[LPF] The Devil We Know, Part 2

Lem joins Galandra's search. "Ok, folks. We're going to get you out of here as soon as we can. Pipe down, please, so you don't attract more trouble then we already have. Anyone know which of these jerks had a key?"
 

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~ Aboard the Prancing Prince: 17 Minutes after sunset ~

The moans of the prisoners quiet down. The nearest of the chained prisoners is in the dimness and several feet away and is not able to get a look at the bodies on the deck to be able to tell them apart.

Searching the half-orcs reveals that each was carrying a potion vials and had thin metal bracers to protect their arms while they were fighting.

They each have an empty scabbard for their knives, the same knives that assaulted Vincenzo and Galandra when you got ambushed. Examining the daggers reveals them to be of average quality. They had a few coins in their pockets, but only a handful of silver each that totals 2 gold coins worth.

One of the dead half-orcs had an iron ring on him, with several keys.

[sblock=Combat Information]
Code:
Galandra:  35/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     27/41 HP remaining;
Vincenzo:  18/57 HP remaining; 
Maui:      41/47 HP remaining; 
Taniwha:   15/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek) Sunrod on floor at BE17
[/sblock]Updated Map
GM: Please continue to use the map as you move around.
 

"Lem, please, could your check with this keys if you can let the people out. Menik, give them some of these daggers in case something else comes while we take them to a safe place."

"Vincenzo, Maui, Amien... If you have healing potions or wands, this is the moment to use them"



She takes out her wand of cure light wounds and uses it on herself.

[sblock]

Galandra stays on her place to heal. Uses 2 charges.

Wand of Cure Light Wounds (1d8+1=2, 1d8+1=4)

UPDATED MAP

[/sblock]


[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 41/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (48 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

Current Order: HEEL

[/sblock]
 

"No problem. I'm on it," Lem chirps happily. He goes directly to the nearest prisoner and says, "Now don't you worry. We'll have you out of here in no time. Then we'll get you a nice stew and fresh bread, with a side of candy apples and mug of cider. Are you hungry? Man, I'm getting hungry." Lem tries each key, one at a time.

Actions
[sblock]
Heading to BE24 and going to try to unlock the shackles on the prisoner who looks like he never missed a meal. Then Lem will continue counter-clockwise through the rest.
[/sblock]

Map: http://beta.ditzie.com/45134/521e69b68c49f

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

Menik carries the sunrod deeper into the ship, checking it out. As Lem unties the prisoners he asks of them "Are there any more of them around here?"

[sblock]Head to BD28.
Perception +6 = 20

ooc: I don't know how to move the light circle.

Map http://beta.ditzie.com/45134/521e7f56a9d80[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor; 2 mirror images
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2) (cast 2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min) (cast),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Maui pads over towards Taniwha who remains shaky on its feet. He stretches his mouth wide in what seems like a yawn, but instead a rumbling echo sounds throughout the enclosed area. Taniwha flinches away from the spiritual energy that bores into his being, but looks more alert and steady afterwards.

The two felines, who have little to offer in the way of searching the area, pad back up to the top of the stairs (after a nudge in the right direction from Maui) to stand guard, alert for any signs of someone above on deck.

[sblock=Actions] Maui (who has Natural Spell feat) casts Cure Light Wounds twice on Taniwha healing 18 dmg taking him to 33 hps; He then commands Taniwha to follow him and remain on guard back at the top of the stairs they had just descended during the fight.

They remain alert for sounds of anyone above board. If they do hear a sound they will immediately descend the stairs and warn the others with much growling and nervous cattery.

Updating Maui to lvl 6 now.
Edit: I think everything is correct and complete. [/sblock]

[sblock=Lvl 6 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (Touch 13; FFt 18)
HP: 58 Current: 51
CMB: +9 CMD: 21 Fort: +6 Reflex: +5 Will: +8

Conditions:

In Hand:
Scimitar +1: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW 0/2; Entangle
2nd: Bull's Strength 2/2 , Bark Skin USED, (1 new space: Summon Ally Spontaneous)
3rd: Mad Monkeys, Greater Magic Fang, (1 new space: Summon Ally Spontaneous)
Wild Shape: 1/2 uses left per day: Active Leopard Shape
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +10; 1d8+6 2 Claws: +10; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +10; 1d6+6; 2 Talons: +10; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 , touch 14 , flat-footed 14
Speed 40 ft.
Melee:Bite +11; 2d6+7; 2 Claws: +11; 2d4+7 dmg
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (24)
HP: 50 Current: 41
CMB: Trip/Disarm +10 CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions: Barkskin (50 mins);


Bite: +10; 1d6+4 dmg; special: Trip
2x Claws: +10; 1d3+4 dmg
[/sblock]
 
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Amien isn't even sure he wants to drink a potion, but supposes he'll have one anyway with a shrug. They've won this battle and he doesn't feel like he's dying, "Anybody want a drink?" He asks to nobody in particular.

After a moment, he calls over to Galandra before moving up the stairs to collect his discarded weapon, "Can you ask the prisoners if any of these brutes we killed happens to be a famous pirate with a huge price on his head?"

[sblock=Updated map]http://beta.ditzie.com/45134/521fce3b6409b[/sblock]

[sblock=Actions]Potion of Cure Light Wounds (1d8 + 1 Potion Caster Level) (1d8+1=4)

Move to BE15 to pick up Heavy Flail[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Glaive
Condition: Heavy Flail Dropped at BE15 (currently being picked up)
HP: 31/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x2
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 
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~ Aboard the Prancing Prince: 18 Minutes after sunset ~

The first prisoner thanks Lem and murmurs about having some food, albeit terrible fare, earlier in the day. With the blood and offal stinking up the lower deck his not hungry at the moment.

There are tow of the prisoners that are eager to talk with you.
scarrednoble_zps529eaf9e.png

The first is gaunt looking man, mature in age, and his torn and tatter clothing was well tailored at one point. He says,
"I am Creighton Nish. I can say for all of us, that we really just want to have this nightmare over. Most of us are prominent citizens and are only too glad to be returning home."

"The took us from the Auction the other day, and if it were not your your rescue we would sold into slavery. Egads, can you believe such a thing? These scum were nobody, my man. Least of all notorious of anything. But we shall see you rewarded."

lord1_zps5a9e0141.png


The other individual has a calculating look and a presence of one that has been around and actually done something meaningful. He answers Menik,
"As far as those down here, you killed them all. But the leader, a woman by the name of Luscilia Ismacco is due back soon. They were due to sail off tonight in the darkness."

"I am Cestis. Just who are you and your companions?"

[sblock=Combat Information]
Code:
Galandra:  41/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     27/41 HP remaining;
Vincenzo:  18/57 HP remaining; 
Maui:      41/47 HP remaining; 
Taniwha:   33/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek) & Sunrod on floor at BE17
[/sblock]Updated Map
GM: Post your character into the Level-up Approval thread. I am not reviewing them from here and other Judges can then help. I will update combat information after approvals.

Forget the Illumination Circle, but you can move the light source itself. I added the middle deck and expanded the lower deck. There is nothing aft from column 38

Please continue to use the LATEST map posted as you move around.
 

"My name is Galandra Beyrin. We were sent by Chairman Maylor Jacobson of the Crusaders of the Raven to investigate the kidnappings. Glad we got here in time" she says giving them a nod. "Can you tell me how this Ismacco girl is like? Can she casts spells or prefers the sword?"

[sblock] Move to BD20, Mika (HEEL) to BD19

UPDATED MAP [/sblock]
 

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