MostlyHarmless42
Adventurer
No he does NOT provoke an attack of opportunity because he can attack with a reach weapon. That is a big reason why it breaks the game. Does great damage with a reach weapon from 10' away and allows the rogue to use dash which is a free bonus action without provoking an attack of opportunity. Sure on some monsters (those with reach) this doesn't work as it doesn't work if he chooses a non-reach weapon but on most monsters it does.
That is the point, under the current rules there are only 3 ways to SA + dash without an opportunity attack - those are take the swashbuckler kit (and it is the main thing that kit does), use a whip which allows reach but does awful damage or take mobility as a feat. This would allow any rogue with martial proficiency to have mobility equivalent to a swashbuckler, while doing better damage to boot.
Except I'm still not convinced this "breaks the game". A rogue can already combine a d8 weapon with sneak attack and a longbow via sharpshooter, or a crossbow without disadvantage in melee using another feat, and both of these are deemed "acceptable". And after all, according to the other post, apparently we are to be considering the feat vs ASI opportunity cost as unimportant, remember?
And a reach weapon will only deal an average of 1 extra damage over a rapier, unless he is using GWM (which again has a higher opportunity cost for rogues than fighters due to risking missing their only sneak attack that round), which is what a swashbuckler would be wielding if they wanted to use the attack/dash tactic. By your logic swashbuckler "breaks the game".
I for one welcome a rogue to try that sort of cheesy s*** in my games. I'll respond by letting him get away with it for a bit to reward him for playing how he wishes and have his fun, then deck him with ranged attacks or monsters with reach, a flight speed, or spells every now and then to remind him that he isn't invincible. Not every opponent is or should be a 30ft movement speed melee only fight. And try that on a horde of goblins. Kind of hard to dash without provoking if the party is surrounded on all sides. Is it a strong tactic? Sure. But it hardly "breaks the game".
Last edited: