D&D General Matt Colville: "50 years later we're still arguing about what D&D even is!"

Gosh, it was, yeah, I'd forgotten too! It was JUST BARELY hanging around in 1993 when I first got on the internet and started talking to a lot of other RPG DMs/players. It wasn't common at all - just a couple of guys who insisted this was the right way to play, that basically the DM controlled everything, including the character sheets - the players just said what they wanted to do. By maybe 1995 or 1996 I didn't see anyone suggesting that.
Agreed. By the early to mid '90s, the idea that the player should have a large amount of say in determining how their character should be created was commonplace and still ascending; that paradigm directly conflicted with the idea that the DM should obscure mechanics from the players.

(Granted, the idea that the DM should have complete control over the arc of the story was also pretty much dominant. Looking at you, White Wolf.)
 

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(Granted, the idea that the DM should have complete control over the arc of the story was also pretty much dominant. Looking at you, White Wolf.)
What was interesting re: White Wolf was that they kind of knew they were hypocrites about this, and that things had kind of gone wrong with the way they were presenting adventures/campaigns. Sometime in I think in 1998 one of them wrote about how they'd essentially let the writers of the 1E and 2E adventures/campaigns just write what were basically novels where the PCs just spectated, and sometimes interacted with the edges of, and that they'd never meant to do that, but once it started they found they sold and so they kept doing it. Whoever was writing was saying they hoped to avoid that with future stuff. I haven't read their later work to comment on it generally, but certainly Orpheus was way less of a "railroad where you watch like an audience", and I think God Machine Chronicles was too, so maybe they managed it.

Of course they didn't start that, it'd been brewing since the '80s.
 

What was interesting re: White Wolf was that they kind of knew they were hypocrites about this, and that things had kind of gone wrong with the way they were presenting adventures/campaigns. Sometime in I think in 1998 one of them wrote about how they'd essentially let the writers of the 1E and 2E adventures/campaigns just write what were basically novels where the PCs just spectated, and sometimes interacted with the edges of, and that they'd never meant to do that, but once it started they found they sold and so they kept doing it. Whoever was writing was saying they hoped to avoid that with future stuff. I haven't read their later work to comment on it generally, but certainly Orpheus was way less of a "railroad where you watch like an audience", and I think God Machine Chronicles was too, so maybe they managed it.

Of course they didn't start that, it'd been brewing since the '80s.
Yea, I think the nWoD in general was a response to the fact that the designers were essentially writing novels hidden in the pages of constant sourcebooks, modules, and revisions. They succeeded in a fashion, but it was certainly a good indicator that a lot of the gaming audience loves that story-centric, "collect the lore tidbits", approach.
 


TSR was as bad or worse than WW in the 2E era regarding railroads and thinly veiled novels. At least WW was honest and tod you that they were out to tell a story.
Out of curiosity, where was that occurring? I was never a module or novels buyer. The only big example I can think of is Time of Troubles, and how that impacted the 2e FR line.

I found it more jarring in books like the Mage: Revised core rules, when they added a ton of rules around something called an "Avatar Storm" which, for me, appeared out of nowhere.
 

TSR was as bad or worse than WW in the 2E era regarding railroads and thinly veiled novels. At least WW was honest and tod you that they were out to tell a story.
Which TSR 2E adventures/campaigns would you point to as being particularly bad here? I can't off-hand think of any. I can think of some 3E one I personally think were (but wouldn't want to get into an argument over it lol!). I can also think of settings getting changed to account for bad novels a lot, but that's kind of different (primarily FR and Dark Sun).
 

Out of curiosity, where was that occurring? I was never a module or novels buyer. The only big example I can think of is Time of Troubles, and how that impacted the 2e FR line.

I found it more jarring in books like the Mage: Revised core rules, when they added a ton of rules around something called an "Avatar Storm" which, for me, appeared out of nowhere.
White Wolf's publishing model was different than TSR's so it isn't precisely analogous. However, nearly every adventure for the main settings was a railroad, often with the PCs watching as NPCs did the important stuff. And while metaphor was not quite as big a thing for most settings, it was an issue for Dark.Sun, IIRC, and I think Birthright. Plus, of course, the novel lines had precedence over the game lines lore and such.
 

Which TSR 2E adventures/campaigns would you point to as being particularly bad here? I can't off-hand think of any. I can think of some 3E one I personally think were (but wouldn't want to get into an argument over it lol!). I can also think of settings getting changed to account for bad novels a lot, but that's kind of different (primarily FR and Dark Sun).
Vecna Lives and the follow up ones were not as bad but still had stuff being done by NPCs with little input or impact by the PCs.
 


White Wolf's publishing model was different than TSR's so it isn't precisely analogous. However, nearly every adventure for the main settings was a railroad, often with the PCs watching as NPCs did the important stuff. And while metaphor was not quite as big a thing for most settings, it was an issue for Dark.Sun, IIRC, and I think Birthright. Plus, of course, the novel lines had precedence over the game lines lore and such.
Oh yea, I forgot about Dark Sun and the post-Prism Pentad stuff. Solid point.

Once again, never buying modules has saved me from a lot of crap. :)
 

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