Making Religion Matter in Fantasy RPGs

Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

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Religion is a powerful force in any culture and difficult to ignore when creating a gaming setting. Here's some things to consider when incorporating religions into your campaign.

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Picture courtesy of Pixabay.

The Question of Gods​

When we look at religion from a gaming perspective, the most interesting thing about it is that in many settings, the existence of deities is not in question. One of the most common arguments over religion is whether there even is a god of any form. But in many fantasy games especially, deities offer proof of their existence on a daily basis. Their power is channelled through clerics and priests and a fair few have actually been seen manifesting in the material realm. This makes it pretty hard to be an atheist in a D&D game.

While the adherents of any faith believe the existence of their deity is a given fact, having actual proof changes the way that religion is seen by outsiders. In many ancient cultures, people believed in not only their gods, but the gods of other cultures. So to win a war or conquer another culture was proof your gods were more powerful than theirs. While winning a war against another culture can make you pretty confident, winning one against another culture’s gods can make you arrogant. Add to that the fact you had warrior priests manifesting divine power on the battlefield, you are pretty soon going to start thinking that not only is winning inevitable, but that it is also a divine destiny. Again, these are all attitudes plenty of believers have had in ancient days, but in many fantasy worlds they might actually be right.

Magic vs. Prayer​

If a world has magic, it might be argued that this power is just another form of magic. Wizards might scoff at clerics, telling them they are just dabblers who haven’t learned true magic. But this gets trickier if there are things the clerics can do with their magic that the wizards can’t do with theirs. Some wizards might spend their lives trying to duplicate the effects of clerics, and what happens if one of them does?

The reverse is also interesting. Clerics might potentially manifest any form of magical power if it suits their deity. So if the priest of fire can not only heal but throw fireballs around, is it the wizards that need to get themselves some religion to become true practitioners of the art? Maybe the addition of faith is the only way to really gain the true power of magic?

Are the Gods Real?​

While divine power might be unarguably real, the source of it might still be in contention. A priest might be connecting to some more primal force than magicians, or tapping into some force of humanity. What priests think is a connection to the divine might actually just be another form of magic. As such, it could have some unexpected side effects.

Let’s say this divine power draws from the life force of sentient beings. As it does so in a very broad way, this effect is barely noticed in most populations. A tiny amount of life from the population as a whole powers each spell. But once the cleric goes somewhere remote they might find their magic starts draining the life from those nearby. In remote areas, clerics might be feared rather than revered, and the moment they try to prove they are right by manifesting the true power of their deity, they (and the townsfolk) are in for a very nasty surprise.

Can You Not Believe in Them?​

There are ways to still play an atheist character in a fantasy game. However, it does require more thought beyond "well I don’t believe in it." That's a sure way to make your character look foolish, especially after they have just been healed by a cleric.

What will also make things much tougher is having a character that refuses to benefit from the power of religion due to their beliefs. They might insist that if they don’t know what in this healing magic, they don’t want any part of it, especially if the priest can’t really explain it outside the terms of their faith. That this healing works will not be in doubt. So are they being principled or a fool? If the explanation for magical healing isn’t "this is just healing energy" but "it’s the power of my deity, entering your body and changing it for the better" the character might be more reticent about a few more hit points.

When it comes to deities manifesting on the material plane, it’s a little harder to ignore them. But this isn’t always evidence of the divine. A manifesting deity is undoubtedly a powerful being, one able to crush armies and level cities, but does that make them divine? While the power of a deity is not in dispute, the definition of what is actually divine in nature is a lot muddier. This is ironically harder in a fantasy world where lich-kings, dragons and powerful wizards can do all the same things many deities are supposed to do.

What Are Gods?​

So we come back to the question: Whether you are a cleric, adherent or atheist, of what actually is god? What quality of them demands or inspires worship beyond the fact they are powerful? Plenty of philosophers are still trying to figure that one out. While in a fantasy game their existence and power may not be in question, whether they are holy or even worthy of trust and faith might be much harder to divine.
 

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Andrew Peregrine

Andrew Peregrine

Umbran

Mod Squad
Staff member
Supporter
This feels a bit like begging the question though

No, it is begging for a definition.

: if nothing is defined as a god, then by definition there are no gods.

