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mfrench's Return to Keep on the Borderlands: OOC/Recruiting (ALTs only)

Also, people can spend their extra 50 gp in the city before the adventure; scrolls and potions from the DMG are fair game, as well as alchemical stuff from the PHB.
 

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mfrench said:
Redclaw, the group's rogue dropped out. If you are interested, go ahead and make one up. The only things to look out for are the ranger, who will tend toward a sneaky ranged attacker, or the Martial Rogue, who is giving up sneak attack to get fighter feats. He is interested in ranger as well, so will probably go with TWF.
I'm on it, boss. I'll go with the elf, probably working with weapon finesse and combat expertise, a skill-heavy rogue with a penchant for disarming foes and striking viciously when the opportunity presents itself. More to come as I finish working him up.
 


Thanks, Redclaw, that rogue should be great.

airwalkrr, tell you what, go ahead and write up the healer, if you're still interested. I think he'll be good for the group.

You guys can go ahead and bring them in IC as soon as you're ready.
 

Code:
[B]Name:[/B] Perrin 
[B]Class:[/B] Rogue
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Deity:[/B] XXXX

[B]Str:[/B] 12 +1      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 19 +4      [B]BAB:[/B] +0         [B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1      [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2      [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0      [B]Init:[/B] +4        [B]Spell Save:[/B] +X
[B]Cha:[/B] 13 +1      [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +4    +0    +0    +0    16
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                      0    +0          +0

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                    +1     1d6+1     18-20x2
Shortbow                  +4     1d6       20x3           60'
Dagger                    +1     1d4+1     19-20x2        10'


[B]Languages:[/B] Common, Elven, Draconic, Goblin

[B]Abilities:[/B] Immune to sleep effects, +2 save vs. enchantments, low-light vision
Sneak Attack (+1d6), Trapfinding, 

[B]Feats:[/B] Combat Expertise, Improved Disarm

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff                      4    +1          +5
Climb                      4    +1          +5
Decipher Script            4    +2          +6
Disable Device             4    +2     +2   +8
Forgery                    4    +2          +6
Jump                       4    +1          +5
Listen                     0    +0     +2   +2
Open Lock                  4    +4     +2   +10
Search                     4    +2     +2   +8
Spot                       0    +0     +2   +2
Tumble                     4    +4          +8
Use Magic Device           4    +1          +5


[B]Equipment:               Cost  Weight[/B]
Rapier                   20gp    2lb
Shortbow                 30gp    2lb
20 Arrows                 1gp    3lb
Dagger                    2gp    1lb
Leather Armor            20gp   15lb
Backpack                  2gp    2lb
Thieves Tools MW         30gp    1lb
Chalk (3 pieces)          3cp    --
Candle (5)                5cp    --
Flint and Steel           1gp    --
Bulleseye Lantern        12gp    3lb
Oil (4 pints)             4sp    4lb
Rope (50' silk)          10gp    5lb
Waterskin                 1gp    4lb
Whetstone                 2cp    1lb



[B]Total Weight:[/B]43lb      [B]Money:[/B] 0gp 5sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               43    86    130   260   650

[B]Age:[/B] XX
[B]Height:[/B] 4'10"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
[sblock=appearance + background]Appearance: Perrin is polished at all times. His clothing
looks just-pressed, and his hair is always perfectly in place. He
never seems to smile, yet he never scowls. He remains impassive and
in control at all times.

Background: Perrin grew up on the streets of the Free City. He
doesn't remember his parents, just the "kindly" human who raised him and
taught him the art of getting into things the owner wanted you to stay
out of. Perrin's natural dexterity made him the best young lockpick in
Greyhawk, but it never felt quite right to him. He somehow developed
a conscience as he went through the personal belongings of wealthier
citizens. Unfortunately, his "mentor" had put so much time and effort into
training him that he didn't make it easy for Perrin to change paths.
Eventually he found an opportunity to leave that life behind,
and he discovered that adventuring gave him the chance to use his skills
without taking advantage of innocent people.

As a result of his experiences, he is very resistant to any control imposed
by others on his life. He resents any type of authority, legal or otherwise,
trying to push him in a certain direction, and he has been known to resist
just to resist. However he is the consumate professional with regards to his
skills. He does his job, and does it with quiet confidence, taking pride in
his success. [/sblock]
 





FYI, I'm on vacation all next week (16th to 24th). I'll have my laptop, but probably won't be firing it up every day (it's vacation after all). I shouldn't fall too far behind, though. Feel free to keep things moving if I'm holding anything up. In general, it shouldn't be too hard to figure out what the barbarian half-orc will do in a given situation. :D

Max
 

Into the Woods

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