[LPF] The Devil We Know, Part 2

[sblock=GM OOC]Both Maui and Taniwha would have to go through Menik's square (the doorway is on the southern edge of his square) to get to the orcs. 10squares of movement would mean Taniwha can reach HO1, HO2, HO4, or HO5. If Maui doesn't have 45ft movement, all the orcs are beyond his range for 1 Move Action.

As I stated before, a person can jump off the stairs from BE16 without issues or additional movement cost. This was the route I had Lem try and he still came up short 5ft to reach a half-orc.[/sblock]
 

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[sblock=OOC]Sorry, I missed that detail. Feel free to either NPC Maui and Taniwha this round if you want to move on, otherwise I will get a post up tomorrow once I have taken some time to process everyone else's moves and the situation after the darkness changed the situation. Alas, I have run out of time this evening and need to log off for the night. [/sblock]
 

[sblock=ooc]I haven't been AFK, just biding my time until the others have gone and I can figure out if Menik is able to join the fight by heading in and casting spells from the rear without endangering himself. If not he'll cast mirror image then wade in next round. I'll figure it out but may not have time until this eve.[/sblock]
 

Hearing the daggers hit his companions, hurled by foes he can't see, Menik casts mirror image to provide some protection before he moves downstairs, though he is disappointed that only two images appear.

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor; 2 mirror images
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min) (cast),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Maui growls and darts into the hold and down the stairs, where he crouches low taking stock of the orcs which he can see in the dim light. Taniwha on the other hand is not so reserved. The cheetah enters the hold and springs down from the stairs in a single graceful movement and makes a lunging bite at one of the orcs. Taniwha's teeth sink deep into the groin of the orc who squeals like a pig in pain, the great cat twisting its head to the side without letting go, intent on downing his first victim.

[sblock=Actions] Maui moves to BE17 and drops into Total Defense
Taniwha moves to BA 17 and bites Orc 2 with Power atk: 29 vs AC=Possible Crit Crit confirm: 14=Confirmed Hits for 20 dmg and attempts to trip: 15 vs CMD of Orc 2 [/sblock]

[sblock=Lvl 5 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (Touch 13; FFt 18)
HP: 47 Current: 47
CMB: +8 CMD: 20 Fort: +5 Reflex: +4 Will: +7

Conditions:

In Hand:
Scimitar +1: +9; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW 2/ 2; Entangle
2nd: Bull's Strength 2/2 , Bark Skin USED
3rd: Mad Monkeys, Greater Magic Fang
Wild Shape: 0/1 uses left per day: Active Leopard Shape
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +9; 1d8+6 2 Claws: +8; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +9; 1d6+6; 2 Talons: +9; 1d8+6 dmg; Foreclaws: +4; 1d4+3
View attachment 57928
[/sblock]


Wand of CLW Uses: 14/16
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 20 (22)
HP: 42 Current: 42
CMB: Trip/Disarm +7 (+8) CMD: 21 (25 vs Trip) Fort: +6 Reflex: +10 Will: +2

Conditions: Barkskin (50 mins); Magic Fang (Bite; 1 min)


Bite: +9 (+10); 1d6+4 (+5) dmg; special: Trip
2x Claws: +9; 1d3+4 dmg
[/sblock]
 

~ Aboard the Prancing Prince: 16 Minutes after sunset ~

Taniwha badly injures one of the half-orcs, but fails to pull him off his feet.

Half-orc_zps9da13213.png

The half-orcs counter-attack with their fists and feet.

Three gang up on Taniwha, two with a flurry of kicks and one manages to connect with the cat for a stunning type blow to the shoulder. The third moved up from its cover behind a barrel and flanks the feline and delivers a stunning kick to its rear end.

The other three surround Vicenzo, the badly wounded one and the half-orc from around the barrel both miss. The third warrior steps up to flank the swordsman and delivers a glancing punch to his shoulder that is surprisingly stunning.

