Making Religion Matter in Fantasy RPGs

Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

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Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

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Picture courtesy of Pixabay.

The Question of Gods​

When we look at religion from a gaming perspective, the most interesting thing about it is that in many settings, the existence of deities is not in question. One of the most common arguments over religion is whether there even is a god of any form. But in many fantasy games especially, deities offer proof of their existence on a daily basis. Their power is channelled through clerics and priests and a fair few have actually been seen manifesting in the material realm. This makes it pretty hard to be an atheist in a D&D game.

While the adherents of any faith believe the existence of their deity is a given fact, having actual proof changes the way that religion is seen by outsiders. In many ancient cultures, people believed in not only their gods, but the gods of other cultures. So to win a war or conquer another culture was proof your gods were more powerful than theirs. While winning a war against another culture can make you pretty confident, winning one against another culture’s gods can make you arrogant. Add to that the fact you had warrior priests manifesting divine power on the battlefield, you are pretty soon going to start thinking that not only is winning inevitable, but that it is also a divine destiny. Again, these are all attitudes plenty of believers have had in ancient days, but in many fantasy worlds they might actually be right.

Magic vs. Prayer​

If a world has magic, it might be argued that this power is just another form of magic. Wizards might scoff at clerics, telling them they are just dabblers who haven’t learned true magic. But this gets trickier if there are things the clerics can do with their magic that the wizards can’t do with theirs. Some wizards might spend their lives trying to duplicate the effects of clerics, and what happens if one of them does?

The reverse is also interesting. Clerics might potentially manifest any form of magical power if it suits their deity. So if the priest of fire can not only heal but throw fireballs around, is it the wizards that need to get themselves some religion to become true practitioners of the art? Maybe the addition of faith is the only way to really gain the true power of magic?

Are the Gods Real?​

While divine power might be unarguably real, the source of it might still be in contention. A priest might be connecting to some more primal force than magicians, or tapping into some force of humanity. What priests think is a connection to the divine might actually just be another form of magic. As such, it could have some unexpected side effects.

Let’s say this divine power draws from the life force of sentient beings. As it does so in a very broad way, this effect is barely noticed in most populations. A tiny amount of life from the population as a whole powers each spell. But once the cleric goes somewhere remote they might find their magic starts draining the life from those nearby. In remote areas, clerics might be feared rather than revered, and the moment they try to prove they are right by manifesting the true power of their deity, they (and the townsfolk) are in for a very nasty surprise.

Can You Not Believe in Them?​

There are ways to still play an atheist character in a fantasy game. However, it does require more thought beyond "well I don’t believe in it." That's a sure way to make your character look foolish, especially after they have just been healed by a cleric.

What will also make things much tougher is having a character that refuses to benefit from the power of religion due to their beliefs. They might insist that if they don’t know what in this healing magic, they don’t want any part of it, especially if the priest can’t really explain it outside the terms of their faith. That this healing works will not be in doubt. So are they being principled or a fool? If the explanation for magical healing isn’t "this is just healing energy" but "it’s the power of my deity, entering your body and changing it for the better" the character might be more reticent about a few more hit points.

When it comes to deities manifesting on the material plane, it’s a little harder to ignore them. But this isn’t always evidence of the divine. A manifesting deity is undoubtedly a powerful being, one able to crush armies and level cities, but does that make them divine? While the power of a deity is not in dispute, the definition of what is actually divine in nature is a lot muddier. This is ironically harder in a fantasy world where lich-kings, dragons and powerful wizards can do all the same things many deities are supposed to do.

What Are Gods?​

So we come back to the question: Whether you are a cleric, adherent or atheist, of what actually is god? What quality of them demands or inspires worship beyond the fact they are powerful? Plenty of philosophers are still trying to figure that one out. While in a fantasy game their existence and power may not be in question, whether they are holy or even worthy of trust and faith might be much harder to divine.
 

