jonathonhawke
Explorer
OK, I'll make adjustments to SS a bit later.
Character sheet updated in RG.
Added new power: Electric Arc Jump (Teleport 1), 2pp
OK, I'll make adjustments to SS a bit later.
Rumble - PL 9
Power Points
Abilities 64 + Powers 49 + Advantages 4 + Skills 8 (15 ranks) + Defenses 10 = 135
Background
Coming soon
Princess Starlight - PL 9
Power Points
Abilities 58 + Powers 48 + Advantages 7 + Skills 6 (12 ranks) + Defenses 18 = 137
Couple of comments:
- Her magic skill is based on awareness. This is because she has no "book" knowledge of magic. But sometimes her intuition tells her about magical things. (Kind of like a power with the Uncontrolled flaw.)
- As before, Brandon's Wealth is based on his parent being like Wealth 3+.
- I removed Attractive because Brandon will never use it to his advantage. And she's only 15 years old.
- I added Improved Initiative. I wanted "Benefit: Initiative based on Awareness" but have no idea how to add that to HeroLabs. (And Improved Initiative is easy to describe. But the justification is, she's "aware".)
- Cage of the Stellar Lord has a funny quirk. There can be only one at a time. Otherwise that cage could be nasty.
- Kinetic Comet Claws is the power stunt The Princess used to help The Shadow survive falling from the exploding robot in our first fight, sort of. It was Safe Fall before. Now it's a full fledged Move Object/Telekinesis power.
- I'm tempted to dump the Aurora Aura completely. It was fun at the beginning but she needs a normal "glow" power.
If we continue the current fight, it stays. But if we are moving on to another seen (or restart the current fight), then I'd like to redistribute those 4 PP (and create a new character sheet).
- I bought equipment Brandon should have. But the Princess never uses the equipment. Again, it's just for RP purposes. And it helps me avoid creating a Brandon character sheet which would be her alternate form.
The new and improved Kitsune! Basically I beefed up defenses a bit and increased the power of her TK array by adding a very small amount of Gliding to her powerset, with commensurate increases in TK power, Str, and protective abilities.
Keiko "Kitsune" Ichimura (PL9)
Reformed Superthief!
COST: 32 Abilities + 12 Skills + 6 Advantages + 71 Powers + 18 Defenses = 137/139
Character sheet updated in RG.
Added new power: Electric Arc Jump (Teleport 1), 2pp
I'm tempted to dump the Aurora Aura completely. It was fun at the beginning but she needs a normal "glow" power.If we continue the current fight, it stays. But if we are moving on to another seen (or restart the current fight), then I'd like to redistribute those 4 PP (and create a new character sheet).
Looking forward to it! I may have shot myself in the foot with my character's obvious weaknesses in the next leg of your adventure. But that's half the fun!Excellent. Give me a day or two and we will re-launch. I am going for the title of the next adventure "This island Apocalypse". The heroes have just regroup after driving the Destroyers out of the Monolith Tower (Headquarters of Human Inc., the largest corporation located in Centropolis). I still figuring out whom the heroes captured. Then we intro new player and move onto the adventure.