buzz said:
Another point I made on Mearls' blog: this isn't an issue with the skill system; it's an issue with NPC creation. Spycraft has a far more robust skill system than D&D, yet it also has an NPC creation system that makes rolling them up vastly quicker than D&D. I.e., D&D needs that way more than it needs to simplify skills.
Villain classes, perhaps?
And speaking of IH: I think that the challenges, zones, stunts, and tokens don't "step on each other's toes" any more than do the vast array of spells, magic items, PrCs, and similar options do in 3.5. Moreover, Most of the IH abilities are available to any PC at any time, and thus cut down on the complexity of build decisions and prep raised by PrCs, buff spells, etc. The *real* irony (no pun intended) of the IH options, IMHO, is that the more game-proficient the players are, the more the availability of those options slows down play. The "easy" way to run these options really is sort of what I imagine Gentlegamer's game looks like: The player says he wants to do x, y, and/or z, and the DM figures out the appropriate challenge/stunt and adjudicates accordingly. This gives everyone a nice upfront consistent ruleset (and consequent common set of assumptions) to work with, but keeps play running smoothly without the intrusion of each player figuring out how to max his stunt attack bonus/attack challenge bonus/access to appropriate zone/etc. These mechanics are meant to encourage cinematic play; run them that way!
All that said: I really think D&D would be ripe for splitting into a slimmed-down "basic" ruleset with a big chunk of expansions. It seems like 4e really could offer something as simple as three basic classes (warrior, spellcaster, rogue), a prefab skills system along the lines of UA variants #2 or #3, and a pared-down combat system that maybe dispenses with some of the more complex tactical feats and AoO. Then separate chapters or sidebars could introduce more complex rules, perhaps bringing the skills and feats sections up to something like what IH has, and introducing stuff like stunts. I can see the PHB being reorganized to do this while keeping a similar page count.