ph0rk
Friendship is Magic, and Magic is Heresy.
So the system must be perfect, then.Seems to be selling pretty well for the last seven years.
So the system must be perfect, then.Seems to be selling pretty well for the last seven years.
So defensive. Players of martials aren’t victims, give me a break!AUGH so tired of that line! EVERY class can be creative! It's not an excuse! It's just victim blaming and basically comes off as "you're not a good enough player".
No, just that the PHB states that you can use skill contests to model a number of situations and therefore the list isn’t restricted to the four examples in the PHB and the extra four or five in the DMG. Martials have a wide range of options to undertake... if the player has the imagination, and doesn’t expect everything handed to them on a plate.Wait..so your argument here appears to be that because that list is 'not exhaustive', everything that isn't included in that list is actually included in the mechanics????? What??
You can see that this is a dumb argument right?
Let's take some hypothetical groups.It doesn't really addresses the impact of changing the number of rests or the ratio. It's just "you should have this number of encounters a day" or "this number of rests" but it doesn't really explains what to look out for if you deviate from this.
Maybe I wouldn't be defensive if you didn't follow with...So defensive. Players of martials aren’t victims, give me a break!
Guess I'm just too terrible to play Martial characters?I see this whole issue as a lack of vision and imagination.
I'm not surprised that your getting such pushback on it. I have trouble getting players to even try anything like that in or out of combatwhen I'm gm'ing. I can(and have) put those same players into other systems where better developed rules for it like fate's aspects or the bonus types/gm's best friend from 3.5 are spelled out and they will go out of their way to do it but put them in front of 5e and it's back to "can I roll X?" till I beat some sense into them over many sessions. This is definitely an area where throwing up their hands to point at "ruling not rules" in crayon was objectively harmful to the spirit of what they were aiming for. It's too bad I doubt they are willing to issue so much as a UA filling it in.No, just that the PHB states that you can use skill contests to model a number of situations and therefore the list isn’t restricted to the four examples in the PHB and the extra four or five in the DMG. Martials have a wide range of options to undertake... if the player has the imagination, and doesn’t expect everything handed to them on a plate.
Isn't arguing that martials just have to be more creative arguing in a bit of a vacuum?No, just that the PHB states that you can use skill contests to model a number of situations and therefore the list isn’t restricted to the four examples in the PHB and the extra four or five in the DMG. Martials have a wide range of options to undertake... if the player has the imagination, and doesn’t expect everything handed to them on a plate.
Sure. They could..enrich uranium..high-five the sun..go back in time and bet on the Giants to beat the Patriots in the Super Bowl.No, just that the PHB states that you can use skill contests to model a number of situations and therefore the list isn’t restricted to the four examples in the PHB and the extra four or five in the DMG. Martials have a wide range of options to undertake... if the player has the imagination, and doesn’t expect everything handed to them on a plate.
Can we truly say spells are DM-proof?Sure. They could..enrich uranium..high-five the sun..go back in time and bet on the Giants to beat the Patriots in the Super Bowl.
There is truly a whole host of things the designers clearly meant for fighters to do if only they could bring their imagination to the table.
They must not think very much of players who choose casters then, because they had a team of professionally creative people generate, proofread, edit, and playtest 78 pages of mechanically distinct options for the casting classes, when they could have just gone 'contested arcana check..you figure it out."
Hypnotic pattern - performance check to sway a crowd with your dance movesSo
So defensive. Players of martials aren’t victims, give me a break!
The point was that what a martial can do is limited only by imagination and daring. Which is exactly how I imagine combat to be. Using the surroundings to try and get an advantage.
The majority of spells mimic things that could be done by other means and a bit of effort. Charm = persuasion skill. Jump = athletics. Invisibility = stealth. Fire bolt weapon attack (or swing with a lit torch).
Occasionally a spell can’t be replicated like teleport. Though even that can be given time and patience.
I see this whole issue as a lack of vision and imagination.