Warning, Long Post
Race : Dwarf
Racial Abilities
Darkvision
+4 vs bullrush
+4ac vs Giant type
+1 attack vs orcs/goblins
Stats
Stat
Str (14 +3 +6) - 23 (+6)
Dex (11 +1 +6) - 18 (+4)
Con (16 +2 +2) - 22 (+6)
Int (13) - 13 (+1)
Wis (11 +1 +6) - 18 (+4)
Cha (8 -2) - 6 (-2)
Class levels: Fighter 10, Dwarven defender 10
Class abilities:
Defensive stance 5/day (Mobile defence) (+2Str,+4Con,+2saves (resistance),+4 ac (dodge))[3+con]
DR 6/-
+2 on Ref saves vs traps
+4 Ac bonus
Feats
1: Weapon proficiency, Double Sword
3: Iron Will
6: Lightning Reflexes
9: Combat Expertise
12: Power Attack
15: Greater two weapon fighting
18: Improved Critical
1: Weapon focus
2: Ambidexterity
4: Weapon Specialisation
6: Two weapon Fighting
8: Greater Weapon focus
10: Improved Two weapon fighting
Items
Mithril Fullplate (+1)[Heavy Fortification,Ghost touch] -91650
Large Shield (+1)[Animated,Ghost touch] -36170
Double sword (+1)[Vicious,Brilliant Energy,Ghost touch,Defending,Holy]{CI}
(+1)[Vicious,Brilliant Energy,Speed,Ghost Touch] {Ada} - 406050
Gloves Dexterity +6 - 36000
Cloak of resistance (+5) - 25000
Ring of freedom of movement - 40000
Belt of giant Strength (+6) - 36000
Periant of Wisdom (+6) - 36000
Ioun Stone
Dusty Rose - 5000
Pink - 8000
Pale Green - 30000
Silver Sheen (*4) - 1000
Boots of striding and springing - 5500
- 756,370
So
Dwarfy McBeard
Hp - 57.5+68+120 = 245
Saves:
Save
Fort +14 +6 +5 +1 : +26
Ref +6 +4 +5 +3 : +18
Will +10 +4 +5 +3 : +22
+2vs magic
+2vs Poisons
+2Ref vs tra
Ac
Full - 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30
Touch- 10 +3(dex) +4(Unnamed)+1(Insight) - 18
Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30
Dr 6/-
Attacks:
+20(base)+6(Str)+1(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+1(insight)- 28
Attacks: +28/+23/+18/+13 - d8+9+2d6+2d6(If evil)
- Penetrates DR/(Magic,Cold Iron,Good)
+28/+28/+23/+18 - d8+6+2d6
- Penetrates DR/(Magic,Adamantite)
All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal
Given a touch Ac on the monster of 15:
Average Damage/round with no PA = 173.28 (205.2 vs Evil)
Average Damage/round with OPA = 227.61 (254.4 vs Evil)
Average Damage taken: = 104.0813 -24 +23 = 103.0813
Reasult McBeard wins on second round
Now Dwarfy McBeard is in a party and a high level party which can easily burn a few 1-3rd level spells because lets face it, the mages are using 9th level spells in combat, not 2nd.
(Plus the Psi warrior is allowed to buff so I am too)
So lets have :
Greater magic weapon*2 (20 Hours)
Magic Vestment *2 (20 hours)
Mage armor (20 Hours)
Barkskin (200 minutes)
And if we are moving into a know combat:
Shield of Faith (20 minutes)
Bears Endurance (20 minutes)
Stone Skin (200 minutes)
Death Ward (20 minutes)
Enlage Person (20 Minutes)
Blur (20 minutes)
Heroism (200 minutes)
Spell Resistance (20 minutes)
Haste (20 rounds, cast in combat)
Prayer (20 rounds, cast in combat)
Dwarfy McBuff:
Hp - 57.5+68+140+20 = 285
Saves:
Save
Fort +14 +6 +10 +1 : +31
Ref +6 +4 +10 +3 : +23
Will +10 +4 +10 +3 : +27
+2vs magic
+2vs Poisons
+2Ref vs tra
SR 32
Ac
Full - 10+13(arm)+7(Shld)+4(Unnamed)+1(Insight)+3(Dex)+5(Def)+5(Nat)+1(Haste)-1(size) - 48
Touch- 10+4(arm)+3(dex) +4(Unnamed)+1(Insight)+1(Haste)-1(Size) - 22
Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex)+1(Haste)-1(Size) - 30
Dr 6/-
Dr 10/Adamantite (150 Points can be absorbed)
All Attacks suffer 20% misschance
Attacks:
+20(base)+7(Str)+5(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+4(Heroism)+1(Haste)-1(Size)+1(Prayer)+1(Insight)- 38
Attacks: +38/+33/+28/+23 - 4d6+14+2d6(If evil), Penetrates DR/(Magic,Cold Iron,Good)
+38/+38/+33/+28 - 4d6+10 Penetrates DR/(Magic,Adamantite)
All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal:
Given a touch Ac on the monster of 15:
Average Damage/round with no PA = 237.12 (269.04 vs Evil)
Average Damage/round with OPA = 349.56 (375.84 vs Evil)
Average Damage taken: =14.091 +23 (23 after stoneskin)
Result McBuff wins on first round.
Monster does not do a single point of damage to Mc Buff, even if it wins initiative. McBuff is only hurt by his own vicious weapon.
These numbers get better in defensive stance, but I think Ive made the point already.
Dont underestimate a well thought out fighter.
