buzz
Adventurer
Lanefan said:Because it is easier to add than to subtract.
I don't agree. If the system leaves too much to individual GMs, what you get is wild variance between games, and a constant process of player-GM negotiation. In extreme cases, things boil down to, "Roll some dice, and the GM tells you what happens." Some people are cool with this, but I don't really like it.Gentlegamer said:Adding to a system is much, much easier (preference-wise) than subtracting from a system that is as tightly systematized as d20.
However, my larger point was that you seem to be arguing One True Way-ism, and this stance is problematic from either end of the spectrum. If you assume that all mechanics are better when they're like X, you're possibly overlooking that this particular mechanic might be better when it's like Y. Specifically, you're arguing for a very old-school "lite" approach as naturally better. That may be great for you, but it isn't for me.
I'm making cases for both streamlined (Notice and Sneak) and more detailed (Spycraft) options for improvement. I'm not entirely sold on either option; I'm just not nuts about this new solution from Mearls.
I was one of the people advocating combining some of the skills, FYI. What I am not doing, however, is claiming that there's one correct way that's the obvious answer.Gentlegamer said:I find it curious that while you care about "good" you're also seem to disregard that the "fewer/broader skills" issue we are discussing is just as "good" at doing what is intended: providing a system for skills.
I don't think tossing around terms like "simulationists" is really helping clarify anything.Gentlegamer said:The disagreement is on what is "good" in the skill system: simulationists want more minute differentiations build into the rules, while others just want a system for adjudication the basic results (i.e. the hawk and bat example).
I don't see any problem with the term. Would you prefer something like "higher points of contact"? "Detailed"?Gentlegamer said:I also reject the term "robust" used in this context: it is meaningless at best and loaded at worst, similar to "progressive" in the political context.