[LPF] The Devil We Know, Part 2


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Oh dear, looks like I'm missing the party," Lem mumbles to himself. Seeing no sign of danger from the rear, he hurries back to the rest of the group.

Actions
[sblock]
Rushing back double move to AO16.
Perception check for anyone trying to come onto the boat and attack from behind: 19
http://invisiblecastle.com/roller/view/4165548/
[/sblock]

Mini-Stats:
[sblock]
Character Sheet: http://livingpf.wikia.com/wiki/Lem_the_Cook_(Deuce_Traveler)
HP: 26/26
AC: 22, AC Touch: 21, AC Flatfooted: 16
Unarmed Strike: Attack: +10, -Damage: 1d6, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +9/+9, Damage: 1d6/1d6, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]
 

"I can carry a sunrod, as I only need one hand for casting" Menik notes.

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

Amien hands the sunrod over, "Then we have a deal." He then brushes his nose with his wrist briefly and reaches behind him to grasp the handle of his flail. As the chain of the weapon is freed from his person, the spiked ball bounces unpredictably for a moment before giving up its attempt to yank itself from the chain it's bound to, before following its own orbit and being dragged through the air slowly under its own weight. Amien carries this unwieldy cargo with him to the door, letting one of his arms be over-stressed with the balance of the weight during the time he has to open the door.

[sblock=Actions]Transfer Sunrod to Minek's hand as his wielded item
Wield Heavy Flail
Move to AN13, Attempt to open door[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Weapon in Hand: Heavy Flail
Condition: None
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
[sblock=OOC]I'm not sure why I wrote a paragraph about drawing a weapon.[/sblock]
 
Last edited:


~ Aboard the Prancing Prince: 16 Minutes after sunset ~

Amien opens the cabin door and finds a bunk room. It looks like several of the bedrolls and hammocks were recently slept in. There is a lantern (extinguished) in the middle of the floor by the door.

The felines detect an odor of sewer coming from below and the open door to the sleeping cabin.

[sblock=Combat Information]Updated Map:
Note: North is the top of the map, each square is 5 feet
Mid-deck:


Lower Deck:


Code:
Galandra:  42/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  57/57 HP remaining; 
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: Wildshape (Maui)
Conditions in effect: Darkness/Sunrod (Minek & Vincenzo)
[/sblock]
GM: Please provide grid coordinates as you move
 


Mika makes a chirping noise. "Prey. There. And there." her back twitches in anticipation as she takes a couple of steps in front of Menik, full alert mode.



"mmhh..." Galandra narrows her eyes at Mika's reaction "Lem, can you grab the light for the moment please?"

"Careful there" she whispers to Amien while she keeps an eye on the stairs below. "Mika looks anxious about something."


[sblock]

Mika steps to AM15. Perception 1d20+5=15

Galandra stays where she is. Bow in hand[/sblock]



[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 42/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 

Amien looks into the room, then muses, "Home sweet home... If there's somebody in there, I can't see them." He waits until the others are ready before moving on.
 

After doing a quick tour of the bunk room Maui and Taniwha head towards the other door that hopefully leads down stairs. There they take up a position, sitting on their haunches, looking back towards the stairs that lead to top deck. Maui snarls something but whatever he wishes to communicate is lost in translation. His tail twitching impatiently does offer a hint as to his meaning.

[sblock=OOC] Maui and Taniwha will stay upstairs and guard. I think we are more likely to get into trouble when the sailors return rather than encounter trouble downstairs. I think we should move with some urgency now and try and get off the board before anyone returns, hopefully with the slaves in tow. [/sblock]
 

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