[LPF] The Devil We Know, Part 2

Maui is left reeling from the blow but the ruthless strike that Taniwha takes shakes the big cat from his reverie. Taniwha snaps its jaws around the soft flesh of the wounded half orc's groin, tearing his privates off completely, ending the beserk fury and sending the unarmed fighter crashing to the ground in a twitching pool of mess. Hackles up, the cheetah lets his own fury be known, leaping up with both claws and dragging them roughly down the other orc's face, neck and chest, leaving angry torn flesh in lines like recently sewn fields of gore. The cheetah is however badly wounded despite the brave show, it ducks to the side of the furious feet that have pounded him so hard, hoping to avoid any more of the bludgeoning force.

[sblock=OOC and Actions] Scott, I think you did just enough dmg to take HO3 down to -13: 17 -19 (Galandra) -11 (Vincenzo) = -13.

Maui is stunned: Fort Save 8 Taniwha saves 19
Maui has no action
Taniwha full attacks: Bite 16 vs AC=Hit with Power Atk for 13 dmg to HO2: Dead
PAtk CLaws vs HO1: LClaw 18 R Claw 19=Both Hit for 9 dmg and 9dmg: Total 18 dmg
Taniwha takes a 5ft step to AZ18
[/sblock]
 
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[sblock=OOC]Sorry, I got Taniwha's position wrong. I meant AZ18; I have adjusted the map. I want to set up a potential flanking opportunity vs HO1 [/sblock]
 

~ Aboard the Prancing Prince: 16 Minutes after sunset ~

Half-orc_zps9da13213.png

Taniwha manages to finish off the half-orc he was attacking. That takes down two of the half-orcs permanently while only one is dying on his feet.

OOC: Combat: Round 3 Continued
[sblock=Combat Information]
GM: So many Errors :( [MENTION=92814]soulnova[/MENTION]: Galandra cannot take 5ft step on difficult terrain. I moved her back on the map.
She doesn't have Precise Shot, therefore pays -4 penalty shooting into melee. 1st Arrow missed. I missed that last round as well as both her arrows missed HO4.
Lastly, Mika's orders are to guard Menik from attack. Until Menik is threatened or Mika is attacked, she will not engage any enemy until Galandra orders (with Handle Animal Skill) her otherwise. While it is a Free Action and an auto-success with +10 on the skill check, it still needs to be taken and you should track in her mini-stats her last orders.
[MENTION=75065]jbear[/MENTION]: Same deal with Taniwha. You need to specify changes in orders. Orders are executing Tricks, you do not get to coordinate tactical maneuvers with animals that have Int of 2. Taniwha doesn't take any 5ft step this round. Her last orders were to attack HO2 and HO1. Maui is stunned and cannot change them this round.
[MENTION=49929]Scott DeWar[/MENTION]: While you did not know it at the time of posting, Maui ended up stunned. Therefore he would not be providing flanking bonus for Vicenzo.
[MENTION=6701657]Det[/MENTION]: Amien is holding a glaive with reach. He cannot attack adjacent so his attack is invalid. You will need to redo. I did add the raging icon.


Initiative:
You guys
The half-orcs


Updated Map:
Note 1: North is the top of the map, each square is 5 feet
[sblock=Ditzie Maps]Yes, please use the latest map. Updated Map

In fact whenever you post IC, include the latest map even if you did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map.

Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]

Code:
Galandra:  35/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     32/41 HP remaining; 
Vincenzo:  30/57 HP remaining; 
Maui:      41/47 HP remaining; Stunned
Taniwha:   15/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17
Code:
Half-orc1 (AC14/CMD19/22HP): 4HP remaining
Half-orc2 (AC14/CMD19/22HP): Dead
Half-orc3 (AC14/CMD19/22HP): -7HP remaining; Staggered & dying
Half-orc4 (AC14/CMD19/22HP): 11HP remaining
Half-orc5 (AC14/CMD19/22HP):
Half-orc6 (AC14/CMD19/22HP): Dead
[/sblock]
GM: Amien (redoing actions), Lem, and Menik are left for this Round.

Please use the exact BBCode link Invis Castle provides. I want to see all the modifiers used. I also want the roll's description to show who is attacked as well. Just like this: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14) I do not want to take the extra time to click any extra links during my updates. I updated the adventure rules.
 



GM: Scott DeWar, please pay attention and follow the adventure rules. It is not your turn. Delete the contents from your last post, I don't want anyone to be confused or use your map link.

Also I just posted about Invisible Castle Rolls. I will not count any rolls that are not properly formatted with exactly what they are and who they are used against. I will treat them as automatic failure if you continue to disregard what I ask.

Lem and Menik are left this round.
 

[sblock=OOC] I would say the point you mention about coordinating tactical fighting moves is a fairly grey area.

Maui is currently able to speak to Taniwha as though they speak the same language due to his form.
They have been fighting together since Taniwha was a cub, and Maui has Dirty Fighter in his background where it even says this. So it would be fair to assume that Taniwha is well used to moving to the side of an opponents flank.

In any case, while it was mechanically a tactical move, I believe I fluffed it well enough as moving to the half orc's side to avoid the kicks to allow it, which had nothing to do with an order from Maui. Am I not in control of Maui's companion?

Maui has given no specific order to Taniwha: "Attack HO1 and 2", I assumed that communication has become so clear between the two thanks to Maui's form that he could express to Taniwha that he should tear all of their enemies here below apart.

However, that you are free to adjudicate according to your own personal DMing style on this matter, more on the side of how you strictly interpret the rule ... no argument. Keeping in mind that this is the first time playing in one of your games and so I am unfamiliar with your play style. [/sblock]
 

[sblock=OOC for jbear & soulnova]I know this is the first time we have played together with Animal Companions. So I am getting it a straight right now as we move forward.

If you post Free Actions to fine tune Taniwha & Mika's movements, I do not have a problem with it. I want to see them posted, though. However, Maui is stunned and cannot do that this round.

Animals cannot think tactically with Int of 2. Just because you speak the language doesn't mean the animal is any smarter in understanding. They know Tricks and the druid/ranger are using the Handle Animal skill. Simple commands to move to a certain spot are okay too. But really that is the extent of control.

Animal companions are not Eidolons with telepathy that facilitate full tactical control and I expect them to be role-played accordingly. They cannot read minds and so do not have much vocabulary. Taniwha might be used to moving into flanking positions with Maui and I don't have a problem with him being easily directed to do that when Maui is not stunned. Basically, I want to see what commands you give the animals to explain their actions.

With their wisdom scores, then do know enough to avoid AoOs, I think so you don't have to worry about them using Move Actions instead of 5ft steps and they will move around threatened squares to obey when possible.[/sblock]
 

[sblock=My thoughts on this debate]I recently discovered in 3.5 that trying to add personality or emotional bond to an animal doesn't really work well, since their Int is too low to think of themselves the same way their owner would of them (which made a casting of speak with animals rather disappointing). Plus mechanically the only way to really direct them is through tricks which are all very simple instructions that they execute in their own way. I see this as more of a reality of 3.5/PF to come to understand than DM preference, really.[/sblock]
 

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