TwoSix
Everyone's literal second-favorite poster
Agreed. By the early to mid '90s, the idea that the player should have a large amount of say in determining how their character should be created was commonplace and still ascending; that paradigm directly conflicted with the idea that the DM should obscure mechanics from the players.Gosh, it was, yeah, I'd forgotten too! It was JUST BARELY hanging around in 1993 when I first got on the internet and started talking to a lot of other RPG DMs/players. It wasn't common at all - just a couple of guys who insisted this was the right way to play, that basically the DM controlled everything, including the character sheets - the players just said what they wanted to do. By maybe 1995 or 1996 I didn't see anyone suggesting that.
(Granted, the idea that the DM should have complete control over the arc of the story was also pretty much dominant. Looking at you, White Wolf.)