Isireth’s approach and mine are not terribly dissimilar from what I can tell, though there are some points but we differ on.It's possible I am misunderstanding you, but what I think you are saying is that you would prefer to have a player say, "My character saunters up to the guard, flexes a little and politely suggests it's time to take a coffee break," and YOU decide (assuming there is going to be a roll involved) whether that is a Charisma check and whether Bluff or Intimidate applies. Do I have that right?
EDIT: To add, perhaps I am conflating [MENTION=6779196]Charlaquin[/MENTION] and your points of view on this?
For me, yes, my preference is for the player to describe what their character is doing in the fiction and what they hope to achieve by it, and I decide if a roll is necessary, and if so what attribute and DC it should be. I am also more than happy to accept suggestions from the player regarding which proficiencies (whether skill, tool, or other) might be applicable. And, I don’t have any requirements as to the level of detail of the description. “My character saunters up to the guard, flexes a little and politely suggests it's time to take a coffee break” is a perfectly valid description, but no more or less valid than a simple “my character politely tries to convince the guard to leave.” As long as I can discern what the player hopes to accomplish and how the character goes about trying to accomplish it, the specifics of the description are wide open.