[LPF] The Devil We Know, Part 2


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After Amien grabs his weapon, he catches up with the others and can see that the prisoners are already mostly freed. He listens to the discussion that has happened so far while picking up one of the sunrods that is still lit. After hearing a bit of information presented, he suggests to everyone, "Normally I'm not one to have a bright idea, but can we talk while we leave the ship or after we escape? We're not exactly invited guests, you know. Also.. this Luscilia broad sounds close enough to what I was hoping for."

[sblock=Movement & Updated Map]Pick up Sunrod on floor, Move to BD23 afterward[/sblock]

[sblock=OOC]It is August 30 for me now so I'll work on leveling up.[/sblock]
 

An angry and impatient growl sounds from the top of the stairs where Maui and Taniwha await, nervously, tails twitching. SUrely this was neither the time nor the place for a chat.
 

~ Aboard the Prancing Prince: 18 Minutes after sunset ~

The first prisoner stands shakily to his feet after being freed by Lem. The rest are still shackled, awaiting the halfling to do the honors.
scarrednoble_zps529eaf9e.png

Creighton Nish agrees,
"Yes, please finish freeing us so we can get out of here."

lord1_zps5a9e0141.png


Cestis answers in a low voice,
"Ah, I work for the same man. I am lucky you were hired and capable."

"I do not know much about the woman in charge. She carries a heavy flail and wears suit of half-plate armor. Her gear looked to be of excellent craftsmanship. That's really all I know about her."

"Well, I don't like her. So I am not sure why it is the sort of girl your friend is looking for." He nods towards Amien.

"As for these other people, we did not exactly get much opportunity to chat. Those bastards tended to punch and kick us for just talking." In the light of the sunrods, you can see that the prisoners have probably be treated roughly.

"I recognize that one over there, Mister Nish. He is a minor noble. The others are also prominent citizens most likely."

[sblock=Combat Information]
Code:
Galandra:  41/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     27/41 HP remaining;
Vincenzo:  18/57 HP remaining; 
Maui:      41/47 HP remaining; 
Taniwha:   33/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek & Amien)
[/sblock]Updated Map
GM: Btw, I don't think you have collected any of the loot yet, only the keys. Also, magic items don't get identified for free in my games unless it at the adventure's end. Any magic items will not be revealed as such if you don't do so IC.

I will not advance the scene until everyone is leveled up, so you might as well RP now. It is not going to change the situation adversely IC.
 

As there's still people to free, she will check the rest of the area to see if there's anything of value while Lem and Menik assist them. "Amien, Vincenzo, don't forget to heal up. If you have a wand I can help you out with it."

Maybe Amien can look around too.

[sblock]
Galandra Move to BE30
Mika to BE29

Perception Check (1d20+9=16)

UPDATED MAP [/sblock]




[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 41/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 

"I have a soft beating heart for fair, lovely maidens who have incited a bit of.. gossip and thus can net me a sack of gold for bringing them in." Amien explains, forgetting the suggestion that he had just made already.

He then stands over one of the dead half-orcs, and begins to poke around his clothing and body with his glaive to see if there's anything interesting on them that would be a shame to go to waste. Whatever he might see, he'll eventually kneel down to remove the bracers and take a look at them to see if they would help protect him. As he does all of this, he continues talking, "Punching, kicking... The language of drunks, angry spouses, and thick headed dimwits to be sure. I'll be darned if they weren't well spoken about it though."

[sblock=Updated Map, searching one of the half-orcs]http://beta.ditzie.com/45134/522256ce40a11[/sblock]
 

GM: I already revealed what was on the half-orcs. They each had daggers (thrown), bracers, and potion. One had the ring of keys. They had silver coins, totaling 2gp in all.
 


Amien apparently cannot tell if they are a specialized kind of bracer. Fair enough, he supposes. He'll just stick them into his haversack for now until he can know a man well enough to inform him.

When Amien is asked to search the North side, he says, "Okay." and moves on up to the crates seen on the north end of the ship. He wonders if he can tell if what's inside and if it would be worth smashing something with his flail. Upon turning a corner between the boxes he discovers that there seems to be a chest up here, maybe that's why she wanted him to search. He steps back to the middle of the room, and asks, "Who has the keys?"

[sblock=Map]
http://beta.ditzie.com/45134/52263d39aa9dd[/sblock]
[sblock=Mini-Stats (updated for Level 4)]Character Sheet Page


Weapon in Hand: Glaive
Condition: None
HP: 31/54
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +6
Reflex: +3
Will: +0


Glaive Attack: +7, Glaive Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Heavy Flail Attack: +7, Heavy Flail Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Sling Attack: +5, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x2
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

GM: I refer you to the opening description of the lower deck. The barrels and crates you see on the map are obviously empty. There are no locked chests.

I am waiting on Scott DeWar to level up. In the meantime you have things and RP you can do while we wait.
 

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