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Andrew Peregrine

Andrew Peregrine

Does the one cleric character pressure the entire party to all convert to the cleric's henotheistic faith? Do the different religion concept Paladin or Ranger or Barbarian give up their own faith to get the healing of the cleric? In game intra-party healing as leverage to convert is a pretty terrible dynamic to encourage in my opinion. It is a dramatic conflict, but not one I would feel makes the game more fun for the group.

While I can see the out-of-game interest of having a group collaborating at the best of its abilities, I also find it problematic from an in-game consistency point of view, when the setting isn't presented explicitely as henotheist, and especially when deities are part of the same pantheon. "You're from Delphi? Sorry, Apollo-fan, you'd better not try to embark on a ship ever..." The concept of conversion is extremely "out of place".
 

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Hussar

Legend
I think it is generally a terrible idea.

That seems a backward way to look at it.

Does the one cleric character pressure the entire party to all convert to the cleric's henotheistic faith? Do the different religion concept Paladin or Ranger or Barbarian give up their own faith to get the healing of the cleric? In game intra-party healing as leverage to convert is a pretty terrible dynamic to encourage in my opinion. It is a dramatic conflict, but not one I would feel makes the game more fun for the group.

If this is not an agreed upon game zero agreement that this would be the situation or that the party is all one compatible faith I would feel the cleric insisting on conversion to be inappropriately trying to leverage other players to go along with his character's concept.

I generally prefer a default cooperative party dynamic which would generally mean being concept wise tolerant of and cooperative with those not of your own specific faith.
Fair enough. I certainly wouldn't do it - it's obviously untenable. It's just going to cause so many problems.

But, apparently, the other players can also show absolutely no respect for the cleric, up to and including outright denying the existence of the object of faith, the core tenet around which that character should revolve, and still 100% expect the cleric to get with the healing.

There's a rather large excluded middle here.
 

But, apparently, the other players can also show absolutely no respect for the cleric, up to and including outright denying the existence of the object of faith, the core tenet around which that character should revolve, and still 100% expect the cleric to get with the healing.
No one is disrespecting the cleric. The atheist might not believe in the cleric's god, but they aren't telling the cleric what to believe. Dictating to other people what the should and should not believe runs contrary to atheism.
 

Hussar

Legend
No one is disrespecting the cleric. The atheist might not believe in the cleric's god, but they aren't telling the cleric what to believe. Dictating to other people what the should and should not believe runs contrary to atheism.
Seriously?

Remember, we're not talking the real world here. That's a whole 'nuther discussion and, frankly, I'd probably agree with you 100%. But, I do find playing faith based character incredibly fascinating, probably largely it's so different from myself.

See, in real life, an atheist doesn't actually want anything from a priest except maybe to be left alone. That priest doesn't have, typically, anything that interests the atheist. But, we're talking about D&D world. That atheist absolutely wants, and more importantly EXPECTS, the priest to provide healing and aid to his character, all the while insisting that the cleric is 100% wrong.

You don't think that's just a tad hypocritical? If you don't believe in gods, fair enough. More power to you - (I'm referring to this in game, not the real world). But, if you want healing, go find a bard. Why are you coming to me? I'm delusional.

"Yes, you are 100% wrong, and your faith is bogus. Now, get with the healing monkey boy" is the basic message you're sending here. If your character was truly an atheist, then you should be refusing the blessings from a god. After all, that's not a god and who knows what those blessings actually are?

That's the problem I'm having here. You can insist that my character is delusional, but, if I respond to that with anything other than 100% support for your character, I'm the problem? No one forced you to play an atheist character. You wanted to experience what it would be like to be an atheist in a setting where gods are real and divine magic functions. But, apparently, that doesn't include any negative consequences.

shrug
 


Hussar

Legend
No. That is not being an atheist, that is being a jerk
I'm kinda not sure what you mean by atheist then? Your character believes that the cleric is wrong. That everything the cleric believes is a lie. But, despite thinking that the cleric is deluded, you still insist that the cleric continue to bless you and heal your wounds and whatnot, and expect that the cleric's deity will be perfectly fine with that, and think that the cleric player is being a jerk if the cleric player refuses, based on the fact that your character believes that his or her character is deluded.

