Modern Warfare 2 plot question (spoiler)

Bullgrit

Adventurer
I just finished playing Modern Warfare 2 -- awesome game.

But I have a question about the plot:

Why does Sheperd betray Task Force 141?

Also, while we have a thread on MW2, what did you think of the "No Russian" scene?

Bullgrit
 

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As I interpreted it, Sheperd killed TF141 because they knew or would find out that he had engineered the entire war between the US and Russia. He had used this war to get 'a blank cheque' from the American military and radically increase his personal power.

It isn't really presented very clearly (I didn't catch it from my first playthrough), but Sheperd was the commander of the Marine division that died when that Arab city was nuked in the first game. Somehow this is resulted in his nefarious plot, but I'm not really sure what exactly his ultimate goal was.

The story was a bit shaky



As for 'No Russian,' I'm not really sure what I felt about it. The first time through I was a bit hesitant to shoot the civilians because I wasn't really sure what was happening.
I felt like it would have been a bit more useful to the narrative if there had been some dialogue during the elevator ride up the airport check-in.

I think the argument I've read in a few places that the No Russian level mission "draws the morality of war and espionage into sharp focus in a way that simply shooting the bad guys cannot" is a bit bunk.

If that was really the goal of Infinity Ward, I think they definitely could have gone a bit further. I thought there was a missed opportunity to deal with the issue of Friendly Fire during the Whitehouse mission. After you pass the tank full of trapped Russians, you come across a group who fails to respond to your hailing (Texas! Come on, say star, say star.....) and they turn out to be Russians.

I thought it would have been an excellent bit of the narrative if your group had advanced on their position after the firefight and realised that because of the breakdown in communication you had fired on other Army Rangers.



One thing is for sure, though - Zakhaiev International Airport seems a lot nicer than Sheremetyevo did the last time I was there. ;)
 

The story was more than a bit shakey. Though I liked the general level design and action elements, and there are some cool individual scenes, the overall plot disappointed, as did the "jumping back and forth" structure. I would have preferred from a story arc perspective to have spent the entire game as either a Ranger or SAS guy. Frankly, the Russian invasion of the US story arc would have made an excellent game on its own (obviously having fleshed out the missing parts to expand to full game length).

The "No Russian" scene was "meh" to me. It certainly didn't bother me, but it felt very out-of-place, as there was insufficient buildup to explain why our Russian terrorist cell was murdering hundreds of people (beyond the obvious "they're terrorists"). Or if there was, I missed it.

I'll give MW2 this, though: they did their weapons research. I get a real kick out of finding niche weapons in the game, like the AA12 automatic shotgun (which I got to live fire fairly early in its development). They do a fair job of differentiating different weapons, if you take into account the video game elements. I enjoy the individual level design enough that I'll keep replaying individual levels on Spec Ops mode.
 
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If you want a great experience, you should play MW2 as a multiplayer shooter. The single player campaign is just a bunch of crap. The plot is idiotic and makes little sense whereas the No Russian level is just a tasteless media attention grabber. As Jusonbostwick pointed out, if Infinity Ward really tried to convey something deeper, they failed miserably with that level.
 

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