heavy Flail
Condition: None
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

"Let's get this over with" Menik says.

ooc: He will follow in the above marching order

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

~ Aboard the Prancing Prince: 16 Minutes after sunset ~

Vincenzo leads you down to the lower deck. This is where cargo would ordinarily be stored for passage, but aside from several empty barrels and a few broken crates, this room is empty of cargo. But he cannot see very far and doesn't even make it to the bottom of the stairs when he and Galandra do find out what is in the lower decks.

The light of the sunrod reflects off the daggers flying through the air at them!


Galandra is only light wounded from one as a second thunks into the bulkhead beside her. Vicenzo in not so lucky getting hit by three, one actually penetrating pretty deep.


Half-orc_zps9da13213.png

Hiding in the lower deck amongst the empty barrels are 6 half-orcs in dark robes. Farther in the dimness there are some humanoid figures seated on the deck apparently shackled to the bulkheads.

OOC: Combat: Round 1
[sblock=Combat Information]Surprised by half-orcs
HO1 hit Galandra 7 dmg
HO2 missed Galandra
HO3 hit Vicenzo for 6 dmg
HO4 hit Vicenzo for 5 dmg
HO5 crit hit Vicenzo for 11 dmg
HO6 missed Vicenzo

Initiative:
You guys
The half-orcs


Updated Map:
Note 1: North is the top of the map, each square is 5 feet
Note 2: The Up arrow on a Token shows one deck above and cannot see the half-orcs


Code:
Galandra:  35/42 HP remaining; 7 dmg
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  35/57 HP remaining; 22 dmg
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek & Galandra)
Code:
Half-orc1 (AC14/??HP):
Half-orc2 (AC14/??HP):
Half-orc3 (AC14/??HP):
Half-orc4 (AC14/??HP):
Half-orc5 (AC14/??HP):
Half-orc6 (AC14/??HP):[/sblock][GM]You guys are up.

Actions are resolved in posted order, so keep in mind what the players  that post before you are doing. Remember that if the target is outside the illumination circle, 20% chance to miss unless your character has low-light vision.

Everyone needs mini-stats sblocks and to clearly put actions in another spoiler block.[/GM]
 

"shi-! Maui, Tanniwha we might really need you down here!" Galandra lets the sunrod drop down the stairs (it should light up about 10ft ahead) as she quickly takes out her composite longbow and lets the arrows fly towards the guy in front of them. "Let's get rid of these first" she calls back to Amien and the others. "Don't let yourselves be surrounded."


[sblock=Combat]Full round action


Quick Draw, Rapid Shot + Point Blank shot @ Half-Orc 6
Attack 1d20+6=15, 1d20+6=18
Damage 1d8+5=11, 1d8+5=12

She hopes that's enough to drop him, and lets the other pass.
[/sblock]


[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 35/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 
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[sblock=OOC]Does the wall at BF17 give enough space for Amien to stand on that tile? Actually I'm not sure I want to do that but I figure the answer may be useful anyway.[/sblock]
 

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