[LPF] The Devil We Know, Part 2

Galandra lets the sunrod drop down the stairs (it should light up about 10ft ahead) as she quickly takes out her composite longbow and lets the arrows fly towards the guy in front of them. "Let's get rid of these first" she calls back to Amien and the others. "Don't let yourselves be surrounded."
[sblock=Combat]Full round action
Attack 1d20+6=15, 1d20+6=18
Damage 1d8+5=11, 1d8+5=12
[/sblock]

Vincenzo winces from the painful dagger strikes, but bravely advances. The half orc that Galandra attacks is his target, but if her arrows fells him, he will attack the one who threw the deeply wounding dagger. Though his strike is true, it misses hitting a vital spot just barely.

[sblock=actions]
move 20 feet to [BE,21]
Attack HO 6 if still up after Galandra's arrows, otherwise stat at HO 5
1d20+11=28, 1d6+7=12
missed crit by one!
[/sblock]


[sblock=mini stats]

Vincenzo's character sheet

DEFENSE


Condition: None
HP: 35/57
AC: 19
AC Touch: 14
AC Flatfooted: 16
Initiative: +2
Fort: +6
Reflex: +3
Will: +2

OFFENSE - Weapon in hand



Rapier Attack: +11 ; Damage: 1d6+7 , Crit: 18-20/x2, Type: P

CONSUMABLE ITEMS



Handy Haversack
- Sun Rod x 5-1
- Trail Rations (8 days)
- Rope, silk 50 ft
- Weapon blanch [cold iron] x2

Special note to DM: I am thinking of taking a level of rogue for next level.

[/sblock]
 

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"I don't think I've ever been so glad to run into trouble," Lem says gleefully as he enters the scrum. "Come here, ugly. Let's see how solid your shins are."

Actions
[sblock]
Lem is heading to BA15 and punching the adjacent orc. 24 to hit, and 2 damage.
http://invisiblecastle.com/roller/view/4179843/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

Amien rushes in as well, attempting to follow up and help Vincezno out, saying aloud, "Looks like we woke them up! Time to wish them a good morning!" He pulls his weapon with the momentum of his movement, stopping with his feet and aiming with the feel of the ball's weight to swing at the Orc.

[sblock=Actions]
Move 30 ft either to BF21 or BD21, depending on if the weakened orc is still alive.
Heavy Flail Attack: 1d20+6=21
1d10+4=13[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Heavy Flail
Condition: None
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

[sblock=GM Notes]Sorry, I was sick this weekend and could not get back to you guys to clarify things sooner.

I put the sunrod in square BE17, any farther away requires a toss and Move Action. So with it on the floor, I then reduced the radius of illumination to 20ft and that gives all the orcs concealment (20% miss chance) for dim illumination. Near as I can tell this is still what I think you would do, Soulnova.

So I went and rolled Concealment % for Galandra and Vincenzo. Unlucky, both of Galandra's arrows missed, but Vicenzo still hit.

Moving down stairs costs extra movement (1.5) so Lem and Amien are actually 1 square short for for where they wanted to be in a single Move Action to reach melee range. To be able to move off the stairs, you have to at least make half way down to BE16 before moving off without worry. Maybe that makes a difference in your turns knowing that so DT and Det can retcon the rolls to ranged combat (adding in Concealment miss chance) or save the rolls for melee in the next round.

If you move into a square that is about 50% open (BF17 or BF18), reference squeezing in the rules for movement and penalties.[/sblock]
 


[sblock=Response to GM]Since it's a one space gap, I can alter my turn to first drop the flail and have him switch to Glaive as part of move action and that should reach? The damage roll doesn't change.[/sblock]
[sblock=Concealment miss roll]1d100=82[/sblock]
[sblock=Mini-Stats Updated w/ Location of Heavy Flail]Character Sheet Page


Weapon in Hand: Glaive
Condition: Heavy Flail Dropped at BE15
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 
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GM: Det, yep that is fine. Mark on your mini-stats which square you dropped your flail into so we know.

HO6 is now staggered and below 0HP, but still fighting on his feet.

Concealment rolls are misses with 1-20 unless otherwise defined in the roll.
 


[sblock=GM OOC]
Deuce Traveler said:
Lem will save his action for next round and stop short one square.
Umm, what do you mean save action for next round? I did not mean to imply that you could save the Standard Action to take extra in Round 2. You can use the dice roll in Round 2, but it doesn't make sense if Lem is stopping short and throwing away his Standard Action for Round 1. Are you thinking to have him stand there with a Readied Attack?

Btw, I am still waiting on [MENTION=75065]jbear[/MENTION] and [MENTION=24234]kinem[/MENTION]. Absences for more than 2-3 days are supposed to be communicated, guys. ;)[/sblock]
 

[sblock=OOC]Not absent. Have been following thread. As turns are in post order I was waiting for the stairs to clear so Maui could move down and act. It also makes sense that he act last in any case as he is furtherest from the attack.

Now that I look at the map however I am not to sure where the exact entry point is from upstairs so I can't calculate the distance I need to move. Also, if the orcs at the edge of the light were able to throw daggers from those angles then I am also imagining that we could just jump off the stairs and go straight across the room towards teh orcs rather than trundling all the way down the stairs, true? There is nothing blocking us from doing this, right otherwise all of the orcs wouldn't have been able to fire on us or would have probably missed from the cover provided.

To save time as I am very busy at the moment, here are some possible actions to have my characters take:
If Maui and Taniwha are too far away to be involved they will just double move as far as they can.
If Taniwha can reach an orc within 50ft of movement then he will make a bite attack on the closest standing orc
If he needs to leap off the stairs to do this he will do so.
Pretty sure there is no way that Maui can possibly reach even with the possibility of jumping off the stairs so he will go the normal way.[/sblock]
 

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