Mal Malenkirk
First Post
My favorite and currently top notch combat wizard is a staff human wizard.
18 int, 14 con and 14 wis 13 charisma 10 dex and 8 str (I actually went 8 dex which is not the best choice but I liked imagining my wzard as reasonably fit but clumsy).
Pick Thunderwave, Illusory ambush and scorchingv burst.
Pick toughness and armor proficiency leather. 17 AC at level 1 is decent. Defensive staff for AV is what you really want but otherwise knock yourself out. Of course you want action surge.
Take a lot of close blast and burst. Level 1 burning hand is impressive at blast 5. Fire shroud is very cool because it's close burst 3 and only target enemies. Color spray is great if you have a rogue in the party. If you take
both fire shroud and burning hand make sure your daily 5 isn't a fire spell.
For level 7, assuming you took burning hand and fire shroud (the best IMO), you must stay away from fire burst. I can recommend lightning bolt simply because it's nice sometimes to be able to hit 3 guys without working for hit. But Winter's wrath is better IMO.
Take the shield utility. Between that, the marking of the fighter and the staff encounter power, you can easily stay on the frontline for a few rounds as long as you stick close to the defender. Take Dimension door at level 6 to move back in a hurry.
You'll see, it's easy to target a lot of enemies with burning hand, color spray or Fire shroud if you stay at the front for a while. Unless you are fighting tons of archer, they have to close for melee with you at some point. And it ain't that hard to avoid catching your allies. Just stick together and coordinate. Make sure the rogue wait until after you've had your shot before flanking, for example!
18 int, 14 con and 14 wis 13 charisma 10 dex and 8 str (I actually went 8 dex which is not the best choice but I liked imagining my wzard as reasonably fit but clumsy).
Pick Thunderwave, Illusory ambush and scorchingv burst.
Pick toughness and armor proficiency leather. 17 AC at level 1 is decent. Defensive staff for AV is what you really want but otherwise knock yourself out. Of course you want action surge.
Take a lot of close blast and burst. Level 1 burning hand is impressive at blast 5. Fire shroud is very cool because it's close burst 3 and only target enemies. Color spray is great if you have a rogue in the party. If you take
both fire shroud and burning hand make sure your daily 5 isn't a fire spell.
For level 7, assuming you took burning hand and fire shroud (the best IMO), you must stay away from fire burst. I can recommend lightning bolt simply because it's nice sometimes to be able to hit 3 guys without working for hit. But Winter's wrath is better IMO.
Take the shield utility. Between that, the marking of the fighter and the staff encounter power, you can easily stay on the frontline for a few rounds as long as you stick close to the defender. Take Dimension door at level 6 to move back in a hurry.
You'll see, it's easy to target a lot of enemies with burning hand, color spray or Fire shroud if you stay at the front for a while. Unless you are fighting tons of archer, they have to close for melee with you at some point. And it ain't that hard to avoid catching your allies. Just stick together and coordinate. Make sure the rogue wait until after you've had your shot before flanking, for example!