OOC: Combat: Round 2
[sblock=Combat Information]Taniwha's trip failed, added CMD to defensive stats below
HO1 5ft stepped, flurry of blows missed Taniwha
HO2 hit Taniwha 7 dmg, Fort DC12 or be stunned
HO3 missed Vicenzo
HO4 hit Taniwha 6 dmg, Fort DC12 or be stunned
HO5 hit Vicenzo 5 dmg, Fort DC12 or be stunned
HO6 (Staggered, took 1 dmg) missed Vicenzo

Initiative:
You guys
The half-orcs


Updated Map:
Note 1: North is the top of the map, each square is 5 feet
Note 2: The Up arrow on a Token shows one deck above and cannot see the half-orcs
Note 3: Moving down stairs costs extra movement (1.5) so Lem and Amien are actually 1 square short for for where they wanted to be in a single Move Action to reach melee range. To be able to move off the stairs, you have to at least make half way down to BE16 before moving off without worry.


Code:
Galandra:  35/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     41/41 HP remaining; 
Vincenzo:  30/57 HP remaining; 5dmg, Fort DC12 or be stunned
Maui:      47/47 HP remaining;
Taniwha:   29/42 HP remaining; 13dmg, 2 x Fort DC12 or be stunned

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17
Code:
Half-orc1 (AC14/CMD19/22HP):
Half-orc2 (AC14/CMD19/22HP): 2HP remaining
Half-orc3 (AC14/CMD19/22HP):
Half-orc4 (AC14/CMD19/22HP):
Half-orc5 (AC14/CMD19/22HP):
Half-orc6 (AC14/CMD19/22HP): -4HP; Staggered & dying
[/sblock]
GM: You guys are up.

Actions are resolved in posted order (unless you state it is to be resolved after someone yet to post). Remember that if the target is outside the illumination circle, 20% chance to miss (Rolls of 1-20 on 1d100) unless your character has low-light vision.
 

"I didn't think I could say this after tumbling against some necromancers, but man these guys I run against seem to just get uglier as time goes along. Alright ugly, let's see what those ribs are made of." Lem moves up to engage the orc next to Taniwha.

OOC
[sblock]
Edit: Changing my post... looks like you updated Lem's move as I would like before I got to hit the post button.

Update: Moving to BA next to Taniwha and attacking Orc 2. I should drop him as I am taking the roll from last post.

24 to hit, and 2 damage.
http://invisiblecastle.com/roller/view/4179843/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 
Last edited:


Just moments after he sliced one of the brutes down his upper right shoulder, he continues to carry his swinging movement while turning with his feet, circling the blade a direction facing away from Vincezno, and attempts to slice another distant second orc through the mid-section. However; he's still not quite adept at fancy tricks and manages to misjudge the distance, just whirling short of his opponent's skin.
[sblock=Attack Roll]Attack Roll: 1d20+6=11

I knew this was going to happen after getting excellent rolls in another game.[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Glaive
Condition: Heavy Flail Dropped at BE15
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

Vincenzo is taken aback at the pain and accuracy of the connecting punch .. .. ..

fort save:

1d20+6=17

Though a grunt is heard, his combat training overwhelms the practiced punch's intended effect

He counter-counters with his own attack

[sblock=actions]
move 20 feet to [BE,21]
Attack HO 6 [as he is still standing]
1d20+11=14, 1d6+7=11
pretty sure its a miss.

[/sblock]


[sblock=mini stats]

Vincenzo's character sheet

DEFENSE


Condition: None
HP: 30/57
AC: 19
AC Touch: 14
AC Flatfooted: 16
Initiative: +2
Fort: +6
Reflex: +3
Will: +2

OFFENSE - Weapon in hand



Rapier Attack: +11 ; Damage: 1d6+7 , Crit: 18-20/x2, Type: P

CONSUMABLE ITEMS



Handy Haversack
- Sun Rod x 5-1
- Trail Rations (8 days)
- Rope, silk 50 ft
- Weapon blanch [cold iron] x2

Special note to DM: I am thinking of taking a level of rogue for next level.

[/sblock]
 

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