Majere
Race : Dwarf
Racial Abilities
Darkvision
+4 vs bullrush
+4ac vs Giant type
+1 attack vs orcs/goblins
Stats
Stat
Str (14 +3 +6) - 23 (+6)
Dex (11 +1 +6) - 18 (+4)
Con (16 +2 +2) - 22 (+6)
Int (13) - 13 (+1)
Wis (11 +1 +6) - 18 (+4)
Cha (8 -2) - 6 (-2)
Class levels: Fighter 10, Dwarven defender 10
Class abilities:
Defensive stance 5/day (Mobile defence) (+2Str,+4Con,+2saves (resistance),+4 ac (dodge))[3+con]
DR 6/-
+2 on Ref saves vs traps
+4 Ac bonus
Feats
1: Weapon proficiency, Double Sword
3: Iron Will
6: Lightning Reflexes
9: Combat Expertise
12: Power Attack
15: Greater two weapon fighting
18: Improved Critical
1: Weapon focus
2: Ambidexterity
4: Weapon Specialisation
6: Two weapon Fighting
8: Greater Weapon focus
10: Improved Two weapon fighting
Items
Mithril Fullplate (+1)[Heavy Fortification,Ghost touch] -91650
Large Shield (+1)[Animated,Ghost touch] -36170
Double sword (+1)[Vicious,Brilliant Energy,Ghost touch,Defending,Holy]{CI}
(+1)[Vicious,Brilliant Energy,Speed,Ghost Touch] {Ada} - 406050
Gloves Dexterity +6 - 36000
Cloak of resistance (+5) - 25000
Ring of freedom of movement - 40000
Belt of giant Strength (+6) - 36000
Periant of Wisdom (+6) - 36000
Ioun Stone
Dusty Rose - 5000
Pink - 8000
Pale Green - 30000
Silver Sheen (*4) - 1000
Boots of striding and springing - 5500
- 756,370
So
Dwarfy McBeard
Hp - 57.5+68+120 = 245
Saves:
Save
Fort +14 +6 +5 +1 : +26
Ref +6 +4 +5 +3 : +18
Will +10 +4 +5 +3 : +22
+2vs magic
+2vs Poisons
+2Ref vs tra
Ac
Full - 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30
Touch- 10 +3(dex) +4(Unnamed)+1(Insight) - 18
Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex) - 30
Dr 6/-
Attacks:
+20(base)+6(Str)+1(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+1(insight)- 28
Attacks: +28/+23/+18/+13 - d8+9+2d6+2d6(If evil)
- Penetrates DR/(Magic,Cold Iron,Good)
+28/+28/+23/+18 - d8+6+2d6
- Penetrates DR/(Magic,Adamantite)
All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal
Given a touch Ac on the monster of 15:
Average Damage/round with no PA = 173.28 (205.2 vs Evil)
Average Damage/round with OPA = 227.61 (254.4 vs Evil)
Average Damage taken: = 104.0813 -24 +23 = 103.0813
Reasult McBeard wins on second round
Now Dwarfy McBeard is in a party and a high level party which can easily burn a few 1-3rd level spells because lets face it, the mages are using 9th level spells in combat, not 2nd.
(Plus the Psi warrior is allowed to buff so I am too)
So lets have :
Greater magic weapon*2 (20 Hours)
Magic Vestment *2 (20 hours)
Mage armor (20 Hours)
Barkskin (200 minutes)
And if we are moving into a know combat:
Shield of Faith (20 minutes)
Bears Endurance (20 minutes)
Stone Skin (200 minutes)
Death Ward (20 minutes)
Enlage Person (20 Minutes)
Blur (20 minutes)
Heroism (200 minutes)
Spell Resistance (20 minutes)
Haste (20 rounds, cast in combat)
Prayer (20 rounds, cast in combat)
Dwarfy McBuff:
Hp - 57.5+68+140+20 = 285
Saves:
Save
Fort +14 +6 +10 +1 : +31
Ref +6 +4 +10 +3 : +23
Will +10 +4 +10 +3 : +27
+2vs magic
+2vs Poisons
+2Ref vs tra
SR 32
Ac
Full - 10+13(arm)+7(Shld)+4(Unnamed)+1(Insight)+3(Dex)+5(Def)+5(Nat)+1(Haste)-1(size) - 48
Touch- 10+4(arm)+3(dex) +4(Unnamed)+1(Insight)+1(Haste)-1(Size) - 22
Incor- 10+9(arm)+3(Shld)+4(Unnamed)+1(Insight)+3(Dex)+1(Haste)-1(Size) - 30
Dr 6/-
Dr 10/Adamantite (150 Points can be absorbed)
All Attacks suffer 20% misschance
Attacks:
+20(base)+7(Str)+5(Weapon)+2(Greater weapon focus)-2(2weapon fighting)+4(Heroism)+1(Haste)-1(Size)+1(Prayer)+1(Insight)- 38
Attacks: +38/+33/+28/+23 - 4d6+14+2d6(If evil), Penetrates DR/(Magic,Cold Iron,Good)
+38/+38/+33/+28 - 4d6+10 Penetrates DR/(Magic,Adamantite)
All Attack only need to hit touch ac, and suffer no miss chance for hitting incorporeal:
Given a touch Ac on the monster of 15:
Average Damage/round with no PA = 237.12 (269.04 vs Evil)
Average Damage/round with OPA = 349.56 (375.84 vs Evil)
Average Damage taken: =14.091 +23 (23 after stoneskin)
Result McBuff wins on first round.
Monster does not do a single point of damage to Mc Buff, even if it wins initiative. McBuff is only hurt by his own vicious weapon.
These numbers get better in defensive stance, but I think Ive made the point already.
Dont underestimate a well thought out fighter.
Majere
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