[LPF] The Devil We Know, Part 2

Lem attacks the orc in front of him, with a couple sharp jabs to his side. "Things going south for you and your buddies fast, pal. Might want to think about giving it up, y'know?"

Actions
[sblock]
Lem performs a flurry of blows with two attacks at orc at AZ.
1d20+9=27, 1d6=4, 1d20+9=23, 1d6=6

10 points of damage if both hit.
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

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They're a lot tougher than I would have thought Menik has to admit, as he tries another scream spell on the nearest foe.

[sblock=map]http://beta.ditzie.com/45134/5218ca39b23e4

ooc: I made no change to the map[/sblock]

[sblock=actions]Ear-piercing scream on HO4; 9 damage + stun 1 round (Fort DC 17 for half damage + no stun).[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor; 2 mirror images
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2) (cast 2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min) (cast),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

[sblock=OOC] Sorry, guys! Didn't have internet access until now. So, Galandra actually shot the arrows but wasn't able to do the rest, right? And Mika won't attack that guy. I'm going to assume is not my turn yet. I'll post new orders for Mika then.[/sblock]
 

[sblock=OOC] My understanding is that you just need to issue new orders for Mika IC, and OOC add that you handle her as a swift action to attack the half orc and then Mika's action will stand as you made it. Is that right [MENTION=88649]perrinmiller[/MENTION] ? The same goes for me with Taniwha. I also need to make explicit how Taniwha is being handled by Maui. [/sblock]
 

~ Aboard the Prancing Prince: 16 Minutes after sunset ~

Half-orc_zps9da13213.png

Menik stuns the dying orc he hit with his spell and Mika follows Galandra's orders and bites him too. The half-orcs are not giving up. The dying facing Lem tries to hit the halfling monk, but misses.

The two by Vicenzo split attention and fight back to back. One steps after Amien and punches him with a stunning blow. The unleashes a flurry of punches and connects twice with the swordsman.

OOC: Combat: Round 4
[sblock=Combat Information]HO4 failed Save on Spell, Stunned
HO1 (1 dmg, from dying), missed Lem
HO3 (1 dmg, from dying), 5ft step & hit Amien 5 dmg & Fort DC12 or be stunned
HO4 (1 dmg, from dying), stunned
HO5 Flurry hit Vicenzo 6 dmg & 6 dmg

Initiative:
You guys
The half-orcs


Updated Map:
Note 1: North is the top of the map, each square is 5 feet
http://beta.ditzie.com/45134/521b4db088bf3

Code:
Galandra:  35/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     27/41 HP remaining; 5 dmg, Fort DC12 or Stunned
Vincenzo:  18/57 HP remaining; 12 dmg
Maui:      41/47 HP remaining; 
Taniwha:   15/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17
Code:
Half-orc1 (AC14/CMD19/22HP): -7HP remaining; Staggered & dying
Half-orc2 (AC14/CMD19/22HP): Dead
Half-orc3 (AC14/CMD19/22HP): -8HP remaining; Staggered & dying
Half-orc4 (AC14/CMD19/22HP): -9HP remaining; Staggered & dying & Stunned
Half-orc5 (AC14/CMD19/22HP): 11HP remaining
Half-orc6 (AC14/CMD19/22HP): Dead
[/sblock]
GM: You are all up for Round 4


[sblock=Notices from GM]jbear is correct soulnova. Since previous orders can dictate behavior, you need to be clear when you change them. Most of the time it doesn't matter, but it will under certain circumstances. Since it is clear you wanted to shift orders on Mika, I went with that you had and updated the round.
[MENTION=6667844]eve[/MENTION]ryone; I REPEAT, when using Invisible Castle, the roll should identify the target and modifiers in the description. Next time it will be automatic miss. I do not want to see any more rolls without descriptions of what they are and who they targeted against. This should be included in the link from Invisible Castle (or Coyote Code).
Just like this: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14) [/sblock]
 

[sblock=Fortification Save]Fort Save DC12 (3 Urban Barbarian + 2 Con): 1d20+3+2=8, FAILURE
Hopefully that is adequately descriptive of the event and bonuses at work.[/sblock]
[sblock=New Map (added stun icon to Amien)]http://beta.ditzie.com/45134/521b6f4e87ac7[/sblock]

For all of his suddenly terrifying demeanor, he is still in a way susceptible to surprises, and while focused greatly on his target, is suddenly met with a swift hook to his face once more brought upon by the movement of the half-orc. The attacker doesn't pause, and immediately takes the chance to strike Amien in a vital functioning part of his body, causing him to shut down momentarily.

[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Glaive
Condition: Heavy Flail Dropped at BE15, Controlled Rage (+4 Morale Bonus to Strength), Stunned (causes flatfooted, -2 AC, can't take actions)
HP: 27/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

Vincenzo steps to move with the injured furious fist fighting half orc. he stabs it him with the hope of finding a vital spot while dodging the incoming onslaught of attacks from his opponent.

Vincenzo's Rapier Attack/Damage vs HO 3; +11 att/1d6+7 dam; 1d20+11=30, 1d6+7=8

possible crit

Critical confirm 1d20+11=20, 1d6+7=10

it appears there was just such a moment that caught his eye as his reflexes react faster then thought itself!

[sblock=map]http://beta.ditzie.com/45134/521b71747bcc6[/sblock]

[sblock=mini stats]

Vincenzo's character sheet

DEFENSE


Condition: None
HP: 30/57
AC: 19
AC Touch: 14
AC Flatfooted: 16
Initiative: +2
Fort: +6
Reflex: +3
Will: +2

OFFENSE - Weapon in hand



Rapier Attack: +11 ; Damage: 1d6+7 , Crit: 18-20/x2, Type: P

CONSUMABLE ITEMS



Handy Haversack
- Sun Rod x 5-1
- Trail Rations (8 days)
- Rope, silk 50 ft
- Weapon blanch [cold iron] x2

Special note to DM: I am thinking of taking a level of rogue for next level.

[/sblock]
 
Last edited:

[sblock=OOC]

Before my action I'd like to know if its possible to move Galandra to BD18 and still attack HO3 with her falchion.

[/sblock]
 


[sblock=OOC]I think registered members can add a description within Invisible Castle, but since I haven't been able to register properly (it refused to give me an e-mail) I just alter my actual post & URL description to show what target I'm attacking and in the future what weapon & bonuses I'll be using.[/sblock]
 

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