Is that not a pretty fair assessment of what's going on here?
 

Cadence

Legend
Supporter
Seriously?

Remember, we're not talking the real world here. That's a whole 'nuther discussion and, frankly, I'd probably agree with you 100%. But, I do find playing faith based character incredibly fascinating, probably largely it's so different from myself.

See, in real life, an atheist doesn't actually want anything from a priest except maybe to be left alone. That priest doesn't have, typically, anything that interests the atheist. But, we're talking about D&D world. That atheist absolutely wants, and more importantly EXPECTS, the priest to provide healing and aid to his character, all the while insisting that the cleric is 100% wrong.

You don't think that's just a tad hypocritical? If you don't believe in gods, fair enough. More power to you - (I'm referring to this in game, not the real world). But, if you want healing, go find a bard. Why are you coming to me? I'm delusional.

I imagine some gods would have their worshippers do that. Some IRL religions put a lot of money and time into disaster relief and homeless shelters and food pantries and hospitals without ever asking anything about the religion of who they're helping and without proselytizing. Some proselytize a bit when doing their charity work. And some are more restrictive in who they help and don't help certain folks that their faith frowns on.

"Yes, you are 100% wrong, and your faith is bogus. Now, get with the healing monkey boy" is the basic message you're sending here. If your character was truly an atheist, then you should be refusing the blessings from a god. After all, that's not a god and who knows what those blessings actually are?

Depending on how it is set up, do the priests who believe differently constantly rag on those of other religions? In real life in my lifetime there have been wars, bombings, and terrorist attacks between different sub groups of almost several major religions, let alone between less related religions.

IRL, isn't the largest denomination under 1/6th of the world's population?Is every religious person on the planet spending all of their time telling the (at least) other 5/6th they're wrong and not using support services offered by them?

That's the problem I'm having here. You can insist that my character is delusional, but, if I respond to that with anything other than 100% support for your character, I'm the problem? No one forced you to play an atheist character. You wanted to experience what it would be like to be an atheist in a setting where gods are real and divine magic functions. But, apparently, that doesn't include any negative consequences.

Many people IRL believe in miracles and exorcisms or speaking in tongues or snake handling or reincarnation or sets of religious laws that restrict what they do or have a spirituality with no God or believe in spirits or believe none of it is true... and most members of any of those groups believe that the others are wrong about at least one doctrinal point that is big enough to not worship/study/whatnot together. But most aren't asses about it. They have have Interfaith, nondenominational, and secular groups where they work together. And some members, as noted above, only help their own and try to harass and kill the rest.
 

While I think maltheism, misotheism, dystheism, and even antitheism are all somewhat reasonable positions to hold in D&D-land, I find atheism rather unlikely.

Even if you don't believe in "the gods" as such, you still need to account for some sort of source for supernatural power, which raises as many philosophical problems.
 

Cadence

Legend
Supporter
While I think maltheism, misotheism, dystheism, and even antitheism are all somewhat reasonable positions to hold in D&D-land, I find atheism rather unlikely.

Even if you don't believe in "the gods" as such, you still need to account for some sort of source for supernatural power, which raises as many philosophical problems.

Why do folks in a fantasy world need to account for the elemental and outer planes using religion anymore than Star Trek needs it for the Borg and wormholes and transporters? Do we need religion IRL to explain rainbows and childbirth and the sun rising and the phases of the moon? Or do some use religion and some use science? On the other hand, does the fact that science can explain something mean it couldn't have been the supernatural? The thread on sci-fi and psionics has a lot of, what feels like, relevant discussion.
 


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