[LPF] The Devil We Know, Part 2

[sblock=OOC] I just wanted to check in and let you know that I am reading the thread and active. I just don't really see any opportunities for Maui to interact or search for loot in his cat form. I am guessing our loot is back in the rooms we checked upstairs where we found 2 different locked chests. So Maui can't really help while he has paws.

I don't want to waste his beast form ... Although technically he did gain another use when he levelled up. I can have him change back I guess and drive the action in this down time forward. Would you prefer I did that PM? [/sblock]
 

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~ Aboard the Prancing Prince: 19 Minutes after sunset ~

Lem has the keys and continues freeing prisoners. You manage to remove the bracers and potions from each of the half-orcs and stash them in with your gear to look at later. Without finding anything else of interest, you begin heading back topside.

Making your way through the middle deck, between the ballistae, you hear a female voice on the deck above calling out.


"Orcs! Where are my bloody slaves? You better not be messing them! Get up here, front and center!"

The wounded Vincenzo and the beat up Cestis offer to watch over the freed citizens while the rest of you deal with the irate woman above.

[sblock=Combat Information]
Code:
Galandra:  41/42 HP remaining; 
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; Mirrored(2)
Amien:     27/41 HP remaining;
Vincenzo:  18/57 HP remaining; 
Maui:      41/47 HP remaining; 
Taniwha:   33/42 HP remaining; 

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha), Mirror Image(2) (Menik), Earsplitting Scream x2 (Menik)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek & Amien),Mirror Image(2) (Menik)(20/40 Rounds remain)
[/sblock]Updated Map

GM: It's alright, jbear. It looks like Scott's out of pocket for awhile. I will have him NPC'd and leave him out of the next fight. We are moving on. :)

 

Galandra freezes for a second and looks back at Tanniwha, Maui and Aimen. "Get ready" she whispers. With a sign, she orders Mika to defend Menik again. She motions the others to get closer with her.

She will make her way to the last steps of the stairs and peek around the corner to have a view of Ismacco and any other enemy with her.


[sblock]

Galandra move to X34 with her Longbow

Stays on cover and peeks (do I need to roll something else?)

Perception +9 (+2 vs Humans) (1d20+9=19)

Stealth +8 (1d20+8=17)

UPDATED MAP

[/sblock]


[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 41/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 

Lem sighs and rolls his eyes, muttering under his breath, "Of course it wouldn't be easy. Of course I wouldn't be eating lamb anytime soon." He moves up alongside Galandra.

Action
[sblock]
Moving up to W34. Matching the actions of Galandra.
Perception: 17
Stealth: 31
1d20+10=17, 1d20+17=31
[/sblock]

Updated Map: http://beta.ditzie.com/45134/522a178310d02

Mini-Stats
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

A woman's voice, the brawler's boss. She must be fearsome indeed to command such skilled and vicious fighters. Maui figured it was time to pray for Tane for aid. His feline head lowers, remaining where he was at the bottom of the steps, an almost imperceivable rumble vibrating from his chest. Taniwha's body tenses as it waits for an order from his master, as his muscles begin to ripple and grow.

[sblock=Actions]Swift Action: Taniwha Guard Maui
Standard: Bull's Strength on Taniwha
Taniwha prepares a bite attack should anyone threaten Maui
Move: Both Stay where they are for now. (I am going to prepare as much as possible before engaging in the fight: it feels like the BBEG)

In the interest of not holding up the flow, if the group were to hold off attacking for 4 more rounds (24 seconds), Maui's prayer would cast the following spells:

Intentions:
Next round: Cast Bull's Strength on Self
Next round: Cast Greater Magic Fang on Taniwha
Next Round: Use 2nd Beast Shape (II); Change form to Dire Tiger form
Next Round: Summon Natural Ally: Leopard
Next Round: Would be looking to engage this round[/sblock]

[sblock=Lvl 6 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (Touch 13; FFt 18)
HP: 58 Current: 51
CMB: +9 CMD: 21 Fort: +6 Reflex: +5 Will: +8

Conditions:

In Hand:
Scimitar +1: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: Obscuring Mist; CLW 0/2; Entangle
2nd: Bull's Strength 1/2 , Bark Skin USED, (1 new space: Summon Ally Spontaneous)
3rd: Mad Monkeys, Greater Magic Fang, (1 new space: Summon Ally Spontaneous)
Wild Shape: 1/2 uses left per day: Active Leopard Shape
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +10; 1d8+6 2 Claws: +10; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +10; 1d6+6; 2 Talons: +10; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 , touch 14 , flat-footed 14
Speed 40 ft.
Melee:Bite +11; 2d6+7; 2 Claws: +11; 2d4+7 dmg
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 14/16
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22 (24)
HP: 50 Current: 41
CMB: Trip/Disarm +10 (+12) CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions: Barkskin (50 mins); Bull's Strength (6 mins)


Bite: +10 (+12); 1d6+4 (+6) dmg; special: Trip
2x Claws: +10 (+12); 1d3+4 dmg (+6)
[/sblock]
 
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Amien kneels down in front of the box, eager to see what is inside. Taking a key he holds it to try and find the hole to unlock, but soon discovers that there's no actual hole. He opens up the chest, and lo and behold it is empty, leaving only a roach inside to mock Amien.

As he stares into the emptiness, as if it were a metaphor for life soon everyone is starting to make a rustle. He gets up and hurries back to the others. "Hoh boy, I don't like the way we're acting." he comments, knowing something's not going their way already. When he hears the woman's voice he quietly whispers with genuine horror, "Oh gods.. She sounds just like a furious in-law. What are we going to do?"

Now understanding what the future lies, he decides that drinking his potions isn't such a waste after all.

[sblock=Actions]Perinmiller already chose a good spot for Amien, so I'll just have him use his potions.

I'm gonna go ahead and roll both potions. If for whatever reason there isn't enough time for both, then just omit the 2nd use of it.
Potion of Cure Light Wounds x2 (1d8+1=3, 1d8+1=8)[/sblock]

[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Glaive
Condition: None
HP: 31/54 (currently healing for 3 & 8)
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +6
Reflex: +3
Will: +0


Glaive Attack: +7, Glaive Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Heavy Flail Attack: +7, Heavy Flail Damage: 1d10+4 (+9, 1d10+7 under Strength Rage)
Sling Attack: +5, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x2 (being consumed)
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

[sblock] 24 seconds shouldn't be that bad for Ismacco to wait for her thugs. Galandra will hold back until Amien and Maui are done with their stuff. If she sees Ismacco getting closer to the doors, Galandra will drop her bow and go for her falchion to attack as soon as Ismacco crosses the door [/sblock]
 

Updated Map
GM: Just waiting on [MENTION=24234]kinem[/MENTION] to post. It has been 10 days so far. If he has not posted with then next day or two, I will drop him to NPC status for the next encounter as well and we proceed with 4 players for the next battle.

I moved Lem to be beside Galandra. The link DT posted was no different than Soulnova's.
The grayed area is where Lem and Galandra cannot see. Moving to a square where they can see the rest of the deck (X35) will mean they are seen as well.

So after Menik, it is probably my turn to update. :p
 

[sblock]Could you use Menik at least? I'm having the vibe that this might get really messy without the main spellcaster and Vincenzo. [/sblock]
 

ooc: Sorry for any delay.

"Time for the periscope again?" Menik suggests quietly, while preparing mentally himself for further battle. He will bring up the rear if the others move up to the deck above. ooc: If he can still use the Pearl of Power today, he does so to regain use of an Ear-Piercing Scream.

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor; 2 mirror images
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2) (cast 2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min) (cast),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

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