MnM3 Centropolis (Re-bot)


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The Game that inspired George R.R. Martin's Wild Cards! (Wild Cards was based on his Superworld campaign.)

I don't have the box for that anymore but still have the rulbooks. I still have my V&V but bought new ones (two!). Champions I is still on the shelf but somehow lost II, III, IV...never owned V. All the TSR Marvel editions are there as well as the 1st 2nd 3rd of DC by Mayfair. Golden Heroes,,,Heroes Unlimited.

I guess I dug (dig) superhero rpgs LOL!

Heroes Unlimited, After the Bomb, Teenage Mutant Ninja Turtles, Villains Unlimited... I gave my 1st ed. TMNT to a friend for his birthday.
 

How are you feeling about Rolemaster?

We had great fun with it back in the day but I am not sure we took it to seriously. After multiple characters were crippled or dies trying to crawl through a window on one of very first adventures with the system (and then later a battle that resulted in multiple broken bones but also where the monster that was suppose to make us run away died with a lucky shot i.e. 66 critical!!)
 


Rolemaster: Too many charts.

And stupidly, I avoided Champions until someone introduced me to 4e. (Why would 'hunted by the CIA' improve your character?) Playing M&M, I sometimes think in Champions terms.

Most of the other supers games just never seems to make it to my FLGS.
 


Here's the updated Princess. I'll just bank one PP as I don't want to add another "random" spell to her repertoire.

The only real change is power D). It's just an bright light env power, with an important quirk.

Princess Starlight (PL: 9 PP: 136/137)

STR: -1; STA: 7; AGI: 3; DEX: 4; FIG: 5; INT: 2; AWA: 7; PRE: 2

Dodge: 11; Parry: 11; Fortitude: 7; Toughness: 7; Will: 11

COMBAT Initiative: +10; Close: +5; Ranged: +7
1) "Chiromantic Ultra Force": Damage 13: +5 (DC 28)
2) "Sunny Rays of Chromatic Goodness": Cumulative Cone Area Affliction 8: +5 (DC 18)
3) "Radiant Blazing Laser Beam": Damage 9: +9 (DC 24)
4) "Kinetic Comet Claws": Move Object 7: +11 (DC 22)
5) "Cage of the Stellar Lord": Cumulative Affliction 13: +5 (DC 23)
Grab: +5 (DC 9)
Throw: +7 (DC 14)
Unarmed: +5 (DC 14)

Skills: Acrobatics +8 (5r); Athletics -1; Deception +2; Expertise (AWE): Magic +10 (3r); Insight +7; Intimidation +2; Perception +7; Persuasion +6 (4r); Stealth +3
Languages: English
Advantages: All-out Attack; Benefit, Wealth (well-off); Equipment 1; Improved Initiative; Ranged Attack 3

POWERS
  • A) Light Spells - (30 PP)
    • 1) "Chiromantic Ultra Force": Damage 13 light, magical, DC 28; Penetrating 12, Notes: "She strikes her opponent with the palm of her hand, light force bursting from it." - (1 PP)
    • 2) "Sunny Rays of Chromatic Goodness": Cumulative Cone Area Affliction 8 light, magical, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Notes: "A cone of blinding light shoots from her hand." Causes Blindness. - (1 PP)
    • 3) "Radiant Blazing Laser Beam": Damage 9 light, magical, DC 24; Accurate: +2, Increased Range: ranged, Ricochet 2: 2 bounces - (1 PP)
    • 4) "Kinetic Comet Claws": Move Object 7 light, magical, 3 tons, DC 22; Accurate 2: +4, Damaging, Notes: "Similar to the Bird Sentinels, a flock of bird-claws fly off and strike or fly off, pick up, and move the target. IOW, Telekinesis." - (1 PP)
    • 5) "Cage of the Stellar Lord": Cumulative Affliction 13 1st degree: Vulnerable, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 23; Cumulative; Quirk: Only one cage can be manifest at a time., Notes: "An inescapable cage of light forms around the target." - (25 PP)
    • 6) "Brilliant Comet Birdie Sentinels": Deflect 11 light, magical; Reflect, Notes: "A flock of luminous bird-like comets of light streak off to defend an ally." - (1 PP)
  • B) "Illuminated Wings of Glory": Flight 6 Speed: 120 miles/hour, 1800 feet/round; Wings, Notes: "White feathered wings, aglow with light, appear on her back as she takes flight." - (6 PP)
  • C) "See No, Hear No, Speak No": Senses 4 Awareness: Evil, Extended: Evil Awareness 3: x1k; Distracting, Notes: "She closes her eyes and a nimbus of light surrounds her head. Her arm rises and points." - (2 PP)
  • D) "Aurora Aura": Environment 2 Light (Bright), Radius: 60 feet; Quirk: Does not power her own effects - (3 PP)
  • E) "Princess Starlight Shine in Luminous Splendor"/"Princess Starlight Slumbers": Feature 1 Notes: Transform freely as a free action. "In a cascade of light and a montage of camera pans across and around her body, accompanied by a theme song, she changes from Brandon to Princess Starlight or With little fanfare, he changes from Princess Starlight into Brandon Wein." - (1 PP)
  • F): Regeneration 10 Every 1 round; Source: Only in Sunlight - (5 PP)
EQUIPMENT
  • Cell Phone (Smartphone) (2 ep)
  • Computer (1 ep)
  • Video Camera (2 ep)
Gender: Female Age: 15
Eyes: blue Hair: black
Height: 4' 7" Weight: 87 lb.

