GMMichael
Guide of Modos
I'm working on an OSR mashup of games, but my old-school experience goes back only as far as AD&D 2e. I'm using a modified THAC0, theatre-of-mind (no grid), classes and races, memorized spells, a thieving table, maybe roll-under skills...(don't worry - it's just for fun)
What am I missing? What makes a game OSR to you (that isn't the actual book by TSR)?
What am I missing? What makes a game OSR to you (that isn't the actual book by TSR)?