It's really an amazing game. The most fun I've had when running a game was the mini-campaign FFG released as a web enhancement for the Age of Rebellion beginner set.Yeah. I passed on FFG Star Wars because of the dice. And I'm a dice goblin. I'm willing to have a look at MCDM's game because it's Matt Colville but I'm generally not a fan of unique dice.
The beginner set itself is a very competently done starter set, with pregenerated characters and an adventure about the PCs infiltrating and taking over an off-the-books Imperial spy base. It's OK, but nothing special. But the web enhancement (Operation: Shadow Point) then asks the question: now what? A base takes resources to run. Where will you get those? It's not like the Rebel Alliance is flush with them, so you have to figure something out. And who's going to run it? And deal with security? So you need to do some recruitment work with the locals, both colonists and natives. And of course, there will be some curve balls thrown your way you need to deal with. Good stuff.