4e's actually a bad place to look, because for all the complaints that Fighters are "too anime"... Fighters in 4e don't have any magical powers. Some handwavey boardgame powers (that I'm not a fan of) but they're purely "big guy with a big stick".
Look at
Book of Nine Swords, or its spiritual successors, the
Path of War and
Path of War: Expanded for what "martial magic" might look like.
If you want something less... gamish... look at
Flying Swordsmen, a retroclone of WotC's own
Dragon Fist (now, officially, Green Ronin's) the AD&D-based
wuxia game.