BACKGROUND
DESCRIPTION

Gold buckled, black platform shoes, about four inches high adorn her tiny feet. She wears a black leotard, studded with sequins that glow in various colors due to her aura. Her crimson, short, pleated skirt has slightly lighter red panels showing in the pleats. Her top is a crimson, V-neck, T-shaped sweater over a short sleeved, puffy shouldered, black blouse with a red cravat. Near her shoulders, stiff red circlets flare.

Her face is heart-shaped, with high cheek bones. Her eyes are a pale blue and they are slightly large for her size. Her skin is pale, almost white and her lips always seem to be colored the same red as her outfit. Her hair is midnight blue, not black, straight and, even in two pony tails that rise unnaturally off her head, it falls down to her hips. Woven into the pony tail are two red ribbons, also as long as her hair.

She is a bit busty for her size and is obviously embarrassed by it. She has a very high pitched voice.

The first public photo of The Princess is of her flying away, from below, in a skirt. He cringes every time he sees it.

ORIGIN

One night, Brandon was star gazing when he saw a shooting star. Feeling foolish, he wished he had super powers. The next for night his dreams were filled with an image of pretty girl casting beams of light from her hands while saying goofy phrases. Each night the dreams ended with the girl saying "Princess Starlight Slumbers". After a week of this non-stop "training", he learned one more phrase: "Princess Starlight Shine in Luminous Splendor". He had no memory of learning these words but they were stuck in his mind. After a while he just had to say it.

At that point, Brandon Wein was replaced by Princess Starlight. That first time, Brandon immediately said "Princess Starlight Slumbers" and was relieved when he was himself again. But curiosity made him try it again, in a setting far from his house. And, while he just cannot get use to being a girl, he does want to do good. So it puts up with it. That, and the dreams spoke of a coming evil she is supposed to prevent. So he figures he should become proficient with being Princess Starlight (why, he laments, why that name?) before it happens.

Unknown to Brandon, the Princess Starlight powers sought out his sister but found him instead.

FAMILY

Brandon is the younger of two children. His sister Brandy is two years older than him. Melissa Byrnes-Wein, his mother, is on the board of several charitable (and prestigious) organizations headquartered in Centropolis. Jonathan, his father, is a low-level executive in one of leading scientific companies. He holds two Ph.D.s in biochemistry.

The Weins come from old money and live in one of the first, "older", modest-sized mansions along Millionaire's Pavilion. Being an older mansion, they own a larger plot of land than most including a private canalway off one of the main canals. Brandon usually goes into the copse of trees surrounding the private canal to change into Princess Starlight as he is fairly certain there are not any security cameras there. (Both on his property and the neighboring ones.)

COMPLICATIONS
Enemy: Something from her scary dreams
Identity: Brandon mostly doesn't want anyone knowing he's Princess Starlight because she's a girl and he's a guy. And while he would have no problem with this if it were someone else. Somehow it is a problem for him.
Motivation: Doing Good:
Power Loss: If she is unable to perform the song and gestures that announce her Light Spells, her power ranks are effectively halved.
Quirk: She cannot stand cuteness and yet people tend to thrust cuteness upon her. People always think she like pink, ribbons, stuffed animals, and other "girlie" stuff.
Reputation: The Princess looks like a 14 year old girl and sometimes she even finds her self acting like a young girl. This makes it hard for some people to take her seriously. (They don't distrust or hate her initially. But they don't listen to what she says much either. Particularly law enforcement folk.)

Totals: Abilities 58 + Powers 47 + Advantages 7 + Skills 6 + Defenses 18 = 136
 




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