MCDM starts work on its RPG Monday!

He’s talked about it before and while he said all cards are on the table I think he really meant normal dnd dice. He’s said funky dice in that context before.

Still dint be surprised if the try out or brainstorm about weirder dice.

Note I could be absolutely wrong.
He gushed on Twitter very recently about the dice in FFG Star Wars, including the d12 force die.
 

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Staffan

Legend
Because special dice need someone to manufacture them (unless you're going with clumsy workarounds like "1-2 are blank, 3-4 is an advantage, 5 is a success, and 6 is an advantage AND a success"), and are usually quite expensive (due to small series) and subject to often being out of stock (like Star Wars RPG dice are at the moment). If your goal is to make the game "aggresively open" and presumably easily available as an alternative to D&D, you don't want to require specialized tools to play it.
 

Reynard

Legend
Because special dice need someone to manufacture them (unless you're going with clumsy workarounds like "1-2 are blank, 3-4 is an advantage, 5 is a success, and 6 is an advantage AND a success"), and are usually quite expensive (due to small series) and subject to often being out of stock (like Star Wars RPG dice are at the moment). If your goal is to make the game "aggresively open" and presumably easily available as an alternative to D&D, you don't want to require specialized tools to play it.
I suppose, but I can buy weird custom dice for less than 10 bucks right now (terrain dice, tobe exact). I see what you are saying but I don't think it is an especially high bar to entry.
 

Staffan

Legend
I suppose, but I can buy weird custom dice for less than 10 bucks right now (terrain dice, tobe exact). I see what you are saying but I don't think it is an especially high bar to entry.
A pack of Genesys dice costs $15 (or would if they weren't out of stock) for 14 dice across 6 different types. The Star Wars equivalent costs $17, but I'm assuming that's because some of the money goes to Disney. You generally want two packs of dice to have enough to cover most rolls.

In the abstract, that's not too bad, about on par with a normal polyhedral 7-dice set on a dollars-per-die ratio. Except I can use those dice for dozens of different games, not just this specific game. Plus they're limited to one specific manufacturer (which is why they're out of stock – if I want a normal 7-die set I can get one from a dozen manufacturers, and if they're out of one I can get another), and if that manufacturer goes out of business no more dice will be made.
 

Too bad! I had hoped that funky dice might mean DCC-like dice chains. If it's anything like the FFG systems then I guess it's not for me (not necessarily a problem, but I had previously considered at least taking a closer look).
 

Zaukrie

New Publisher
I hope they just make ability scores the bonus number, and not 3-20 and make us figure out the bonus.....I have a long list of things I'd like in an RPG....perhaps I should write them up. I don't know, it won't change anything other than make me realize no game has it all....
 

Whizbang Dustyboots

100% that gnome
Because special dice need someone to manufacture them (unless you're going with clumsy workarounds like "1-2 are blank, 3-4 is an advantage, 5 is a success, and 6 is an advantage AND a success"), and are usually quite expensive (due to small series) and subject to often being out of stock (like Star Wars RPG dice are at the moment). If your goal is to make the game "aggresively open" and presumably easily available as an alternative to D&D, you don't want to require specialized tools to play it.
Does he mean proprietary dice or Zocchi dice? Those are freely available to anyone who wants to make them, I believe, and with DCC on the market as long as they have been, there's a good variety of them on the market now.
 



overgeeked

B/X Known World
Eh. I agree that's not ideal. I hope that's not it.

That said, MCDM loves new systems for their own sake. -- it was what made me jump off of the Flee, Mortals Kickstarter -- so "hey, we love FFG's dice; let's do that" wouldn't be a complete shock.
Yeah. I passed on FFG Star Wars because of the dice. And I'm a dice goblin. I'm willing to have a look at MCDM's game because it's Matt Colville but I'm generally not a fan of unique dice.
 

overgeeked

B/X Known World
The story Matt tells about Star Trek, Last Unicorn, Decipher, and rapid prototyping is kinda awesome. He's hoping to run a combat by the end of next week. It starts at about 1:12:00 in the video.
 





Reynard

Legend
A relatively lean document that sets a core mechanic and shared language would probably be best. Something that makes it easy to transition from one game built on the engine to another, but not limiting. Some of that previously promised modularity.
 

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