You reference the chart when you level to write down THAC0. You don't reference the chart every time you roll to hit. That's an attack matrix and it predates THAC0.You left out the chart of numbers you have to reference.
You reference the chart when you level to write down THAC0. You don't reference the chart every time you roll to hit. That's an attack matrix and it predates THAC0.You left out the chart of numbers you have to reference.
THAC-0 doesn't match the tables for BX/BECMI/Cyclopedia and AD&D 1E - due to the flat spots at various points.You reference the chart when you level to write down THAC0. You don't reference the chart every time you roll to hit. That's an attack matrix and it predates THAC0.
It slows play to a crawl to do so.What a thoroughly arbitrary distinction.
You can use regular dice with Genesys, and YZE, and even Fate. You just have to think a little.
I really like the legend of the five rings RPG. I played three campaigns in it, and I keep on trying to adapt some of the mechanics to D&D for house rules.It slows play to a crawl to do so.
A sorting mat is faster than the standard table lookup. But it's still damned slow.
For Star Wars/Genesys, the speed hit is big enough to be a strong disincentive to play.
For L5R 5E, however, the sorting mat works much better - fewer kinds of dice, and no cancelling dice needed. It's incentive for players to buy dice, but not enough of one to stop the broke players. What L5R 5 does differently?
Only 2 kinds of dice Ring (aka Attribute) and Skill. Roll (Ring)dRing and (skill)dSkill, keeping a number of them equal to the ring's value, then compare to a difficulty number; it still has 3 axis results... successes, opportunity, and strife. Some successes are explosive - counting 1 plus allowing an extra die, rolled after the decision which dice to keep. Strife never appears alone, only as a second symbol; keeping those dice generates strife (a bad thing).
I didn't bother with reading the mechanics because...Have you checked out the d20 adventures in Rokugan book? They do some neat stuff with combat maneuvers. But then again I don't really like their magic system that much.
Still easier that whatever the hell those symbols are on those weird dice.
Not a safe assumption to make.Sure. At a guess the players knew ahead of time they'd be playing that game. So unless you surprised them with it they had time to read up on the funky dice.
Lots of text about what they want it to be like and the dice they’ll use. Special stuff. Hang on…
Zoom! Enhance!
Probably. But It's the first day.Well that pretty much confirms the non numeric dice.
Here's to hoping instead of manufacturing unique sets of dice they sell stickers instead. Cheaper all around.Well that pretty much confirms the non numeric dice.
Game design is an iterative process. They could have "funky dice" in the design for 6 months and suddenly realize it did not work they way they wanted and change direction.Probably. But It's the first day.
Not really. Stickers don't stay stuck all that well unless using the recessed dice like Milton Bradley used for a number of games, in two sizes (about 17mm and about 28mm), with the faces set back 0.5 to 1mm from the edges - look at the dice on Buffy the Vampire Slayer: The Game. They're just a bit over the "standard" 16mm dice size.Here's to hoping instead of manufacturing unique sets of dice they sell stickers instead. Cheaper all around.
Marvel SAGA remains my second favorite take on a crunchy licensed superhero TTRPG, just below the Cortex one.Something like SAGA?