Malvoisin's Savage Tide, Act 1 - There Is No Honor

You and I both," says the rogue. "I keep finding myself unconscious, with my lifeblood spilling upon the floor. I always found danger and excitement to be quite stimulating. But I must admit, this place is beyond the scope of my experience."
 

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Keoni can only shrug at Bael and Anar's enthusiasm for pushing on. It is for their sake that he has suggested rest.

"The Storm Serpents preserve me, I can go on if you insist, but I fear for all our lives if we push too far. We fall or stand together, as one. If you fall, my strength lessens. I suggest resting for that reason, given this defensible location. However, if you insist, I will lend you my aid as long as I can."

He looks to Chongo for help in reasoning with the others, but it seems they are fighting a losing battle. He looks around at the supplies he found for a moment and looks to the tribesman.

"If we can persuade them to rest, moving the barrels to the doorway would make a better lock than the spears. Together, we should be able to place them."
 

Bael holds the sunrod forth as he and Anar slip cautiously back through the tunnels to the room where the zombies initially were encountered (I'm assuming the others made arrangements for an alternative light source?). Anar's skin crawls as the pair step over the bodies of the fallen zombies, memories of his numerous near-death experiences coming to mind. Both adventurers wrinkle their noses at the lingering smell of death. The two walk over to the single door in the northwest corner, and Anar gives a listen (Listen Check) but he hears nothing from the other side.

With no sign of any further zombies nearby, this seems as good a time as any to hole up and rest.
 

Chongo waits for the light to return, grimly contemplating the thought of the only remaining light source being lost to the Walking Dead.

Upon their return, he begins moving rubble and the various remnants of whomever once lived down here towards the entrance of the room. ((OOC - Survival check to try to make the room a bit more comfortable and more defensible?))

"Chongo stay here and rest. How many lightsticks are there?"
 

Now away from most of the group, Bael doesn't feel as courageous. "Nothing here, Anar. I say we head back and rest with the others and start fresh in the morning."
 

With no obvious threat nearby, the party decides to hunker down in the supply room for a chance to rest.

Chongo, Keoni, and Anar, working together, are able to push the water barrels over in front of the double doors. The group then piles the barrels up with some dirty wooden planks that they find stacked in one of the cubbies. When the work is completed, the doors are blocked nicely. A concerted effort could surely still breach the doorway, but the junk in the way should at least slow the intruder down, and give a noisy warning to boot.

The group decides to set up a rotating watch to allow the spellcasters the opportunity to recover their magic: Bael and Col together to start, then passing the duty to Keoni, then Chongo, and finally Anar and Kalen together at the end. With this decided upon, everyone settles in and tries to get some sleep.

Sleep doesn't come easy on the cold, stone floor, and an annoying dripping sound echoes from somewhere, but eventually slumber does come. Some time during Keoni's watch, the young shaman thinks he might hear something moving from the other side of the doors, but the noise stops before he can be certain, and it doesn't happen again.

Finally, after an extremely uncomfortable night, the party rouses. Muscles are sore and stiff, and bellies hungry, but the rest has accomplished its purpose. The group discusses what to do next as they remove their makeshift barrier from the door.

(Spells regained for all. Chongo raised to 14/14 hp)
 

"We need to find a way out of this nightmare," Bael says as he scratches a pointy ear. "But first things first. We should be prepared for trouble as soon as we open the door. Then I say we double check what we have already cleared. That way we'll know our backs are safe before we try and progress."

"And I really need a bath,"
he adds as he sniffs his own underarm "And a wine."

"I have another sunrod if needed,"
he offers after digging into his pack.
 

Chongo nods. "Bael speaks truth. We know here is safe; flee here if we are swarmed." The Olman checks his armor for any tears before adjusting it one last time, then flourishes his hand axe with a grin.

"We kill more walking dead. Find this 'Pankus' - he may know way out. If not ... Chongo strong, Chongo can dig, but Chongo not sure he can get out of here."
 

"I've three torches in my pack I believe," says Anar. "We can use them once the sunrod burns itself out. But we should escape as soon as we can, before all of our light is gone." That said, he stands ready with sickle as the door is open.
 

"I can be creat'n the emergency light if need be, and I do be hav'n a brace of sunrods meself. But I do be agree'n that we best be check'n where we 'ave been befer we do go more into the darken depths."

OOC: Col's going to rememorize most of the same spells save shield of faith which he's swapping for prot v evil.
 

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