When one is busy saying there are gods, but have no definition, that presents a certain logical conflict that ought to be resolved for constructive conversation to progress.

Sure, but so what? Anyone stating that in a given setting X proves that something is a god has already told you the definition.

And, when that implied definition conflicts with other facts of the setting (like, "Gods do X, Y, and Z," but several things that are stated to not be gods also do X, Y, and Z), this calls for some discussion.
 

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Staffan

Legend
Remaking the universe from the dawn of time without the doubter in it kind of doesn't prove it to them, so that big gun is out. Rewriting their brain feels like cheating. And it would be annoying to give them eternal damnation only to have them keep yelling "you can't keep this up forever you big fake".
Feet of Clay said:
“Another priest said,"Is it true you've said you'll believe in any god whose existence can be proved by logical debate?"
"Yes."
Vimes had a feeling about the immediate future and took a few steps away from Dorfl.
"But the gods plainly do exist," said a priest.
"It Is Not Evident."
A bolt of lightning lanced down through the clouds and hit Dorfl's helmet. There was a sheet of flame and then a trickling noise. Dorfl's molten armour formed puddles around his white-hot feet.
"I Don't Call That Much Of An Argument," said Dorfl calmly, from somewhere in the clouds of smoke.”

Dorfl kicks butt.
 

ART!

Deluxe Unhuman
I have to admit - I would love to see a D&D setting with Small Gods. Where a god is a spirit tied to a particular location and has little influence outside of that location.

Not sure it would work in most D&D games though which tend to feature a much broader scope.
I think you could work this into the Encounter Elements and Exploration Challenges in Level Up's Trials & Treasures book. Put a will or motive or impulse behind the CON save needed in Frigid Water, or how likely a Landslide is to occur, how difficult it is to predict, what needs to be done to avoid it or even prevent it, etc.
Indeed. The last time I made my own pantheon and religion for D&D, the people in that world considered all use of magic to spring forth from the divine. Clerics got their powers by being favored servants of the gods, sorcerers by their divine blood, wizards learned to tap into the divine, and warlocks made a deal with the de-, uh, divine powers to receive their abilities. That didn't make the wizard a holy man, only that he tapped into the divine but just did it differently from a cleric.
I also got rid of most religions and kind of took a page from Greek mythology. Everybody pretty much recognizes the same gods though some groups might favor, or have the favor, of one over another. i.e. There's no elf or gnome god. Instead both of them recognize the exact same gods as humans. They don't necessarily worship exactly the same but they recognize the same gods.
Do those elves or gnomes imagine those gods as elven or gnomish, respectively, or that the appear in different forms at different times?
 

MGibster

Legend
Do those elves or gnomes imagine those gods as elven or gnomish, respectively, or that the appear in different forms at different times?
I didn’t put much thought into it. I’m thinking it could be both. If Zeus can turn into a swan or a shower of gold then why not?
 

No, it is begging for a definition.
The game rules have a loose definition (things that grant cleric spells). Is there a reason to assume no one is using that a priori?
When one is busy saying there are gods, but have no definition, that presents a certain logical conflict that ought to be resolved for constructive conversation to progress.

And, when that implied definition conflicts with other facts of the setting (like, "Gods do X, Y, and Z," but several things that are stated to not be gods also do X, Y, and Z), this calls for some discussion.
Does it? It seem to me like a popular technique for derailing discussions with bad-faith calls for definitions of terms that are 1. already defined elsewhere and 2. are implied by the nature of the statement.
 

Umbran

Mod Squad
Staff member
Supporter
Does it? It seem to me like a popular technique for derailing discussions with bad-faith

Oh, please. Give the accusations of bad faith a rest. If you don't want to take part in this part of the conversation, nobody is making you.
 




Levistus's_Leviathan

5e Freelancer
Doing the good work of our Lord and savior Keith Baker.

Btw, @AcererakTriple6 , have you seen his last blogpost? He talks about Eberron and Fizban's. He breifly touches on how he would do First World sutff vs the progenitor myth.
Yep, I have. It's not exactly how I would approach it in my Eberron, but his rationality behind how he'd use it made sense. I do especially like the ideas of Thelanis dragons.
 

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